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Everything posted by Mistermann
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Kiowa needs map grids for Germany added
Mistermann replied to MatzWarhog's topic in DCS: OH-58 Kiowa
Absolutely spot on. No amount of ED/PC gaslighting will convince me this module has a future until an update comes, and we can all see for ourselves. -
Too bad none of those campaigns are MP enabled. I get why they aren't, but with braindead AI, it would be incredible to actually play with others to achieve the outlined goals in the story.
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Quick Action Generator | DCS Summary | Virpil 1v1 Dogfights
Mistermann replied to Graphics's topic in Official Newsletters
Sadly, that describes most of what ED produces these days. Often appears rushed, untested and with very little thought of how it impacts the community. Not unless ED changes their position. [unlikely] -
VMFA 323 Operation Scorpions Sting
Mistermann replied to Devil 505's topic in Missions and Campaigns
Correct. Some initial testing indicated finding targets at night with the Ground Radar was extremely difficult. I reduced the scaling effect because of that feedback. That was a mistake on my part and is corrected in the latest mission. A few additional thoughts... Having flown this as the flight lead and wingman, I can say the difficulty of flying 2, 3, or 4 is/was exponentially more difficult than flying lead. If your flight lead doesn't communicate airspeed and course changes or is a little sloppy on the throttle management, it makes the wing workload intense given the already very high pilot workload of this mission (Ground Radar, TGP, Night flying, weapon management, etc.). If you're not accustomed to night flight or way out of practice, this mission can get difficult quickly. If you don't have a decent working knowledge of the Hornet's sensors and weapons deployment (JDAM, LGB, ATFLIR, Ground Radar), I'd highly recommend brushing up on those skills before tackling them all at once at night. Also, AAR at night was a PIO nightmare for me (thank you, Mongo for not including my high level of ineptitude in the video). I was lucky to get enough fuel to make it back with 2K lbs in the tank. Overall, I think this can be a fun little project. Already working on mission2. At this point, I won't commit to a number of missions. Unlike the Kiowa campaign this doesn't really have an "ending" per se, so we are much less constrained in how we "finish" this. Regarding the Kiowa campaign, I haven't flown the OH58 since ED released untested and unintended code that broke the Kiowa control mapping last year. That, coupled with Polychop's staff exodus simply turned me off on that airframe completely. Since then, I've had no desire to re-invest my limited hobby time to that aircraft and subsequent campaign. Just being completely honest with where I sit regarding that topic since Mongo brought it up above. BTW, Mongo believes he can convince me to wrap it up with one last mission. Lastly ... for anyone wondering. I am just one guy. These missions give me a lot of satisfaction when they come together with the type of polish I enjoy putting into them. I'll release this mission in the files section after a final MP playthrough, so I expect that to be next weekend. -
Hummmm ... I must have something wrong as my images don't come close to yours, @Rudel_chw. Maybe I need to redownload the mod? I've tried positioning the Hornet directly under the light source, but my cockpit is pitch black (unlike your image). Thoughts? Not the end of the world - I can use the flashlight to get the jet started and illuminated. Just seems odd to be bathed in light but the Jet is dark inside.
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Thanks @Rudel_chw! Answered my follow-up question before I knew I had it!!
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Start from ground ... Wouldn't have guessed that one. Thanks! I'll give it a shot.
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Okay, I have searched for this answer and can't find it, so I am starting a new thread. @Rudel_chw I am tagging you because these are the kind of things you appear to have a command over. On the Afghanistan map. Kandahar airbase. If I put a hornet down at spot U04, it starts under a hardened canopy. I'd like to place some hardened canopy assets elsewhere on the airfield if possible. I found the hardened NATO Canopy in the "VPC asset pack" by voc and virpil. I know this is ancient and unsupported. If I drop this asset on the airfield, it won't let me start a Jet underneath it. If I assign a jet spot V04 (below), DCS won't spawn there. Instead, DCS spawns the jet elsewhere, not Underneath the Canopy where I want it. Doesn't really matter where the Canopy is - I've fiddled with the placement. If DCS sees an asset over the parking spot, it considers it occupied (makes sense). My question is: Are there any Hardened bunkers I can place in a mission that allow me to put client jets underneath? Doesn't have to be VPC. Thanks!
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Indeed. There are a couple spots in the Junkyard where you can place some assets that won't interfere with the Deck Crew's AI. Trial and error, but at least its not completely lifeless. Also, you can coordinate AI departures and arrivals so there's movement and assets adhering to Deck Crew direction. Its a crap shoot given how brittle DCS is from patch to patch, but I honestly can't stand a sterile deck.
