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Frusheen

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Everything posted by Frusheen

  1. No VR mode in open beta for me even after the update. Looks like I will have to reinstall. :-(
  2. Don't tell them!!! I'm still downloading and don't want a slow down! :D
  3. You seem to have made your choice but for others I want to post my experience. I have the ctek pedals. They have a lot of slop from new. I had to add shims myself to try and fix the play. I also have a Komodo cyclic. There is a big difference in quality between the two brands. If you can stretch to the komodosim gear then that's the brand to choose.
  4. My 1.5 beta won't run in oculus mode. 1.5 release and 2 are fine. I deleted all user controlled settings and it made no difference. I think the only option is to reinstall.
  5. Don't forget to update us on the new VR developments. Thanks Wags.
  6. Anyone know when Wags is doing his live stream? EDIT: Disregard. Found it.
  7. 6th Jan at 16.18. I got it in early May.
  8. I've started work on the base of the seat. I quickly got the pulley and motor brackets made up. It went much smoother this time having learned a lot doing the backrest. I've updated the first page with images and further details.
  9. That ghosting is caused by your drop in framerate. Try lower settings to maintain 90fps. DCS is completely CPU bound at the moment so 60% GPU usage isn't out of the ordinary.
  10. Thanks Jan. I will give that a try.
  11. I had hoped to use the turn needle to output a force rather than using the roll component of the ADI. It's not the number so much as the way it acts. The ADI causes a motion platform to flip direction at 180degrees. Many had asked for a continuous force for roll instead. I've tested the turn needle on non FC aircraft and it works but unfortunately the needle acts like a pendulum and overshoots/oscillates when returning to centre so is not really suitable for a motion platform. Perhaps I will apply some smoothing to it. Again though it's a value which I can not extract at all from FC aircraft. I had hoped there was a way to call it in the export lua for these aircraft.
  12. I have written an additional function to get the turn needle position but can't find the correct function call for flaming cliffs aircraft. It works fine with other modules. I have LoGetSlipBallPosition for the slipball and wonder is there an equivalent for the turn needle. Unfortunately LoGetADIPitchBankYaw returns only a turn angle which will reset after 180 degrees. I need a turn rate (-1 to 1). Can anyone help?
  13. It works really well. I'm delighted with the progress I've made on the SimTools plugin code. The slipball force effect works very well in the planes as well as helicopters. I just took the p51 for a flight and found it really good. I even got thrown around in the seat when I made too sharp a turn taxiing. Now I need to get back working on the base of the seat. I've spent way too much time studying Visual Basic and Lua - its time to get back to soldering! ;-)
  14. Success!! I've created a new force in the SimTools Plugin which outputs the necessary slip value. I finally got it compiled correctly. Now to test its effects :pilotfly:
  15. Adrian if you don't repatch dcs from the sim tools plugin updater you will have no problems. You can still adjust forces etc without issue. There should be no need to repatch dcs for now.
