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dimitriov

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Everything posted by dimitriov

  1. You won't. it is MY Putin. You'll get another one. -_-
  2. I didn't try the integrity check, but I think that no, it won't. Try to be sure. For Putin, it's a personal version of the Ricardo HD Cockpit. I may publish a mod with other pictures ;) Nicolas
  3. Hi guys, you will find here a fix I made to suppress the light bleeding from the Shkval and Abris on the HUD by night ;) https://forums.eagle.ru/showthread.php?t=199158 Btw, ED is completely free to use it, I simply changed values in the Mods/aircraft/ka-50/cockpit/scripts/main_panel_init.lua on both Shkval illumination and Abris illumination.
  4. Hi guys ;) So I managed to make a mod which will fix the Shkval and Abris illuminating the HUD issue. Thanks a lot to Nero.ger who gave me the trick ;) DL (JSGME ready) : https://drive.google.com/file/d/1qm-8BE9DfgCcvEbNwwDexhKfd-d-b9cb/view?usp=sharing Nicolas PS : Vladimir Putin riding a bear isn't included in the package ;)
  5. Hi gents, On last version, as well as previous one. In MP : When stinger manpads shoot, there is no missile departure or missile smoke. Manpad doesn't even aim at the player. There is an explosion on the manpad location, and then you get killed. It's extremely confusing because when you see the explosion, you think that it has been destroyed. But no, the explosion doesn't harm it. It seems that the missile departure+smoke has been replaced by mistake by the explosion. Confirmed for 3 other players. Simply put a stinger Manpad and make him shoot. Only tested in MP. No mods. Current version. Nicolas
  6. Same issue here, cockpit is unreadable, and modding it to solve this issue shouldn't be the way to go.
  7. It's a true story.
  8. Yep guys ;) Single FARP V0.1 DL link (JSGME ready) : - 1.5.7 stable : https://drive.google.com/file/d/1TWAaNGmZyp9GYj4xDYYa_u3tRS4vzBtE/view?usp=sharing - 2.2 (texture issue) : https://drive.google.com/file/d/1g9ZdwwqVEPOBhm5-RV9GfohVh7YRHLr_/view?usp=sharing What this mod does : - Replaces the current 3D model with single helipad model made by Upuaut (THAAAANK YOUUUUUU <3) - Allows you to rearm, refuel, etc etc on a single helipad. Limitations and how to use it -IMPORTANT READ IT- : - If you set up your aircraft in cold start, you will spawn on the standard pad sheme (so outside from the pad). - You need to be on the pad to rearm and refuel. - To spawn on the pad, you need to set up your aircraft in take off from ground. - Aircrafts using wheeled gear will loose their gear if you do so (working on it). So you cannot spawn them on it, simply use them during the mission. Or you can spawn them and ask for a repair because your gear will be destroyed. For modders : To give your FARP the ability to rearm and refuel etc, you need ... Blam blam blam blam... To go in your DCS WORLD\Bazar\World\Shapes folder. FInd the farps.lods file. (or use the one given in the mod). Well you get something like this, without the last line : (It's not the same edm which is called, this one is the modded one). model = { lods = { {"marsden_helipad.edm",10000.000000}, }, collision_shell = "marsden_helipad.edm"; } - To get an invisible FARP (invisible, not non-collidable), set the number to 0. - To get the collision model to work properly, you need to add the last line I added, and change with your 3D model. - If you want to use a modified FARP model, like in my mod, simply replace the edm name by the new one on both lines. - I say it just in case... Your edm model must be in the shape file. I'm not sure that we really care about registering it in DCS via the unit-thing.lua. - YOU CANNOT set a non collidable FARP like replacing with a car or a shit like this, it is codded so you have to be in contact with the FARP, if you are in contact, even partially, with the ground, it won't work. That's all ;) Projected : Make a transparent FARP, I would need from a 3D modeler a 10*10 m, 5cm width invisible model, with a collision model, and why not a 500*500m. Thank you :) Have fun ;) Nicolas
  9. Hi guys ;) So I'm going to post a new clean thread for this mod tonight or tomorrow, obtained the upuaut permission (thank you dude ;) ) To answer your questions, good and bad points are the following : - The collision model is updated, which means you will have the collision model of the upuaut FARP, so no invisible ground, levitating helicopter or stuff like this. - Thanks to the previous point, you can put it quite much everywhere without having a levitating FARP, like in mountains, because dimensions are far more little. - You need to set the aircraft on "take of from ground" and put it right on the FARP icon in the editor, BUT : - Only skids equipped helicopters will work properly this way. kamov-50, Mi-8, or Harrier, if spawning (and only spawning) on it, will break their gear. You still perfectly can land on it after this. - You can use it for the Harrier to refuel/rearm like a standard FARP. You simply cannot start the mission on the landing pad. (Well, yes you can, if you repair after spawning) - If "starting cold", you will spawn following the usual FARP scheme, so in the grass. - YOU need to be landed on the surface (so the pad) to rearm and refuel. (see next) - There is a mandatory need for a surface between the helicopter, and the ground. So invisible and entirely transparent FARP isn't possible. If a 3D modeler comes near, I would need, if possible, a transparent surface with a collision model of 10 m/10 for 5 cm width. 