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Is Osama bin Laden's compound located on this Map?
Mistermann replied to Ghostmaker's topic in DCS: Afghanistan
You can add it via a mod if that's your thing. -
Long time bug...
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Indeed....a real shame. There are many of us who've spent countless hours bringing carrier decks to life for our missions with statics. All those missions are now rendered "busted" by the new deck crew. Yes, we can turn it off, but I very much want the deck crew experience. My "hack" compromise suggestion for ED. Allow deck crew and player jets to clip through deck assets when using deck crew direction. I just don't see ED "fixing" this condition by building smarter more aware deck crew.
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Thanks to both of you for responding so quickly! Indeed a "me" problem. Been spending FAR too much time flying in the jungle with helo's!! Ha! Anyway ... I see a new problem. Say I have a MP mission going. We setup a 4-ship of Hornets and establish unique laser codes for each individual jet (assuming that's realistic). We get out over the AO and there's a TIC situation with a JTAC squirting a laser code different from how we setup back on the ground. How can we all leverage the JTAC's lasing ability when there's no way to adjust the laser code from the cockpit? Seems like we're taking some steps backward here. Admittedly, I may be missing the larger picture here and ED may have a solve for us in the works (other than everyone uses the same code and the mission designer has to account for that in the JTAC setup). Any insights here would be appreciated as I am working on an early stage MP Hornet campaign where JTAC interaction was planned. Thanks!
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I've been out of the Hornet for a long time - maybe a year. So this may be a "me" issue. I have a video and a track shared so others can maybe clue me in as to what I might be doing wrong. Since I haven't see this posted anywhere I suspect this isn't a defect, however. Any help is appreciated. I can't get LGBs to track the laser from the ATFLIR unless the code is set to 1688. If I try and change the code (in flight or on ground) using the weapon/flir MFD pages, the numbers are updated on the jet, but it just doesn't work. So far I've tried using 1687 and 1588 as codes and the LGB never "sees" the laser. Based on the recorded track, it doesn't appear the laser fires at all (even though its armed). Anyone gotta a clue for me? Oh ... and this is completely vanilla (no mods) running latest unified version of DCS. Thanks. LGB Test.trk
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Okay, so I just replicated this. 1 - Start a New Mission in ME for Syria Map 2 - Zoom into Aleppo Airport in the North 3 - Select Edit|Add Template from the drop-down menu 4 - Select Russian SA-2 Template on Template selection at right 5 - Left click on map for template placement -- nothing happens 6 - Select Create and Modify Templates icon on left 7 - Select Russian SA-2 Template on Template selection at right 8 - Left click on map for template placement -- template placed at mouse position See if that works for you, @wraith70
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Just had this problem yesterday. Had to use the static "Create and modify templates" icon on left side vs. the top menu drop-down. I'll post a couple images when I get to the PC.
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request : ground combat intensity waypoint settable option
Mistermann replied to Weta43's topic in Mission Editor
Just trying to set proper expectations. I see by your profile you're a fellow old timer to ED and their practices. Undoubtedly you've been to the wish list rodeo a time or two before. Won't be long before this thread is moved to the wish list where it'll die on the vine. -
request : ground combat intensity waypoint settable option
Mistermann replied to Weta43's topic in Mission Editor
No argument here. Just ain't going to happen. -
request : ground combat intensity waypoint settable option
Mistermann replied to Weta43's topic in Mission Editor
You may want to check out this thread and script It'll be years before anything like this is considered and added. And even then it'll be a gimp of what the community has already done. Not sure if the TIC script checks the box for what you're looking for, but its worth a shot. -
Just know all the voiceovers and on screen text refers to you as Hawk. You'd need to make significant changes to the mission to get Hawk replaced with Ghost
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- multiplayer
- hornet
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Glad to help! While my technique has changed a bit over the years, this still works well.
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Thanks for sharing these @Devil 505. I applaud your approach to assist ED to make the best F35 as possible without crossing OPSEC lines. ED has an opportunity to do this right - especially for VR. I really hope these videos help illustrate a level of expectations we have for this module. We'll see how serious they are about creating as full fidelity an experience as possible in an open source world. I wish the devs all the best on this initiative.
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OH-6A by Tobsen and Eightball
Mistermann replied to tobi's topic in Flyable/Drivable Mods for DCS World
So pay him. There's a donation link on GitHub. -
DML - Mission Creation Toolbox [no Lua required]
Mistermann replied to cfrag's topic in Scripting Tips, Tricks & Issues
Those only work in SP - in case that matters.