  16. Here is the function I have written to get the slipball position and return it. function AircraftType () local myInfo = LoGetSelfData() local CurrentAircraft = myInfo.Name if CurrentAircraft =="P-51D" or CurrentAircraft == "TF-51D" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(28) return Slipball elseif CurrentAircraft == "Su-25T" then local Slipball = LoGetSlipBallPosition() return Slipball elseif CurrentAircraft == "UH-1H" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(133) return Slipball elseif CurrentAircraft == "Mi-8MT" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(23) return Slipball elseif CurrentAircraft == "Ka-50" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(108) return Slipball elseif CurrentAircraft == "A-10C" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(24) return Slipball elseif CurrentAircraft == "F-86F Sabre" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(31) return Slipball elseif CurrentAircraft == "FW-190D9" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(41) return Slipball elseif CurrentAircraft == "SA342M" then local MainPanel = GetDevice(0) local Slipball = MainPanel:get_argument_value(20) return Slipball else local Slipball = (0) return Slipball end end This is all the aircraft I have at the moment. I also own the Hawk but unfortunately I can't find where it is defined. As I purchase more aircraft I can work on updating the function. As I only really fly helicopters in DCS I'm glad to have all of them covered. I think it will be most useful with helicopters anyway. local user1 = AircraftType() This assigns the number returned by the function to the variable user1. I then add user1 to the string passed to Sim Tools like this: if c then socket.try(c:send(string.format("%.4f; %.4f; %.4f; %.4f; %.4f; %.4f; %.4f;\n", pitch, bank, yaw, accel.x, accel.y, accel.z, user1))) end If anyone has other aircraft and can provide the myInfo.Name and get_argument_value() for the slipball then I will add them. For FC3 Aircraft I just need the myInfo.Name string and I could add them easily to the "Su-25T". Unfortunately I don't own them. BrassEm I notice your export.lua is not passing any slipball value. If you need help adding it to your script let me know. The function is probably not the prettiest code but it seems to work. Now I've to get back to studying VB in an effort to get Sim Tools to use the extra variable.
  17. Agreed. I've tried leap motion with my CV1. It's nowhere near good enough for dcs.
  18. Thanks Brass. I've added the slipball value to my export.lua string but still can't get sim tools to compile a new plugin with the added value. I'll give the guys a few days to reply and if I've no joy I'll go back to X-sim. The edit I'm working on for the export lua may interest you brass. The value you have is only for flaming cliffs aircraft. A bit more work is needed to get the value for other aircraft as the naming convention is different. I've written a function to establish the aircraft being flown and based on that to return the slipball value for that aircraft. I only have the dcs helicopters in the function for now but will add other modules as I find time.
  19. That's interesting. Thanks. I'll try a fixed wing just to see if sway works when in uncoordinated flight. Now that I think about it sway also wasn't doing much if anything in sideways flight in the Huey even during fast stops. There may be an issue with the sim tools plugin for dcs. I've received the source code for the plugin to check but I'm having trouble compiling it even without any modification. Ive asked again so hopefully I can get a working version. Man I'm writing lua which I've never done before, editing Arduino sketches and now dabbling in Visual Basic. It's a steep learning curve for someone with know programming background. I take it you are using X-sim? I may have to go back to it if I can't get sim tools to work as needed.
  20. Mine transferred from beta then downloaded an additional 80mb. Seems much more stable during initial lift off.
  21. Input 100 - 240v Output 12v 1 amp.
  22. It all started out really neat and tidy as I removed the stitches with a scalpel blade.... only to discover the motors and internals had all received a healthy dose of fabric adhesive (like the stuff used to glue down carpets) so I had to butcher it. Haha
  23. I didn't know you were so far along! You should update your build thread! I had to rework the geometry of my backrest as well. I was sinking back into the seat which was realistic for acceleration forces but on deceleration getting pushed back out again felt all wrong. There should be no pressure on the back in that case. It's working better now. Sorry to derail your thread Andre. Anton.... More updates!
  24. Rico. Can you tell me how you have your axis setup on each set of flaps. I've got pitch on the two flaps in the backrest working well along with a small amount of roll but sway isn't working for me. It's giving a strange result which I have yet to figure out. I've also rewritten the export.lua to give me the slip ball values for each of the dcs helicopters. I am going to try this instead of sway. When you perform a stationary pirouette in a helicopter do you get lateral forces? I'm not getting anything usable and would have thought this would be sway (accel.x)? As most of my flying is in helicopters I've also left out surge for now. For a helicopter I'd have to run it in reverse as helicopters pitch down to accelerate and pitch back to decelerate. The greater force in most cases would therefore be gravity. I'll put roll and heave on the seat base flaps once I get around to finishing them.
  25. Anton I just pulled the motors and control board from my Jetseat to mount into the foam of my G-seat project. I plan to run Simshaker for the vibration motors and have already started setting up my Arduino driven flaps using xsimulator (Sim tools). I'll let you know how it works out.
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