Jump to content

Mnemonic

Members
  • Posts

    3834
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Mnemonic

  1. 16 ЛА из коробки, все интересные, флайт модель на первый взгляд ок. Огромная карта, вообще доступен весь мир походу, но детализировано только западное побережье США. Есть и Лас Вегас и Сан Франциско и Лос Анжелес.
  2. It's hard to tell, depends on the mood I use either 3D screens or OR. I have to play bit more with OR to see all pros and cons. 3D surround in DCS with proper in-game 3-camera setup is quite immersive.
  3. Thanks montify!
  4. Not true, what NVidia does is entirely done on a hardware level, the same way they already do stereoscopic rendering for NVidia 3D Vision. In one pass video-card receives all the necessary information (geometry, textures, shaders, requested frustum) to render two (or more) modified frustums, without the need to wait for the second pass from the driver, and without much taxing. Of course not every rendering pipeline can be applied to this approach, but this is what happens in 3D Vision as well, not every game renders perfectly, in order to have this feature working, ideally some work should be done by developer.
  5. 3D makes a big difference when approaching on a helo to LZ, when estimating the distance left. Or in close-range dogfights, which is happening in ROF more often than DCS :) But all DCS cockpits look gorgeous in 3D. Question of speed is hard to answer, feeling is probably quite similar. Lateral movement, close to the ground feels better in HMD due to it having a bit bigger vertical FOV, but it depends on the helo, if it's a bubble canopy or not. In HMD it's easier to get motion sick due to violent rotations.
  6. My GTX-780 OC, handles just fine, at least for DCS 1.5. hype is a bit overrated. However to answer the topic question, I'll be getting 1080, skipped 9xx series.
  7. Thanks Chivas! I have both systems (Rift and triple 3D screen) and use them both, I tried to not be poetic in my comparison, and make it rather pragmatic. Down to the ground, for us, flight simmers. :) But if you want a feeling description for a proper triple 3D screen setup - imagine a huge window with high fidelity image where simulation is happening, everything inside is three dimensional and cockpit feels like within your reach. Plus you keep aware of your surroundings, and you can have your favorite cup of coffee with you. It's not, far from it, but flying helicopters is pretty cool!
  8. Yes hansangb, NVidia 3D Vision 2 glasses, look like every other 3d glasses. All three screens are stereoscopic, for the sake of clarity I photographed them in 2D mode. Obviously, system can be easily used without glasses in 2D at 144 Hz.
  9. Hello, dear flight simmers, just few days ago I received my Oculus Rift CV1. I got it as early Kickstarter Supporter, so thank you Oculus team! It's a solid piece of technology, and definitely one of the best HMDs one can get for the price. Now, as a long time user of triple screen stereoscopic setup (based on NVidia 3D Vision 2 technology) and TrackIR user. I would like to compare these two visualization systems, as to what they have to offer for us, flight simmers. I want to share with you this somehow a fair comparison (as much as possible)... From one side to calibrate a bit level of expectations from current generation of VR HMDs. And from another side to give credit to amazing technologies which are often neglected in discussions (like 3D monitors, and TrackIR) and claimed to be inferior to modern HMDs. I am long term user of variety of HMDs, VR, tracking and 3D visualization systems, I've been using them from entertainment to development, of course for Flight Simming as well. I'm following scene for more than a decade. Also I supported Oculus since announcement of their Kickstarter, and own DK1 and DK2 as well as now CV1. Additionally I do have some experience flying as a passenger in small aircrafts and gliders, so I think I have some reasonable experience to which I can compare "immersion" and "feeling of flight" obtained from simulators. I believe fair comparison is possible as both systems are stereoscopic, wide-FOV and tracked in 6DOF. Modern HMDs are praised for these three qualities, but they are not the only way to obatin such experience. This is a picture of my Triple Screen setup, I use three Asus VG-278HR 27” screens: Photos made from a distance, side monitors are a bit inclined, and envelop the vision when I sit at the desk. And here is the Rift, ready to go in DCS, Thank you Eagle Dynamics for wonderful implementation of Rift in DCS World! First, these are measurments of FOV: 1. I measured my triple screen system from the sitting position as 129 x 30 degree FOV, to compare it with Rift I converted it into 132.4 degree diagonal FOV. 2. I tried to visually identify borders of the image that I see through Rift, and compare it FOV wise with my 3 monitor setup. I was trying to do exact measurements, but of course I could mistake for few degrees. 3. I have a very nicely fitted and adjusted Rift, to the level that it sits tightly and "comfortably". 