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Mistermann

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Everything posted by Mistermann

  1. I am going to edit Devil's words from above. Hope you don't mind, @Devil 505 That being said, I have no doubt the latest ED patch negatively impacted mods in some manner. It wouldn't surprise me if mod makers are all scrambling trying to figure out what happened - a tough exercise with little assistance from ED. Zipper couldn't even join the server last night to participate without DCS crashing on him. He couldn't join ANY server, not just mine. This reminds me of the time, maybe a year or so ago, when ED decided to change internal core APIs without telling the community. Major scripts and MP servers started blowing up immediately. Chaos ensued and the community scrambled to uncover and "fix" things due to "undocumented changes". Shortly after most had spent countless hours fixing things, ED released another patch that changed the API back to what it was previously. Which resulted in the same community members going back and fixing their missions and scripts again. I hope whatever got introduced in yesterday's patch that's causing mod issues gets identified ASAP.
  2. You're most likely passing a nil value to mist. As lekka said, we can't help much without seeing your code.
  3. No need to skip a campaign from arguably the best SP campaign maker there is. If you don't mind a little under the covers "hacking", you can update the mission using a tool like notepad++. Every unit in the mission is defined in the lua file called "mission" imbedded in the MIZ (which is just a zip file). Open up the miz and extract the "mission" object from the zip. Open "mission" in notepad++ and search for the term "baltic dragon". You'll find 4 entries each cooresponding to the livery id. Change the livery id to whatever you want and save the mission. Move the saved "mission" object back into the miz and you've now removed those offensive skins. Note - anytime there's an update to the campaign, your "fix" will be overridden, so save the changes so you can re-apply as needed.
  4. I'd really recommend you try out Hormuz. My group of 3 pilots flew it and had an absolute blast. You don't need 4 players. I flew many of these missions with just one other pilot and never really felt cheated by the experience at all. Out of the 24 missions in that campaign, there might have been 3-4 that needed more players to "succeed". Honestly, if you fly the missions, complete assigned objectives (for the 2 pilots in game), and return, I'd consider that a "success". That's how my group approached it. This campaign is one of only a handful of purpose built MP experiences I've ever seen. Admittedly, I've not attempted OIW or OML - didn't realize they were purposely made for MP. As for hosting. I hosted Hormuz on a dedicated server as well as from a "local" server. I highly recommend a dedicated server if you can as it offloads some of the compute off your main gaming rig. I know of no other MP campaigns made for the Hornet. Sadly, very few mission makers tackle MP content. If you and your buddy fly the Apache, I'd point you to the Griffins campaign linked in my signature.
  5. March 17, 2025 - New Release Announcement Mostly a copy of the status update a week ago. The new version (v2.015c) is now available for download in the files section here https://www.digitalcombatsimulator.com/en/files/3342301/ We ran into a few snags with the Redfor Bombing mission and had to eliminate it from this version. We weren't thrilled with how it came together and opted to pull it so we could work on some better mechanics. It's definitely coming in a future release. Highlights Redfor CAP - There's a new I2J Settings menu option in F10 Radio. There you'll find an option called "Toggle Redfor CAP". The default setting for this is OFF. If toggled ON, the mission spawns Redfor CAP. This CAP consists of a random set of Redfor inteceptor(s) set to patrol over the island. Take them out. When they are eliminated a new CAP replaces them at some point over the next 20 minutes. You won't know when or where or what spawns, only that the mission will spawn something "soon". If you toggle this setting back OFF, the mission removes any spawned CAP group and returns to the default clear skies state. Added C-130 Hercules - This is now a REQUIRED modification as we include it in the mission. Servers must load this along with all clients. The link to the modification is at the bottom of this post. Added C-130 Cargo Attack Script - added the Hercules Cargo Attack script to the mission. When paratroopers drop from the C-130, they land and search out the nearest enemy encampment within 15 miles. They move from their landing site to engage the enemy. AAA Threat - As more and more fixed wing assets are now in play (like the Herc), I needed to make the skies a little more unforgiving. Period appropriate Soviet Flak now appears in certain random groups as well as on Alpha, Bunker and South Island perma-groups. This really adds to the excitement of fixed and rotor flight. Group death voiceovers - now whenever a random group is eliminated, a random voiceover plays. Nice way to let players know when a group is eliminated. Tactical Changes : Changed fog settings to expand the fog effect a bit as well as duration so it lasts longer - Thanks Spooky 1-1/VOODOO : Activated sitting ducks. Any stopgap client destroyed prevents client spawning for 30 minutes - Thanks cfrag! : Removed automatic spawn of remaining groups when last group eliminated : Made static sinking ships BLUE : Added probe tanker to the mission for USAF AAR : Updated tanker frequencies ["Arco" KC135: 263MHz TCN:63X "Texico" KC135MPRS: 264MHz TCN:64x] : Adjusted CSAR downed pilot reaction ranges by 50% so smoke and voiceovers happen when players are much closer to the downed pilot : Devil's changes to statics, adding Hercules, and general updates around the map. NO NEW ENEMY : Added defensive code to I2J to prevent Bigsmoke from blowing up on nil coordinates Big Thanks A big shout out to @SPOOKY 1-1 and his server of aviators for testing this version for us. It was nice to get some feedback on performance and new features ahead of the release. For people interested in experiencing I2J on a dedicated server, I highly recommend heading over to SPOOKY 1-1's public server called VIETNAM | Into The Jungle. He hosts different variations of the base mission offering some different fog/weather/time settings. There are also additional aircraft for those looking to expand on what I have in the "official" version. Spooky also has a discord for those interested. He's got more than 70 active members as of today and its growing. Pop on in and introduce yourself - he's a great guy and really wants to provide an I2J experience to the masses. Here's an invite - https://discord.gg/K8Xu4u9BN2 C-130 Hercules Forum w/Download Link C-130J-30: by Anubis - https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/ Hope everyone enjoys!
