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Everything posted by dimitriov
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Yes confirmed.
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Hints on campaign mission 5 (destroy convoy at ambush point)?
dimitriov replied to rge75's topic in SA-342M Gazelle
Fully manual flight. Yes I took the time to type this fu**¨pdf that no one reads :cry: You have to fly as fast as possible, convoy appears on the portion of the road around 22 if I do well remember. Best is to be there around 15 so you just sit there and wait. There is a Mi-8 before him. -
Hints on campaign mission 5 (destroy convoy at ambush point)?
dimitriov replied to rge75's topic in SA-342M Gazelle
The best approach is to do not miss your target ;) Once AAA and radio truck are destroyed, ask meatboy to end the convoy. Then follow you pdf flight plan. Keep in mind that this campaign was made for relatively already trained pilots. It's not the hardest thing you may have to achieve, but nothing has been done to make your task easy. -
HORTON Ho229 v4+ by Polychop Simulations
dimitriov replied to borchi_2b's topic in Polychop-Simulations
There are manyyyy modules under development. If you don't want a horten, don't buy this one (if it's ever made). -
When helicopters are announced in your sector, wait a bit about 3-5 min after the guy tells you they are here at radio mirage-2000 will shoot them down (theoritically). Anyway, if you're locked by something, never do a 180°, always a 90, if an helicopter is guiding a missile on you, it's making him a gift to show him your ass ;) Nicolas
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They won't be taken out, a Shilka has a fire range of about 2.5 km. When I made this mission and tested it, I simply went through the land, following a straight line about 10 km from the coast, following such path you should at a moment get near from Ochamchira which is on your way to Paris. When I met a shilka, I avoided it, and checked if it fired. I remember I met half a dozen of them (as planned), but never got shot down by them. I tested the mission using several pathes, including the most dangerous ones, still I didn't get killed so I considered it was a relatively easy mission... Until I read the comments about it on the forums :D That's why I never understood why you all get killed 5 times on this mission honestly :D you get locked by a shilka, don't panic, check the direction of the lock, 23mm are relatively low velocity shells, flying low and modifying course and altitude smoothly, you can avoid them without any problem. Simply make a circle around it. If the thing locks you, it means it's ready to fire (for the shilka), if you only detect it but it doesn't lock you, then you're safe. Like this you can estimate the safety range between you and it. For the helicopters threat, well, no miracles, you see them and avoid them, you don't see them but still avoid them, or you don't see them and don't avoid them... btw : never use F10 map view on the campaign mission, as long as I used many editors tricks, you will see many strange things like 5 meatboys circling on several parts of the map, invincible drones above shilkas to make them fire... It will simply ruin your immersion ;) Nicolas
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Zig zag and run. Mission was designed for this, stay low, avoid shilkas. When I read the comments about the difficulty of this 3rd mission and then I remember that I initially wanted to increase the threats :D
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[NTTR] Buildings LOD Fix mod
dimitriov replied to dimitriov's topic in Utility/Program Mods for DCS World
Edit, I managed to get up to 2.4 without any glithces, which gives you a 11.5 km range. -
Hi guys As some of you may have noticed, since the last update, buildings LOD on NTTR are simply gone crazy. In extreme setting, here is what you can see at 6 km from you, even in your camera at high zoom : So I tried to "fix" this. Fact is that I cannot do miracles, but I managed to get the buildings spawning range go from 6 km to 11.5km. There is an average 5 FPS loss for me. Above this value, there is a strange issue with buildings disappearing/appearing depending on your camera zoom and orientation. This mod is for extreme settings only. DL : https://forums.eagle.ru/attachment.php?attachmentid=161507&stc=1&d=1493501305 If you want to use it for high config or other, simply go to these lines in the lua file ( 314 and following) : Terrain = { LevelFormap0 = 25000; LevelFormap1 = 50000; LevelFormap2 = 120000; distancFactor = { Low = 0.5; Medium = 0.7; High = 1.0; Ultra = 1.2; Extreme = 2.4; Rise the bold values without getting over 2.4, which is the upper limit ;) Have nice flights ;) Nicolas NTTR LOD FIX.rar
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Hi, Do you use the F10 radio menu ?
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Thank you :lol:
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Hi, added to the list thank you ;) For information, ,I will begin to need for the volunteers services around June. If you can send me your mail via PM, I use this to communicate.
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Hi Home that's fine ! I get you on my list, I will anyway need for the volunteers in end May-Mid-June so you've got all the time for other projects currently ;) For the map I have thought about Normandy yes, but I'd prefer everyone to get access to it so it will probably be Caucasus.
