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jermin

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Everything posted by jermin

  1. It is the cause. I hadn’t touched my PC for a long time when the launcher update came out and have forgotten that I had gotten the exact error right after enabling the tweak. But since it’s quite beneficial and other games are not affected by i, I hope ED will take a look at this. At least we should get a launcher option to to launch the game as administrator.
  2. The large page tweak has nothing to do with page files. It is a memory tweak. And I also checked the Virtual Memory settings, which was normal. One step of the tweak is to enable Lock pages in memory in the windows group policy editor. 1) On the Start menu, select Run. In the Open box (or any Explorer adress bar), type gpedit.msc and press Enter. 2) On the Local Group Group Policy console, expand Computer Configuration. 3) Expand Windows Settings. 4) Expand Security Settings. 5) Expand Local Policies. 6) Select the User Rights Assignment folder. The policies will be displayed in the details pane. 7) In the pane, scroll to and double-click the Lock pages in memory policy. In the Local Security Policy Setting dialog box, select *Add User or Group...*. Add your windows account. 9) Restart the PC This tweak should benefit memory heavy games like DCS. It improved my Arma 3 performance by at least 20%.
  3. I think I might have found the cause. I enabled an optimization for Arma 3 called large page memory allocation. It improved Arma 3’s performance dramatically. But it required the game to be run as administrator for it to work. Is that the possible cause? What’s weird is that other games like X-plane 12 were not affected.
  4. I found another Saved Games in C:\Users\Default. But it's empty. I found another post on this forum talking about the same error. It looks like it's an issue with the protection system:
  5. Yes. It's there. I started the game as administrator and the log file was successfully written. Edit: I got into the game as administrator and found some changes. FC2 modules were not listed in the module list but now they are. dcs.log.old
  6. I just finished the reinstallation and it didn't work either. I even deleted the Saved Games\DCS folder. But the problem remains.
  7. No. I installed the game fresh in D:\Program Files and didn’t move it until just now. The backup Saved Games\DCS folder was kept in my NAS running Linux before it was moved to my computer. I don’t know why the log file didn’t get written when I ran the game normally. It gets written when I run it as administrator. I’m doing a deep repairing right now. It it doesn’t work I’ll have to reinstall the game.
  8. I was not able to generate any new logs even though an alert popped up every time I started it. I cut and pasted the Eagle Dynamics folder to the new location. I restored a backup My Games/DCS folder when I installed the game fresh. The backup was from several patches before. Will this be the cause? I restarted the computer and it didn’t help.
  9. I used to install it in a folder named "Program Files" in D:\. I've moved it to D:\ but the error remains. But I haven't restarted the computer yet. dcs.log
  10. When the multithread beta first came out, the game needed to be run as an administrator, otherwise I would get an "initialization error 1" alert. After the launcher came out, I couldn't launch the game anymore because the launcher would not run DCS.exe as an administrator, and there wasn't an option that allowed it to do so. Since the game starts in the mt mode by default, is it normal for me to run it as an administrator to start it? I've heard from other players that they can start the game without running it as administrator. If the answer is yes, how should I fix the issue? I've tried repairing the game but to no avail.
  11. Before the latest update, I needed to run the game as administrator. Otherwise, I would get an initialization error. But now, even though I run the launcher as administrator, the launcher would not run the game as administrator, which resulted in an initialization error. We need a launcher option to run the game as administrator.
