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Everything posted by some1
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That's a different problem with FLIR image in all DCS aircraft, since a year or so. ED can't reproduce, therefore problem is unsolvable.
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TGP image in F-16 is much worse than in other aircraft. It has low dynamic range (whites are gray, not white) and the contrast adjustment does not really adjust contrast. Same mission, same distance, same targeting pod in the Hog, Hornet and Viper. In the Viper even the target cross and north arrow are dark gray while they are white in the other aircraft. You can try to manually play with gain control, but it will only make parts of the image even darker. Though it will help somewhat with making the tanks stand out against the background. Another possible issue is that the contrast rocker (bottom right) does not adjust contrast, but something else. Instead of making "brights brighter and blacks blacker" evenly across the range, the contrast increase makes everything black except the whitest spots, which now become white. And the opposite when clicking the other way. While changing contrast on a grayscale image should work like this (if it is really a contrast adjustment):
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After the changes to DCS cockpit lighting few months ago, Spitfire cockpit looks particularly bad. Those baked reflections on glass and gauges are very distracting.
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How to choose best TGP camera option for the job?
some1 replied to Eldur's topic in DCS: F-16C Viper
Yeah, TGP contrast is the worst of all Lighting equipped aircraft, since the previous beta everything is grayish gray. -
[ALREADY REPORTED]MAV+TPOD doesn't work against moving target
some1 replied to some1's topic in Bugs and Problems
Locking distance is not the subject of this report. The problem is Mav can't follow a moving target once locked, because it's constantly forced to look at the point designated by TGP. No matter if it locked at 5 or 10 nm. This creates the "jittery" lock effect. Same happens when the target is not moving, but the TGP designation is not right on top of the target. -
MAV is constantly slewed to the initial position desginated by TGP, even if uncaged. There's no handoff. If it happens to lock the target and the target moves, it will fight for a while, switching between ground designation and target tracking several times per second, and eventually it will loose the target. The only way to stop this is to undesignate and loose TPOD track. In the attached track you will see that after locking the first vehicle in the convoy, MAV will constantly jitter and switch targets, until the whole convoy passes through the initial designation point. MAVPTRK.trk
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So if it is not a bug, how do we attack a moving target now?
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Yeah, the Mav in the Hornet does not follow TGP any more. It will slew only to the initial position once uncaged. Probably Viper changes broke it. Or yet another WIP feature.
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I don't think you can. In this mode TGP is slaved to Mav, not the other way round. So make MAV a SOI and slew it directly.
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Unlike every other airframe in DCS, Mavericks are not powered if mission begins in the air. You still have to wait 3 min to use them.
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You can't ground stabilize if the target is too far away. But thanks for the tip, I'll play with those special settings, haven't noticed them before :)
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The axis control for TV/IR missiles needs to be faster at max deflection, especially when zoomed in. Right now it is not possible to track a ground target just a few degrees below horizon, like on a screenshot below. The ground moves faster, than you can slew the seeker.
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Asynchronous Reprojection explained aka ghosting, stuttering, etc
some1 replied to GunSlingerAUS's topic in Virtual Reality
Not rotate. Move sideways. Or when you look at something that moves sideways, like the terrain. Smoothing head rotation is handled by lower-level smoothing algorithm that is always enabled, something Oculus calls Asynchronous Time Warp (ATW) but other companies use something similar. On the other hand, reprojection (or ASW) smooths also translational movement. That's why reprojection on/off look basically the same if you just sit in the cockpit and pan your head around. But if you start moving the head sideways, without reprojection the instruments will blur. -
Hey, I found my old thread when they did exactly the same thing with M-2000. https://forums.eagle.ru/showthread.php?t=186951 Then it was a matter of "priorities change" and the Mirage was improved eventually.... 2-3 years later. Wonder how long it will take in case of the Harrier and if DCS will still exist by then.... I'm sure preorders for the F-15E will start soon enough.
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That video contradicts your statements. Look at None of the aircraft slams the nose to the ground. They are more likely to bounce back in the air on hard touchdown than drop the nose. And it doesn't look like any pilot make a special attempt to aerobrake by pulling the stick - they just let the aircraft settle down and begin normal braking.
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Looks like even a proper manual is not required for a module to leave Early Access. Why am I surprised, they pulled the same thing with M2000.
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The ability to place mobile RSBN and TACAN stations in DCS editor is long overdue.... This stuff is mounted on wheels for a reason:
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So where's this: https://forums.eagle.ru/showthread.php?t=280854 and this: https://forums.eagle.ru/showthread.php?t=232106 and this: https://forums.eagle.ru/showthread.php?t=256371 and this: https://forums.eagle.ru/showthread.php?t=256372 and this: https://forums.eagle.ru/showthread.php?t=228192 and this: https://forums.eagle.ru/showthread.php?t=243812 and this: https://forums.eagle.ru/showthread.php?t=243813 and this: https://forums.eagle.ru/showthread.php?t=282104 According to Razbam bugtracker AV-8B has ONE confirmed bug, and couple feature requests. This is beyond silly.
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Their bugtracker is empty because no one is putting the bugs reported on these forums. They skipped a lot of issues.