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strikeeagle

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Everything posted by strikeeagle

  1. There were at least 2 others. The one w/the CSAR mission in the beginning and one other...
  2. ...the other A-10 campaigns and the cockpit sounds w/just hearing the ECS blowing?
  3. Yes...the F-15K, SA, and SG have GE's.
  4. 86-0190 used to have GE110's while it was in WA. When we got it at SJ, they swapped it back to 220.
  5. You're right 5 stages, 11 rings :smartass:
  6. Seven AB segments...
  7. Anyone know how to mod a 27 or 29 so that the HUD/sensors work in a SEAD role?
  8. Stick into the wind...
  9. @MVSGAS...I think that PA release was a issue. I believe that their defense was that they did NOT know about the crossing possibility. But the way the mixer looks from the top down and the rods are side-by-side, it's easy to cross the rods. As a matter of fact, if you install the rods "straight" on to the mixer, you will cross the controls. But, if you cross the rods, the flight controls would be correct. To others, you're right...a simple control check would have saved the pilot. However, the pilot didn't catch it himself. That's why the CC visually verifies the flight control position w/the pilot during the launch. Anytime I disconnected ANY flight control part or accessory-- no matter the size --I would document the requirement for a FC.
  10. As a matter of fact, the first hole in the cheese occurred when MacAir said it was not possible to cross the controls.
  11. For this accident, no one cut any corners. The T.O. sucked, it wasn't a job that was done often, it was a turn over, their was no follow-on MX requirements, the pilot missed that his stabs/ailerons moved in the wrong directions, the crew chief missed the same during the launch, the pilot missed it again at EOR, and that dick general wanted to make an example of those two because they were enlisted and expendable. Too many people missed the problem. The moment QA got the split tail about the possibility of crossing the flight controls at the mixer assembly, before this job took place, the first hole in the cheese fell into place.
  12. Mt Dew burns coming through my nose
  13. Crossing of the flight control rods at the mixer assembly.
  14. I remember when that happened.
  15. They didn't like what I said so I got warned :lol: It's cool though.
  16. If they fix that, they will trash something else. The landing gear animation would stop or ailerons would become flaps or something :music_whistling:
  17. The game is wrong. A/A jett will punch off the 7's/120's from the fuselage. To jet the wing 9's/120's, the pilot has to press the EMER JETT to punch the pylons. From a F-15 maintainers forum: "Anything that uses impulse carts can be jettisoned or dispensed unarmed...with exception to striker initiated practice bombs such as a BDU-33." "Launcher and rail type dispensers can not be jettisoned unles attached to an end item that uses impulse carts. So yes, to safely get rid of missles on a wing the pylon must go..." "The eagle if I remember correctly has two Jettison modes. Selective Jettison and Emergency Jettison...if emergency is selected and used the aircraft will jettison all pylons and anything loaded on them unarmed and all racks will release stores unarmed as well to provide a clean jet for maneuverability or emergency..."
  18. The rails cannot "jett". Those are bolted to the pylon. When a 9/120 is installed on a rail, it slides on so the only way for it to come off is forward fire or when the "Toads" take it off. If the pilot needs to jett the wing missiles, they have to eject the entire pylon. However, there shouldn't be too many reasons to do so because even in a belly landing, the missiles wouldn't touch the ground. The only things that are "carted" for jett are the pylons, MAU-12 racks, and LAU-106's. So, after asking a bunch of weapons guys, the pilot can jett the 7's/120's from the 106's (fuselage). Bombs/tanks can jett w/out punching the pylons. However, the pilot can select the pylon jett and everything comes off. The strike has a slightly different group of pylons because of the different bomb racks...BRU-47's not MAU-12's like the albino.
  19. I hear ya man. Just razz'n ya :P
  20. You can't land a video game F-15 at 190kts w/out your CPU exploding? :lol: On the real jet, to "jett" the wing missiles, the whole pylon comes off. I don't even remember if the pilot can jett the fuse missiles.
  21. Just curious, why drop the tanks and missiles before landing?
  22. T/O trim is for...well T/O trim. It just drives the stabs down, that's it. It doesn't work in flight.
  23. can't reset it in the real jet
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