  6. @Tonker just following up here. As Devil mentioned, we've taken an extremely conservative approach on I2J as it relates to mods - there are more mods in this mission that I am comfortable with as things stand today (about to announce the Herc in a moment). The more mods, the more complex the maintenance. Also the odds of mod conflicts and performance gremlins rise exponentially with every mod introduced into the mission. My comments aren't meant to shade anyone or any mod in particular, rather its our way of maintaining our commitment to this mission. This is our way of preventing I2J from becoming "work". We all do this DCS thing for fun and when it becomes something else ... Having said that, I feel compelled to recognize some seriously talented mod makers out there. While their mods are not in I2J, please don't take that as any indication of their quality and fun factor. There are many people who are worthy of being checked out for inclusion in your personal copy of I2J. A few that come to mind are @TeTeT, @Hawkeye60, @Eight Ball, @currenthill and @razo+r (VSN) are all top notch talent that I've run across. I am sure there are many more that I'm not remembering this morning. @ViolentNomad - there's already a place for the Cobra in I2J Thanks for understanding our approach.
  7. Piggybacking on Devil's post/video. This is the "other side" of Devil's video from my vantage point down in the weeds. I also captured some footage while following Zipper in the Huey as well as an unfair fight with Mongo in an F5 against 2 angry Migs.
  8. @SPOOKY 1-1 will have to weigh in here as it's his server we're discussing. I definitely lean towards an SRS experience. Thanks Tobi. I'm sure @SPOOKY 1-1 will address ASAP.
  9. I can see why you feel that way. However I've experienced none of those issues in years of continuous use with my group. In a word - Garbage.
  10. @Tonker SRS works with every plane/Helo in the mission. That's how we communicate. The spooks are trying to push SRS. I've spoken to @SPOOKY 1-1 about this and if I understood properly there are a lot of new pilots coming from SP who don't use or want to use it. I'm personally not a fan of discord comms and hope that server can encourage SRS over time. As for Cayuse SRS setup, there are a couple of knobs and switches you need to work before you can TR. Mongo did a video on it some time back. Hopefully this helps
  11. Agree with both you and cfrag. I'll also add that my main use case for this is/was sp campaigns. Hearing this save feature won't work with them and now seeing it isn't designed for scripts is extremely disappointing.
  12. Thanks for posting the answer! Never know when others need this information.
  13. Oh its everything you think it is, Tonker. Glorious!
  14. Thanks for keeping this alive, @stevey666. I was one of those people who toned down Grimm's work by just a little bit and posted findings in the other thread. I'll piggyback on cfrag's question and suggest that you at least contact Grimm who was already mentioned above. Your call, of course, but if someone took my work and forked it into something new/better, I would be happy to support the initiative IF said person reached out and asked permission or at least informed me about it. Seems like the right thing to do.
