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Mnemonic

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Everything posted by Mnemonic

  1. Everything
  2. Ну вы капец зоркие... Такое разглядеть, видно, не видно, видно. Я на последнем скрине вижу точку до этого ничего не видно, никогда бы в симе не заметил.
  3. Да уж, давненько уже тут :) ЕД молодцы, столько лет уже радуете людей, да и на форум заходиш как в родной дом, все единомышленники собрались под крылом :)
  4. Oh wow, what a throttle! Well done!
  5. You can switch in-game menu to windowed mode, so game will be full-screen and menu will be windowed, and then drag menu on a separate screen to work with it. Here is a part from awesome guide from PeterP: Taken from the full guide dedicated to multi-monitor setups: http://forums.eagle.ru/showthread.php?t=84266&highlight=black+shark+triple+monitor
  6. Sensics makes professional VR HMDs for decades. These devices aren't cheap, in fact they are very expensive, but they are also high grade and use expensive components. They are far from vaporware, this is industrial grade tech, not a consumer device. It's like saying that giant Caterpillar trucks are vaporware, because they cost few millions, and you can buy small van for few thousands bucks.
  7. Oculus DK2 is not ready for real consumer use, you will regret it if your only goal is DCS. Wait for consumer version of Oculus Rift. However nobody knows when it happens. I assume in 1 year or more. Meanwhile you could get the monitor. I personally enjoy Flight sims much more on triple 3D screens setup, but it's more expensive.
  8. Pictures from Air Payerne 2014 Here are some of the pictures I took at Saturday, it was an amazing day! You can check the full photoset here: https://www.flickr.com/photos/78320478@N05/sets/72157646668303489/
  9. Going back home from Payerne, what an amazing day! Will post pics in the upcoming days.
  10. Еще Су-27 АФМ обещали когда-то Если бы карт еще было бы больше одной, и сеттинг бы соответствовал.
  11. RIP.
  12. Приветствую, я еще с вами но к разработке LOVP уже давно не притрагивался, если что спрашивайте но не гарантирую помощь :)
  13. You don't loose much, rez is still not good enough, too much shimmering in the cockpits, even with heavy AA, because bunch of the geometry in DCS cockpits is just subpixel size in DK2. But even if you don't care about rez. In-cockpit shadows are not rendering correctly in DCS under Rift as well, and without them shimmering become even more apparent. Plus lots of pain making it work even with GeForce now. I will personally wait for proper Direct-To-Rift implementation, and this will be most likely in new version, so together with Edge.
  14. Cool, but in-cockpit shadows are wrong, same bug as with Oculus Rift.
  15. Меня уже давно мучает вопрос почему это происходит с мустангом, по идее не должны ведь так просто отстегиваться. У Муси и на 500 оторвать можно запросто. Такие тонкие моменты, по которым особой документации не найдеш а на "геймплей" влияют кардинально, главное доказать что это неправильно или правильно практически невозможно.
  16. Got my DK2, didn't tried DCS yet, but noticed that when I run my screens at 144 Hz (their native mode) then low-persistance mode on DK2 doesn't work, I need to lower screens down to 60. Will play around more with the settings.
  17. It works very well! I want to have this fix for every bird and helo now :D FW-190 first. Mi-8, Huey - later. Sabre doesn't have an issue of a HUD being rendered outside of the glass somehow.
  18. I guess if we came up with good finished solution, we could ask ED to include it into a DCS package, shouldn't be a big problem right?
  19. Never noticed that, maybe because I'm not using HDR? HDR in DCS have it's own bugs when using triple screen setup.
  20. Would be super cool Lefuneste if you could fix the out of HUD problem, take your time
  21. Спасибо за советы, совсем не смешно, мне интересно узнать мнение людей в теме. Logitech Extreme 3d Pro - у меня был много лет назад, очень достойный джойстик, я на Ка-50 с ним много летал. Педали будут, с ними я как-то совсем не хочу расставаться. Джойстик ВКБ действительно выглядит привлекательно. Может кто знает, по поводу поддержки софта, на жирной мамбе есть индикаторы выпуска шасси, как их поддержка реализована? Есть ли синхронизация с симом? Можно ли тумблеры (шасси, закрылки) заставить адекватно работать с ДКС, или в БЗС? Я догадываюсь что можно, но может кто уже попробовал.
  22. Речь идет скорее всего о черной дырке между носом самолета и краем кокпита - она не симметрична. Его и на Мустанге не должно быть так явно видно, разработчики соглашались с тем что с эффектом на Мустанге переборщили, но потом привыкли, а сейчас руки недоходят менять.
  23. If you do stereo.lua - it will work for you, because stereo.lua moves camera for right and left eye. NVidia 3D Vision makes it's own cameras from right and left eye, based on actual depth information from the buffers in memory of the videocard, so it's different method. Aiming sights in DCS are actually drawn at "wrong" depth, but they collimate properly when you move your camera position, because they programmatically move image of the sight as well. From the static depth reading that nvidia do - such trick doesn't work. So in order to overcome this we need to render aiming sights imagery further away. And this is what fixes in this thread are all about. Nvidia 3D Vision method provides much better speed than rendering stereo pair with stereo.lua, because it's directly done by the driver, it provides you full resolution stereo (full HD, not half of it) on proper screens, and it is possible to use it with multiple screens, I use NVidia 3D surround setup - three 3D screens in panoramic mode. Which overall is far from being cheap, but provides wide FOV stereo in huge resolution, combining with TrackIR - just fantastic.
  24. Holy grail is wide FOV (and high Rez of course), previous consumer HMDs had quite narrow FOV: 32-45 degrees. Unfortunately high FOV is also a root of evil - simulator sickness. With low FOV we can forgive much higher latency and other perceptual bugs.
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