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Thank you it may be if I decide to use german units in the campaign, many things are subject to be changed so... ;)
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It may depend of the amount of volunteers ;) Nicolas
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https://forums.eagle.ru/showthread.php?t=185133 ;)
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Hi fellows Gazelle players :) Since I finished (approximatively I recognize on some parts :D) the job on the Operation Dixmude Solo Campaign, I was thinking of creating a ... How do you say in english when you say "something which follows" ? Well, I'm going to make something which follows. And as long as it will be a free time project, for free, I am going to need your help. The campaign is designated under the name "7 Days". Don't ask me why, it's part of the scenario. It will be a 7 to 10 missions campaign. Here are the caracteristics I'd like to reach : - Higher accuracy in the military deployments than Dixmude. - Use at least the HOT and the Canon version. - Allow the campaign to be multi-playable. - A denser audio environment. - Improve characters behavior, personality. - Tell a sad, very sad story. - Create longer missions (Up to 3-4 hours for some). So now, as you may imagine, such work needs some time. I'd like to do it, I may never finish it, and this is why I decided to release the missions by "episodes". The first episode will come this summer, with the two first missions, then the rythm will be of approximately 2-3 missions a month. As usual, there will be a complete pdf, and the missions will be disponible in both english, and french. I may add other languages as long as you deal with the translation on your own. And now, this is where I need you. ;) I'm going to need at least 5 to 8 voicemakers, speaking english fluentely. - 2 to 3 British accents, if possible with a woman. - 2 to 3 American accents. - 1 Russian accent able to speak both english (enough to understand a simple text) and Russian fluently. Such work isn't very complicated, you only need a good quality micro (without too too much noise), and a software to record your voice. Usually it's about 1 minute of work per audio (after a bit training) and I may not need for more than 10 audios per person per mission. Thank you for your help ! Nicolas
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How much money would you spend in it ? :D No plans currently. I may perhaps produce few missions this summer, and they would be available as "user files", not included in the module, but I won't promise. I think that if you played through Dixmude you can imagine that I usually spend few hours on missions, so as long as it would be on my free time, without any counterpart except nice smileys on the forums, it's still possible but not mandatory ^^ Add to it the fact that I don't really see how to make an interesting and realistic mission with the Mistral version anyway (in solo I mean), cause if I'm now an expert of the ground units AI (To become one, you must fill an entire wine bottle with tears), I don't really know about the aircraft AI. But technically, I've already got a scenario for a 7 missions Campaigns which would begin right at the end of the Dixmude operation. It would be called 7 days, the script is already ready, as well as the characters... Well you know what, I will make it, I'm gonna open a new thread. But don't expect the first mission before June. Nicolas
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It was a joke :cry:
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It's most nightime because it's the way the Viviane is used IRL, we don't deploy Vivianes on a real conflict during daytime, it's far too much vulnerable nowadays. For the versions, the Campaign was made long before the they were released ;) Nicolas
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Hi, all missions will work fine in multicrew if and only if the main player is the host (main player is the pilot). I cannot guarantee if the host is copilot. One day, (probably when everyone will have finished the campaign aha), I will take the time to make walk-through videos. But I simply cannot spend time on it currently so it's up to players ;) Nicolas
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Hi, for mission 8, the flight path written in the brief is the one which is planned if there are not issues. One you met the playmates, Sluggy did his duty etc etc, Meatboy says to go back to Sluggy departure position. So you go back on your steps and land at the sluggy departure position. And mission finished. No idea for the marker thing, perhaps aa compatibility issue as long as the markers came after the campaign was made. Nicolas
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I think that it could be simmed at least a bit. When I say that you cannot train really on DCS, of course it's a bit exagerated. But IMO because of this lack you miss the main pleasure/challenge of piloting a helo, and I sincerely think it's sad.
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No but go on, do your search, I think that pilots may be more interested in research of this kind than on Wiki/YT references honestly. I'd like to add something which is IMO very important. When I talk about the limits in DCS, I don't only talk about the FM limits. I talk about the environment limits. I don't think that any RL pilot will tell you "I fly in DCS the same way than IRL", even if the FM is great. Because environment is not modelized. No real turbulence (sorry I'm french I don't know the english vocabulary), well, no weather system. It's nearly only cosmetic and eye candy. BUT. The first thing you learn, whatever the aircraft you're learning IRL, whatever the sector (military, civilian), is about the behavior of an aircraft under this, or this condition. The drama (it's one), is that you then think that you understand how to fly an helicopter. But you learn on DCS how to fly a helicopter in the space vacuum, not in an atmosphere. I don't think (no bashing, seriously), that any simmer, even the smartest one, would be able to pilot an helicopter IRL, because you don't have the chance (it's one) to train in real life conditions. Whatever would be the FM quality, SFM, EFM, AFM, PFM, you will never learn anything more than "if I use the collective it climbs or it goes down". And this is sad. Another part is about the basis of flight. It's not even taught in the manuals, any of them. In helicopter you use "reference banks" (I don't know how to say in english but I think you understood). And you use this far more than your instruments. In DCS, you learn what does switch 1, switch 2 etc etc, IRL, even if of course, instruments are vital, to learn to pilot an helicopter, you learn these reference banks, the rest, is secondary. In DCS it's the exact opposite. To sum it up, when I told you that you were piloting a computer, it wasn't to tell you "guys you're pussies", but simply because you focus on parts which are important, but far less than others you simply forget (because, well, you never piloted, and no many people are lucky enough for this unfortunately). So IMO, focus first on asking ED to implement a real, complex weather system, able to take into account "climbing turbulence" (again don't know your vocabulary, english pilots will translate if they want), the air behavior in mountain areas (currently 40% of the modeled Caucasus map guys...), because it is really far more important to learn how to pilot a helicopter than to know if the Gazelle, or any other heli, turns a bit too much or stuff like this. Nicolas
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Hi, The Sa-342M stabilizer system is not the same than on the former 341 version. There are two possible sources to know with accuracy what it does : classified documents, and mechanicians ( Pilots don't really care about it, they probably have a course dealing with it during their qualification, but hem, I'm not sure they read it again everyday :megalol: ) All this was by the way a big issue met during the manual redaction, as long as it wasn't clear about what could be, and couldn't be written. Like Helljumper said, France is very, very, very secret. Even on such "common" system. From pilots I spoke with, they usually told me that they prefered the former 341 version because the new SAS system was very invasive, and they often ended in fighting with it. Though I don't know if they were a bit exagerating or not. I'm not sure that it may be really pertinent to argue using the 341 system, devs won't take it seriously at all. Nicolas