4. Semi-Transparent image is the DCS output image from the Rift (I believe it's one of the eyes perspective). In this regard I can confirm that I don't see full rendered image, but just the portion of it through lenses of Rift, and "visible" part of the image is off-set to the side. 5. Background triple-monitor image is a screenshot from the same mission in DCS. Again, here I made emphasis comparing FOV. Second, I put together this comparison analysis: Few notes here: 1. I try to keep it objective 2. I hope we will see more and more support for the Rift in the future. Even now it's quite great! 3. By spectators I mean friends and family, which can join you for a virtual ride, or just want to look how you play. With triple 3D monitor setup, they can wear additional pair of glasses and see exactly what you see. 4. Triple monitor setup has another flaw - monitor bezels, but with stereoscopic 3D enabled, bezel is on the another depth level than the scene, so it doesn't bother as much as in 2D, additionally bezel correction can be anabled, growing rendered resolution, in my case, to 6000 x 1080 (in case of 3D - per eye). 5. I don't compare "Comfort" levels, because it's very subjective, however to me using triple-screen setup is more comfortable, also because I see what happens around in my room, and when my little son is close-by and asking me something I can easily interact with him :) Also, worth to mention that triple screen setup is in general more tolerable to frame drops, however with latest addition of Asynchronous Time Warp in DCS World it is lesser an issue with Rift as well (less than it was before). 6. I won't compare "Immersion" because both system offer a bit different experience, but in the dogfights I do prefer TrackIR, as a competitive tool, which doesn't strain my neck that much. Clarity of the image plays big role to me, when it comes to Fligh Simming, and 3D monitors offer me that. True scale is something you get from Rift out-of-the-box, but it is possible to adjust and setup on 3D monitor system as well. Fair to notice that 3D Vision Surround was quite expensive few years ago, comparing to Rift now. However here I wanted to make accents on quality that both systems have to offer. Big cheers to lefuneste01 for his wonderful 3D Vision fixes for our beloved DCS [link] and several other flight-sims, because of you users of 3D Vision (and 3D Vision 2) can enjoy simming in 3D without atifacts and with good stereoscopic settings! Unfortunately there is not so much love for 3D screens from official developers, but such mods fix the situation. Hope someone will find this study of mine interesting and informative. Cheers! :pilotfly: Also, here are few triple-screen screenshots from different flight simulators (re-scaled to reasonable size), if you want to see original rez, let me know. I love the triple-screen camera implementation in DCS, with inclined monitors it gives corrected (not stretched) perspective, especially valuable when using stereoscopic 3D. DCS 1.5 DCS 2.0 IL-2 BoS Rise of Flight
  10. Put "Anisotropic Filtering" to the max this should help a bit. But it's a bit blurry in the Rift anyway, some planes/helos are better some are worse in this regard.
  11. Great little chopper, but quite challenging!
  12. It was mentioned somewhere that the sum required for development of something as complex as A-10C is more than 1M USD
  13. Not really anymore, few glorious examples: Metro Last Light, Verdun, BioShock Infinite, Cradle, Shadowrun series, Satellite Reign, Shadow of Mordor... all work fine under Linux. And I forgot - War Thunder, works just great... Besides, many can be emulated through wine, like Rise of Flight or example. So actually time flies, and many things changing in Linux as well.
  14. Pity about StarForce issue, managed to run Rise Of Flight under Wine (Ubuntu 14.04), max graphics, without noticeable performance hit, with full TrackIR support (LinuxTrack software), warthog and rudder pedals. Would love to try DCS on Ubuntu as well, but eh...
  15. Качал всю ночь, сутреца одним глазком посмотрел. Сказать что масштабно - ничего не сказать!
  16. Let's see, Catalina would be my fave, but then Do-24, BV-138, Do-18, smaller ones like Arado and Swordfish. If we take a more recent era, I would love to see Soviet Be-12, amazing flying boat of cold war. For the real retro feel I would like to see proper digital replica of Dornier Wal.
  17. Отлично получается Андрей! Продолжай в том же духе! :)
  18. Аналогично, слетела
  19. Turn off depth of field, this effect is a resource hog. Same as Nephilim I have amazing performance on triple screen with 1.5. 90 FPS easily.
  20. Ordered it almost when it was announced, looking forward to have some 4th gen AFM Fighter experience with full clickability :)
  21. Tail turret of Tu-22M2...
  22. I have the same issue! Triple monitor setup (all screens the same size) default 3-monitors camera setup from the menu.
  23. При игре в трехмониторной конфигурации (с предложенным по умолчанию профилем), по нажатию F-10 карта выводится в (вертикально) растянутом виде
×
×
  • Create New...