  15. March 10, 2025 Status Update Its been a month since the last release of I2J (v2.011) and there's been quite a lot added to the mission over that time. The next release is right around the corner as final testing is scheduled for this week. If all goes well, I'll release over the upcoming weekend. Highlights Redfor Bombing Andersen - This is the first "mission-like" experience added to I2J. Anyone entering one of the Alert F4 fighters at Andersen will trigger this mission (once - this does not reset until mission restart). The Bomber and its escort(s) randomly spawn somewhere "North" of Andersen. Repel the enemy attack. If you allow the enemy to bomb Andersen, any client slots destroyed will prevent player spawns for 30 minutes thanks to Cfrag's sitting ducks script. Redfor CAP - There's a new I2J Settings menu option in F10 Radio. There you'll find an option called "Toggle Redfor CAP". The default setting for this is OFF. If toggled ON, the mission spawns Redfor CAP. This CAP consists of a random set of Redfor inteceptor(s) set to patrol over the island. Take them out. When they are eliminated a new CAP replaces them at some point over the next 20 minutes. You won't know when or where or what spawns, only that the mission will spawn something "soon". If you toggle this setting back OFF, the mission removes any spawned CAP group and returns to the default clear skies state. Added C-130 Hercules - This is now a REQUIRED modification as we include it in the mission. Servers must load this along with all clients. The link to the modification is at the bottom of this post. AAA Threat - As more and more fixed wing assets are now in play (like the Herc), I needed to make the skies a little more unforgiving. Period appropriate Soviet Flak now appears in certain random groups as well as on Alpha, Bunker and South Island perma-groups. This really adds to the excitement of fixed and rotor flight. Group death voiceovers - now whenever a random group is eliminated, a random voiceover plays. Nice way to let players know when a group is eliminated. Tactical Changes : Changed fog settings to expand the fog effect a bit as well as duration so it lasts longer - Thanks @SPOOKY 1-1! : Activated sitting ducks. Any stopgap client destroyed prevents client spawning for 30 minutes - Thanks @cfrag! : Removed automatic spawn of remaining groups when last group eliminated : Made static sinking ships BLUE : Added probe tanker to the mission for USAF AAR : Updated tanker frequencies ["Arco" KC135: 263MHz TCN:63X "Texico" KC135MPRS: 264MHz TCN:64x] : Adjusted CSAR downed pilot reaction ranges by 50% so smoke and voiceovers happen when players are much closer to the downed pilot : Devil's changes to statics, adding Hercules, and general updates around the map. NO NEW ENEMY : Added defensive code to I2J to prevent Bigsmoke from blowing up on nil coordinates DCS SPOOKS Server For people interested in experiencing I2J on a dedicated server, I highly recommend heading over to SPOOKY 1-1's public server called VIETNAM | Into The Jungle. He hosts different variations of the base mission offering some different fog/weather/time settings. There are also additional aircraft for those looking to expand on what I have in the "official" version. Spooky also has a discord for those interested. He's got more than 50 active members as of today and its growing. Pop on in and introduce yourself - he's a great guy and really wants to provide an I2J experience to the masses. Here's an invite - https://discord.gg/K8Xu4u9BN2 C-130J-30: by Anubis - https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/
  16. Thank you, CrimzN. That really means a lot. Honestly, I am flattered by the feedback. I have a pretty high standard for the stuff I make for the group. I'd like to think it compares favorably to some of the SP payware campaigns out there. I doubt this could ever be converted into a payware offering, however. Besides it being MP oriented which ED after decades still doesn't really support in a campaign format, there's a lot of NSFW content that could never be in payware. Honestly, I'd rather "give back" to the community by doing this for free. Admittedly, the last 4-5 months have killed my personal investment for the Kiowa - I haven't even flown it once since the patch disaster late last year. The ED "half patch" control bind killing SNAFU coupled with Polychop's drama around their mass development exodus makes it really hard for me to re-engage my personal passion for what feels like a dead or dying product to me. Just being real here - that's how I feel right now. However, @Devil 505 and I made a commitment to create a campaign for the community. We WILL finish it. But ... right now, ALL my creative time is going into "Into The Jungle". And no - this isn't me looking for others to jump in and offer encouragement or donations to complete or simply to get attention. This is NOT cancelled. I know this isn't great news for the fans of this experience, but I'd rather you know where things stand at the moment vs. being in the dark.
  17. Was disappointed to hear MP isn't coming with the release.
  18. It pops up from time to time. No reason that I can determine. this is the second time I've seen a post from Rando4. Does this happen for other groups? The script is putting down an explosion and smoke on the position of the randomized group.
  19. Thank you! By sheer coincidence, I was trying to figure this out myself over the weekend. Your code snippet saved me a ton of time. Thanks!!
  20. Yeah, that's us. That's not really a campaign, but a single MP oriented completely random mission relying on cooperative play. It's occupied a tremendous amount of energy in the past 4 months.
  21. Something we're working on - nothing final, but gives a sense of where we're going.
  22. I just spent far too much time figuring out how to do this last week. I use it for late activated units and it works great. I use this command, not getPosition. local _targetCoord = Unit.getByName(_unitName):getPoint() <-- _unitName would be your "AI_BLUE_ESC_2-1" Try going that route.
  23. Here's yesterday's flight with the gang. Broncos and a Cayuse.
  24. Welcome back home. We've been cranking away on content. I think you'll enjoy the recently released changes as well as what's currently being put together. I talked to @SPOOKY 1-1 last night and hearing the passion in his voice about bringing this to a public setting was awesome. He's a genuinely a good guy. They have some nice traffic over on their discord and he uses it for in game comms right now. Definitely recommend jumping in over there if you have the time and ping is acceptable. The AH-6 news this morning was a gut punch. Considering Tobi said discontinuing all DCS projects was due to "lack of motivation" could mean pretty much anything I suppose. I wouldn't expect a coordinated effort to show off Loach is going to do much to change his mind. I know Mongo posts a lot of videos over there and tags both creators. I'm sure we'll continue tagging them with future content videos. Maybe folks can record their Cayuse content and share with Tobi and Eightball. Probably easier than trying to coordinate a fly-in. My suspicion, based on several written interactions with Tobi both here and on Discord is he thought this through and waited until he was committed to ceasing work before he posted. Definitely sad for the community, however as both of those guys are absolute Community All-Stars in my book. Really bummed they've opted to move away from DCS.
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