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some1

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Everything posted by some1

  1. It's the stuff we've been hearing about for several years already, so I'm not opening champagne until I see it on my PC.
  2. Normally you would want this setting set to low value, to reduce latency. Meaning that there's as little delay as possible between your head movement and what's shown on headset displays. But if the game is performing poorly in VR, like DCS does, then it may help out by smoothing out fps fluctuations.
  3. Yeah, start WMR, start DCS, done. If set up correctly, there's no need to press any additional key combos, or touch controllers any more. I was actually surprised, coming from Oculus and previously hearing a lot of negativity towards WMR, how easy it is in daily use. And I don't think anyone has any hard data that disabling SteamVR will gain any FPS.
  4. Me niether, I don't see any option like that. Going native will loose all settings available through SteamVR, in exchange for some unconfirmed performance gains that could be just wishful thinking.
  5. The clunk is not the "stiction", it's the springs jumping under load. Mine was like this from the factory, I disassembled it (same way as for a spirng replacement), reassembled and it's all good since then. You can also try to rotate the springs 90 degrees.
  6. Yes. Those in 'My documents', not those in game installation folder.
  7. Sure: https://forums.eagle.ru/showthread.php?t=239907 In short: 1- disable chimneys smoke in DCS options 2- clear shaders 3- sometimes PC reboot is required And it should be back to normal.
  8. Hmm, didn't have any problems dropping LS6 yesterday, at least in SP.
  9. No, it says that they'll look into in in January after return from holidays. No ETA on release. And Dcs patches in January are near the end of the month anyway.
  10. The game should use the same amount of space when installed, but Steam may handle updates differently and not download the whole patch to temporary directory at once. Some patches with map updates can use a lot of GBs. I don't have issues with slow downloads on standalone, but that may depend on the region you're in.
  11. Second that :thumbup: Just a side note regarding #1. This also means that your default mappings stopped working. I had to reassign all buttons for Thrustmaster MFD's manually.
  12. Yes, it's the latest version recorded today.
  13. Unfortunately the problem is still there.
  14. Not really, even in perfect condition against a steadily turning target it still does not give enough lead. In the attached track I only managed to score a hit at closer range and I hit his right wing while aiming at the fuselage. Also the "doubling" effect on the gunsight can be observed. guns3.trk
  15. TACAN arrow and the dots on the HUD should rotate according to the course set in the TACAN menu. Basically it should repeat the arrow position that is shown on the HSI. In JF-17 the arrow on the HUD is always straight up or down, regardless of the course setting and the aircraft bearing. It can also appear on the opposite side than the dots. That's how it should look (it's a universal system).
  16. Pilot's hand is constantly clipping through the stick. Also the hand animation does not really look good, when you start looking at it it's obvious that the hand tries to follow the stick and not the other way round. If I may suggest something, in all other DCS modules the hand is firmly attached to the stick and the animation is mostly in the forearm. This is more like in real life, where you don't flex the hand when operating the controls, it's mostly wrist joint and arm that move. Also the legs do not move, as mentioned in the other thread.
  17. In the new model, the throttle levers are small and rotate significantly when pushed forward, like in a Thrustmaster replica. But in real aircraft, the levers are much longer and mounted deeper, so it doesn't really move like that. Fixing this will also help later, when you add pilot body animation (hint hint) :)
  18. Fundamentally, it's the same image, just overbright. Instead of black background, gray road, white tanks, in JF-17 have gray background, white road and tanks.
  19. While DCS does not model IR properly, WMD-7 image leaves a lot to be desired. Same vehicles as seen from 12 NM in JF-17 and A-10C
  20. Everything in VR is focused at the same distance, which is several meters. So if you are far sighted, you should be fine without glasses. You can always try to fit your glasses inside the headset and check the difference. Many glasses will fit, I use them all the time.
  21. It could be, but I'm not holding my breath. The word "team" in ED language can also mean one person that also has other tasks assigned.
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