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Lilkiki

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Everything posted by Lilkiki

  1. a bit strange, I never had crashes with CA, even with vehicules mods. Your GPU is pretty strong ! as Bignewy said, what tells the crash log ?
  2. holy sh*t ! is this DCS World 2 in advance ? :D
  3. Don't remember if I've told you, but your missions are true pieces of art mate ! ps : your MP box is full
  4. Nice cake of mesh & pixels !! :thumbup:
  5. Ranger, you've got an MP ;)
  6. Awesome my friend !!!! :thumbup::thumbup::thumbup:
  7. press [iNSER] for isometric view :)
  8. Sure if it helps ! send also the lua file so I can check connectors & args
  9. Lilkiki

    Useful map

    Same here with ESET ;) ESET is known to be pretty sensitive
  10. I'm not sure how UVMAPS work in MAX (I'm a Maya modeler), but I'm pretty sure you need to clear all UVMAPS before project your new mappings.
  11. I always forgot the prop pitch :doh: thanks for the tip mate ! :thumbup:
  12. Hi, Great MP server ! Lots of fun ! I have a small problem with the Bf-109 K4, My engine blows up with no reason right after take-off, engine temp is good, radiator on "AUTO" and then .... KLONK ! It seems to appears only on this server. Does somebody knows why ? Thanks !
  13. They are very nice models ! Congrats ! ;)
  14. this can be edited via lua parameters without helper ;)
  15. I would also say that all forest areas are hard coded but I'm not 100% sure as we can easily identify forest areas in the ME, it may be makes sense
  16. So I guess between lines that the answer would be YES ?
  17. For example, "trees_4.edm" is not a single tree, same for "trees_1.edm", good luck ;)
  18. Hi Ranger, to correct the "view position", you need to turn your "POINT_GUN" helper in Max in that direction : UP = Y RIGHT = Z FRONT = X Do the same for "CENTER_TOWER" helper. Hope this help ;)
  19. Thanks Cobra ! As said before, LN provides us a great support !
  20. hi guys, I've got the Me-109 since few hours. If I understood well, underwing canons will be added later to the loadout ? Can you confirm this ? I've used the "search" tool but did'nt find a clue. Thanks !
  21. Thanks for this amazing ressources ! :thumbup:
  22. YES (unfortunately)
  23. Hi guys, I'm glad you find my "fire" mod usefull ! I had good hope with MOOSE Scripts but Sven told he had problems with the CLEAN function for DEAD objects on the map. I am also pretty sure you need the original Max file to create a specific collision model. I don't really know actually how they work. @ Blooze : Right, you have to set a trigger on Miz startup to blow the "transparent fire object" so it can burns.
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