5 cm because it too may avoid gear breaking for Kamov, Mi-8 and Harrier. The only mandatory point is to be in contact with the FARP, and not directly with the ground. So replacing the FARP with an UAZ, a windsock, or your grandmother won't work unless you manage to land on it. ;) So Roadrunner, be sure that I tried to do what you want to do... It's just wasting time. - For 3D modelers again, now you can edit the standard FARP efficiently, making it far better looking etc, and to allow you to keep using the standard spawning scheme. I will give you the tips to make it work in my new thread, it is EXTREMELY SIMPLE. (2 lines of code) - I cannot create a new FARP, nor can I edit the previous limitations. This mod simply replaces the current one. All the limitations are hard coded in some dll. It would be possible, of course, to crack it and edit it, and I'm not saying that I may not try, but I would not publish it, it would be perfectly illegal. If you want to be able to add FARPs to the game instead of replacing the current one, ask ED for it, but we ask them for 10 years now so well... Worst is that they started the job and never finished it (See Scripts/Database/FARP.lua.) So to 3D modelers could some motivated among you create : - A 10*10m invisible square, 5 cm width, with a collision model. - Perhaps in the future a better looking standard FARP with the same dimensions ? ;) We could also try the integrity check and see if only replacing the LOD while keeping the standard collision model would allow you to connect on a server ? - And anyway, do the FARP you want to do, even a giant one, and you can start right now, it will be usable ;) Thank you ;) Nicolas
  10. I need the Upuaut permission cause I use his model, then yep ;)
  11. Helos are the priority .
  12. Interesting. :D
  13. Ouf, was retaining my breath until I had confirmation on it.
  14. Ow oups, message with explanations was... Deleted :D
  15. Hi, You may then consider modding the AI so it isn't anymore able to snipe you with a kalashnikov from 1000 meters. You will find an attempt from myself here post#9 : https://forums.eagle.ru/showthread.php?t=188912 You may tune the values as you wish, we use such a file on our squad missions, it works reaaaally fine. Explanations on how to tweak it are on this thread across my posts... Nicolas
  16. Hi. Damage model is fine and now reflects how reacts a gazelle to shots, from Viviane to fuel tank and gearbox. Most of the time IRL, a simple Ak-47 shot will result in a catastrophic failure, as seen in Mali where one pilot was killed by the only bullet which hit his aircraft. Nicolas
  17. It's more a matter of classified content, even if a Tiger would be a real nice addition, I'm afraid that it is entirely classified at the moment. There is a huge difference between the French and American way of thinking dealing with weaponry documents. While you'll be able to find the Ah-64 or the F-18 manual on internet in 3 clicks, the Dassault Mystere for example is still entirely classified. So don't count too much on our last high-end helicopter to appear in DCS soon, sorry to break hopes, everyone including poly devs would like to bring a tiger to DCS. Perhaps in 5 years. Not now. ;)
  18. Up : soucis de maintien alti fix en interne, probablement présent sur prochaine maj.
  19. Salut ;) Bon, pour a partie fr, je te conseille à l'avenir d'aller directement sur les forums c6, c'est plus actif qu'ici. Pour le maintien d'altitude, je ferai faire une séance de tests à l'équipe de beta testers, c'est toujours possible que y'ait eu une couille dans le paté lors d'une maj. On est en plein ménage de printemps sur le module en ce moment :p
  20. Hi, participating in the beta testing and working on various stuff for 2 years now with Poly, sorry but nope, FM isn't "scripted", you don't even seem to understand how a FM works, not even talking about a real helicopter. Leave such insult on a 4 years long work on another section, unless you're able to code a "simple scripted FM" on your own, and I really doubt on it. On another hand, let me remind you that BST is an ED bis, with all the tools and help that 3rd parties need to create on their own. Not talking in the name of Polychop but in my own name. See ya. Nicolas
  21. They shouldn't be the only ones if I do well remember. Not sure. Nicolas
  22. If there had to be a transport/gunship, it would more likely be a Puma ;)
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