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450Devil

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Everything posted by 450Devil

  1. Disable the new launcher and Tobii will the work. You can do it on the Launcher itself or by unticking "Launcher on start" in the Option MISC.
  2. When I go to MP my Favorites no longer appear at the top of the List. In fact, they are no where to be seen in the List - that is, unless I click on the Favorites box and they then appear as a separate List. I suspect it may be something to do with the new Launcher which I have disable as it prevents my Tobii Eyetracker from working.
  3. Happy with disabling the new DCS Launcher for now. My view is that it is an ED created problem and ED should work out the fix, not Tobii.
  4. My apologies if this has already been reported but I could not find a specific mention in the Bugs and Problems section I have set up key binds in the Controls to tell Jester to change radar ranges and widths. I have also included these in my VA commands. While Jester acknowledges the commands to change radar ranges/ widths - whether given by key binds or VA or the Jester wheel - he does not carry out the command. The radar remains as set before the command was given.
  5. Reference: TO 1F-4E-1 Flight Manual USAF Series F-4E Aircraft page 4-12 These are suggestion only: 1. In the Abbreviations section of the Heatblur F-4E Manual include BATH Best Available True Heading 2. Include in the manual a brief explanation of the accuracy of each type of INS alignment - Gyro Compass Alignment (full alignment) takes the longest to achieve but is the most accurate with a 3 nautical miles of error per hour of circular error probability (CEP) - BATH alignment take just over two minutes but has an expected 5 and a half miles of error per hour of CEP - Heading Memory Alignment (Stored Heading) take just over two minutes but has an expected 5 and a half miles of error per hour of CEP. 3. Also a warning that BATH alignment should not be used when the aircraft is in a hangar, near any large metal objects (power carts, etc), or when the wings are not spread and locked. Gyro compass alignment should be used whenever the aircraft magnetic heading signal is unreliable.
  6. I see from the manual that when using the Copilot M4 Carbine it is reloaded automatically. Does anyone know if there is a limit on the number of rounds / magazines that are available to be fired from the Copilot's M4 Carbine?
  7. Agree. While the MAN/NVG works a as toggle, the PRI/Backup button only goes to Backup when mapped to a key or button.
  8. Page 24 of the manual recommends binding "MMS MULTI-TARGET NEXT TARGET SELECT" to Button 19 on the Co-pilot Cyclic Grip. I have not been able to find MMS MULTI-TARGET NEXT TARGET SELECT in the OH-58D Controls Options. Any suggestions?
  9. Looking through DCS radar assets there does not appear to be a P-15 Flat Face A asset. There is a P-19 Flat Face B asset that is associated with SAM - 2 and SAM 3 templated sites.
  10. The last update stated " JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker) In the Instant Action Nevada Refueling mission I have been unable to hear Jester making this call. I have the AAR door open. I have tried with the Radio in Pilot mode and when toggled (Toggle Radio Command) to Jester. Has anyone been able to get (and hear) Jester making the Ready Pre-Contact call? Also, the Toggle Radio Command animation works when Toggle Radio Command is bound to a button but does not "animate" when set to Voice Attack. In the Setup Options menu I have bound "Toggle Radio Command" to Right Shift + R. When I use Voice Attack to activate the button I hear the button noise but there is no animation nor does the indicator light change in either pilot or WSO cockpits.
  11. In the AGM-45 Shrike section of the Manual under LOFT launch (page 625) it mentions that "weapon lookup table to define a suitable IP to release distance". Where can one find these "weapons lookup tables"?
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  12. In the AGM-45 Shrike section of the Manual under LOFT launch (page 625) it mentions that "weapon lookup table to define a suitable IP to release distance". Where can one find these "weapons lookup tables"?
  13. Some further observation following today's update patch. It is the Tin Shield search radar that is showing on the RWR as an airborne contact (pointy boomerang symbol). Once close enough to activate the SA-5 Square Pair TR the 5 symbol shows on the RWR (as well as the airborne contact symbol). There was some discussion in the DCS General Bugs forum back in late 2021 / early 2022 about the Tin Shield being incorrectly associated with the SA-5. On that forum thread it was advise that it was a deliberate decision by ED to use the Tin Shield radar with the SA-5 in order to limited the SA-5 in-game capability. I would kindly suggest the HB amend the F-4's RWR symbology to display the symbol for a Search Radar whenever a Tin Shield radar is detected.