  12. I've read through all the posts in this thread and I'd like to give my 2 cents. I'm a typical online simmer. I've never played through a single campaign since I started playing flight sims 13 years ago. I am a Kickstarter backer who is qualified for the Normandy map, so I own the assets pack automatically. As a result, selling the Normandy map and the WWII assets pack separately won't affect my decision at all, since I don't need to make one in the first place. First of all, there is no denying that more choice is better for offline players. And I don't think the split of DCS: WWII online community, as some of the people here worried about, would happen this time. The reason is simple, we already have a pretty large player base that owns both the map and the assets pack, formed by the qualified backers. I can foresee the most popular WW2 servers will be those using both the Normandy map and the assets pack. This will force new players to buy the bundle in order to join the online community. However, their worries don't mean nothing either. When ED starts selling the 2nd map and the 2nd assets pack in the future, it will be hard to judge what option most players would choose. If initially the quantity of the players who owns both the 2nd map and the 2nd assets pack is LESS THAN that of the players who only owns the map because, let's say, the 2nd assets pack is overpriced, there will be more servers that opt to NOT use the 2nd assets pack. And because the majority of the online community is playing in these servers, new comers will tend to take time and try the map first before deciding whether to buy the 2nd assets pack or not. This will further populate the servers not using the 2nd assets pack. Thus as the time goes by, the servers using the 2nd assets pack will eventually vanish. New players who love the 2nd assets pack will never be able to enjoy it online any more. This is what happened to some famous AAA titles. And it is what some people here really concerns, if I understand correctly. I also don't want this to happen, because DCS: WWII has the potential to be the most realistic WWII flight sim humans have ever made.
  13. How can I check whether I have DCS 2 Open alpha early access or not?
  14. Why would you want to zoom in VR? Isn't everything of real dimension in the VR world?
  15. I hope we will see some weather effects in the live stream, such as rain, snow and water on planes and the ground etc.
  16. Very nice information! Thank you for sharing with us the precious firsthand experience of Bf-109G handling. I always think the firsthand experience of a real pilot is a substantial piece of information to take into consideration when it comes to authentically creating the flight model of an aircraft in a flight simulator.
  17. Will we get a knee-board/virtual map (zoomable?) with higher resolution and more details (such as forest, railway, towns and airfields)?
  18. Got it. Thank you very much for your explanations!
  19. If you don't need to regenerate a snapshot every time you update the game, then what's the purpose of this feature? Sent from my L50t using Tapatalk
  20. Do I need to generate a snapshot every time I update my game? Does JSGME use files in the snapshots to restore original files when I disable a mod? Or is it that JSGME automatically backs up the affected files before copying the mod files over when I enable a mod and use the backup files to restore the game when I disable it? This question has plagued me for a long time.
  21. I haven't played DCS in a VR environment yet. But why would you want to zoom in when you are playing in VR? You should be already in real-life scale.
  22. I want the MK 108 gunpods.
  23. Clearly, I was referring to msalama. I totally trust the efforts ED has put into making of these warbirds. Dora now feels much more realistic to fly. And its FM truly is very exquisite. What I don't like is the attitude you respond to players' feedback. In my eyes, you act as if you were the original designer of these warbirds. But I'm sure even the original designers of those planes would never treat pilots' feedback like you do. And that's why they were successful. The same truth lies in the operating of a company. Consider oneself always right won't do him/her any good in the tough world of business. This has been proven with many great titles in the game market.
  24. I'm wondering whether Willy Messerschmit and Kurt Tank asked their test pilot to prove "in an unequivocal way (or near enough)" that what they observed from test piloting the prototypes of Bf 109 and Fw 190 was true before they rectified their design. :megalol: If the engineering scientist who made the FM of the Kurfurst had designed a piston engin fighter which is one of the most-produced warplanes in history, I would have taken every single word he said. Otherwise, he is only an ordinary aviation fan who know more aeronautical theories than us. It is just ridiculous to neglect the flight report from a pilot who has hands-on experience on the plane while you have nothing.
  25. Thanks for the explanation. However, you can clearly see in the video that the head of the Kingcobra drop down naturally after passing the top of the zoom climb. The Kurfurst in game won't be behave like that, it will fall with its head up like a brick. You have to pull quite an amount of stick to force its head down, which is weird because at that speed, the elevator would have little to none authority. I tried recording a track. But the track replayed differently than how I actually flew. The Kurfurst in game behaves very similarly to the Mosquito in this video: [ame] [/ame] However, the Kurfurst is much lighter than the Mosquito. And it was doing a shallow climb, not a zoom climb.
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