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Frusheen

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Everything posted by Frusheen

  1. Asynchronous timewarp.
  2. All low, shadows, HDR and effects all off. Still can't maintain 75hz constant. I could a few patches back. I even had some settings turned up in Nevada. Something is causing a serious performance hit lately. I think it's objects but I'm unsure. I'm looking forward to the new VR release which will hopefully give us ATW. There is a lot of optimization still needed in the core engine though. Specs in signature.
  3. That was the biggest drawback for me as well. I can't see how dcs will be playable at 90hz without it. The valve answer of waiting for frame time to reach 11ms and then lowering resolution seems far less elegant on paper. I also don't think it's implemented yet.
  4. Same boat here. It'll come! Patience....................................:fear: Now all we need is the updated VR support to drop. Let's have it ED - today would be good :-)
  5. We will have to agree to disagree. I dont believe the pilot has to fight against the hydraulics like you say. In training Huey pilots weren't even allowed to use force trim. The control forces weren't heavy like in a fixed wing aircraft. I've drawn us way off topic. No reason why you shouldn't have your force feedback. I never suggested otherwise. I only questioned what exactly you were looking for. Based on what I've read from you so far I'm sorry I asked.
  6. My understanding is that a helicopter cyclic with hydraulic assist does not have any load effect other than the feedback trim set by the pilot (it's an artificial load designed into the system). What your asking for is the gazelle module to move the position of the centering force in your joystick. When you said FFB I thought you may be referring to the G limiter specific to the sas system in the gazelle. You can DIY a force trim release system that does not require any input from the PC. It will function on a trim release button but does not have beep trim. I'll pm you an example of you wish to avoid derailing the thread further. Sorry to everyone else for going OT.
  7. I used to do the same. My method was an elgato game capture HD and a laptop. https://www.elgato.com/pt/gaming/gamecapture-hd
  8. Ah ok. That is force trim.
  9. Sorry for going off topic but can I ask what is the benefit of this? Helicopter cyclics don't have any forces of note. If anything you want zero force on the stick i.e no spring centre. Before getting my current setup I used to remove the power from my old ffb2 when flying helicopters so it wouldn't try and recentre. Do you mean a kind of pseudo force trim? Or to mimic the G-limiter on the gazelle?
  10. Back in the early days of VR we had extended mode which allowed us to capture the image from rift as if it was a second monitor. The result was the oval side by side videos. Extended mode is no longer supported. We now have direct mode which renders directly to the headset (Windows no longer sees the hmd as a monitor). This image cannot be captured. During the process of rendering in direct mode a pre-warp frame is taken from the frame buffer and displayed on the monitor. This is what we have now. It is the view from a single eye before any distortion is applied for the headset. It has no 3D.
  11. I completely missed that post likely due to the formatting! My apologies Milopapa. In that context your comment does make sense.
  12. Edited due to misinterpretation. Sorry Milopapa and thanks to cichlidfan for correcting me.
  13. The sbs video mode is no longer shown on your monitor since direct mode rendering was introduced so you won't be seeing any more of them.
  14. The biggest thing I dislike in fsx since experiencing VR in dcs is the lack of a pilot body in the cockpits. In VR that adds so much to the experience. Fsx even with flyinside just feels somehow off without that.
  15. That's going to be a bit of an issue no doubt. You can still open documents on your main monitor even in direct mode. No need to tab out. You just click on the edge of the 2d dcs window on your monitor to free the mouse and then you can access your documents. You'll have to click back onto the dcs window to bring the game pointer back. It's a bit of a pain unless they give us a functioning kneeboard similar to flyinside.
  16. This is the rift thread. Did you mean to post that over here: http://forums.eagle.ru/showthread.php?t=139912
  17. There are a lot of optimizations needed in dcs. Performance has actually got worse in the last few updates. You mention 90fps in the desert when it's actually 75fps on your 980ti with dk2. I'm hoping they were able to integrate features such as asynchronous timewarp. It's one reason why I didn't consider the Vive as it doesn't have this feature.
  18. This is a video I did which has the in game FOV set to approximate the view in the rift. Obviously without the 3D or the fact it fills most of your vision but it gives an idea. The other video is not as accurate as it is only a render of 1 eye. The distortion at this FOV is obvious on a monitor but is not present when viewed in the rift.
  19. Flyinside has been updated with a new release yesterday. The build includes improvements to contextual gestures and better overall leap motion support. Could someone that uses it update us on the latest version. Are we getting closer to a usable solution?
  20. And eye tracking. :thumbup:
  21. I just can't understand how anyone can have an opinion one way or another yet. Nobody has tried both products in dcs so what's it based on? Having an opinion is fine but the provocative way in which the opinion is delivered is bound to provoke a response from 'the other side'. I want both headsets to be great. I want both of them to work in dcs and I want people to stop buying into the media spun Vive v Rift hype. The more people who buy into VR be it from Oculus or HTC or whoever the better chance it has of succeeding and then we all benefit.
  22. One major difficulty with xplane is the default render. I purchased a second dev kit and sent it to the dreamfoil creations developer in Brazil. He managed to get sbs stereo 3D and head tracking working but the image just wasn't right. It has something to do with how xplane renders the vanishing point. It would require access to the core engine to get it looking right. Something Fred couldn't do with a plugin. That's before we even consider the issues with OpenGL and direct mode. I think a plugin like flyinside is very unlikely. As much as it pained me to do it I deleted Xplane along with €100s worth of helicopter and scenery add-ons a few months ago. I just couldn't go back to flying on a screen.
  23. It's unlikely the controllers are implemented in the current release. An updated VR release is due with better cockpit interaction. The specifics of that are still unknown. Could you please comment on cockpit instrument and HUD readability in the Vive?
  24. Ah yes I thought that was a given. Re: dovetail games in VR. I asked and got an explicit NO regarding VR support. The one I'm really bummed about is X-Plane 10. I'm a helicopter nut and it has a fantastic helicopter flight model but it's unlikely to ever have VR support due to its cross platform OpenGL coding.
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