  14. While I appreciate that HB has embedded the F-4E user manual with the module, the Manual is less than user friendly as it lacks detailed indexing. Keyword searching is useful but to be able to see "right up front" the full structure of the user manual would significantly add to its utility. The first page of the manual that states the "Contents" provides a bare structure but would greatly benefit from a more detailed breakdown of each significant part of each of the Contents sections.
  15. I set up a test mission for detecting a SA-5 SAM. It only had the Square Pair TR and Tin Shield SR and one launcher. The F-4's RWR detected the SA-5 at about 100 nm (I was at 30,000 feet MSL). The RWR did not display the 5 symbol. Instead it displayed the SA-5 as an airborne radar (the boomerang looking symbol).
  16. It appears that the only way for someone flying in the pilot position to change the radar aspect is for that person to change to the WSO seat, change the radar aspect and then move back to the pilot seat. This is a bit clunky and diminishes player immersion. Would be really helpful if the capacity to allocate key binds for changing the radar aspect was added to the Jester Commands both in the Controls Options and the Jester Wheel.
  17. Some DCS modules make key binds available for refueling calls such as "ready pre contact". It would be helpful if we could set up key binds for "Request Refuel" and "Ready Pre Contact" calls to the Tanker. As a user of Voice attack I find that using such key binds makes the sim more immersive. And yes, I know, that I could set up some complex Voice Attack calls using the Communications Menu items but this is less efficient than having the ability to assign key binds in the Controls setup. Just a small wish for a future update to the F-4E.
  18. This is not the first time a DCS module has exhibited this issue. I forget which module it was but the solution was to modify the Input lua. In the case of the F-4E the relevant lua is probably default.lua in Mods/aircraft/F-4E/Input/keyboard. If you go to lines 136 and 137 and change the value_pressed = from 1 to 0.5 then this may reduce how much trim is applied for each press of the elevator trim. The downside of this "fix" if it works is that every time there is an update you will need to change the values in lines 136 and 137 of the default.lua file in the main install.
  19. Page 699 describes the Context Actions which "(by default V) allows for intuitive cooperation and exchange between Pilot and WSO". The Duration column for BVR-Lock (Drop Lock but keep target in focus) and Dogfight (Lock/Unlock contact ahead) there is a comma (,) between the short and long duration context action symbols. Does the comma denote a space or a pause needs to occur between the short and long context action commands? If so, how long should be pause be?
  20. Problem solved - I think. In the Special Options for the F4E the FFB Gain was set at 100% for both Roll and Pitch. I reset these to 0% and was then able to bind both pitch and roll to my joystick in the F4E Axis Commands section. My Winwing F16EX Orion 2 Joystick is not force feedback so I do not know why the default settings in the F4E Special Options were preventing me from binding my joystick to the pitch and roll axis. I suspect that it will take some tweaking in the Axis Tune to get the stick feel I like.
  21. I have a F16EX Orion 2 Winwing joystick. It works perfectly well with all my other DCS modules. When I try to add pitch and roll in the F4E Controls "Axis Commands" nothing happens. The X (roll) and Y (pitch) do not register in the controls setup. I can bind the buttons on the joystick to actions in the "All but Axis Commands" so the program is seeing my joystick. In Windows Devices I have checked the joystick and all is working OK.
  22. On the bomb run the B-52 is constantly wagging its wings. This then seems to cause the bombs to have a very large spread when dropped. Track attached. B-52 Bomb Run.trk
  23. This is a strange one. When I spawned in to a AV8BNA in DCSNZA Server 1 I could call up the Comms Menu (using \) but could not click on any of the F key items. Spawning into other aircraft I could call up the Comms Menu and click on the F key items. Very interesting was the fact that the non availability of the F key items only applied to the AV8BNAs with spawn positions on the ground at an airfield. AV8BNAs with spawn positions on the Tarawa were not affected in the same way. Attached is a track showing my spawn into a F18 (with the Comms Menu working as required) followed by a spawn into a "ground" AV8BNA where I could call up the Comms menu but not click / select any of the F key items. -- DCSNZA TTI - Sinai - North v2.4.9a.6 ---20240429-110340.trk
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