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AlphaInfinity

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Everything posted by AlphaInfinity

  1. I may hold off on this. The reviews on newegg.com by other users are not positive: http://www.newegg.com/Product/ProductReview.aspx?Item=20-220-342&SortField=0&SummaryType=0&Pagesize=10&SelectedRating=-1&PurchaseMark=&VideoOnlyMark=False&VendorMark=&Keywords=(keywords)&Page=2 A lot of them complained about poor write speeds when installing applications or even browsing. Applications became unresponsive. I don't know if this is a problem with the drive/os or a misconfiguration on their part.
  2. Is re-activation required as part of this change? I will be purchasing a SSD this week and I will be going through the same process.
  3. Edit the graphics.cfg and turn effects to 0 and water to 0. This helped when I was on my core duo laptop.
  4. Like my daddy always said..."If you overheat your engine, pull over don't shut the engine off!".
  5. I don't think this is a problem with the mission. I have been running it for weeks on our server and have not had any problems like this. You may want to post in the multiplayer forums. They might be able to help you there.
  6. ED, I noticed there is a switch for this. It has "inoperative" below it. Will this be modeled in the game in the future?
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  7. Was the operating system installed on the SSD? I am just wondering if the OS and game need to be installed on the SSD in order to see the benefits. It seems like at the very least, you would need to have your page file and game on the SSD.
  8. Endless play time is not needed. All that IS needed is for the dedicated server to have the ability to go through a map rotation process. For example, you can put three multiplayer maps in the "multiplayer" folder and the server simply changes the map every hour or whatever the server admin wants to configure in some type of config file. This resolved the problem of people spending a large amount of time in the editor setting of tons of triggers to facilitate hours of gameplay. It also keeps the players happy because they get more variety. Most other games with dedicated servers have this ability. I do agree that the longevity of the game/sim depends heavily on a multiplayer community and at some point in time I hope a dedicated server module is released.
  9. The sound of machine gun fire hitting the aircraft is pretty cool too!
  10. Feel free to join us on the ka50.com server. We also have a teamspeak server(info is at the ka50.com forums) that is pretty active every evening with a good group of people who are willing to help. There is also a server directory thread here: http://forums.eagle.ru/showthread.php?t=34063
  11. Are weapons ballistics/performance affected by weather? Humidity, barometric pressure, wind speed...temperature?
  12. Any news on a dedicated server? May :(
  13. He is correct, the engine RPM's are dropping below the minimum
  14. If you are running vista, the answer would be no.
  15. Make sure that 10308 is open and port forwarded to your machine. I have an IP reservation setup up for my dedicated server and I forward 10308 to the private IP through the firewall appliance.
  16. Yikes, In that case I may not buy the retail. I already purchased the Russian and English downloaded versions. Any ideas on what the cost will be for the printed manual?
  17. Got it thanks! It looks like that log is overwritten each time the server is restarted. I will setup a job to diff the file and copy it off to another location automatically.
  18. Is that log located in the ka50\temp directory because I don't have that log listed. Is that log created on BOTH the English AND russian versions?
  19. Sorry: ASUS P6T It is there newest mid-line Mobo for the CoreI7 platform.
  20. I am going to buy the boxed version for that reason alone. I went to Kinkos and they wanted 175 dollars to print all three PDF manuals in color.
  21. GGTharos, thank you for the reply. Please tell me where I can find that because I don't see player names at all in the net server logs. What I pasted below is useless to me(I added a X where the IP addy was for privacy). Most of us don't have time to replay a track and if I had to replay a track everytime a TK'er joined my server it would be a full time endeavor. I believe the track is automatically overwritten when the map restarts, so basically you have to be at the right place at the right time to catch these guys. For everyone else that reads this thread, feel free to visit my site and take a look at the "Hall of Shame". We post the names of players who have been banned and most of them are not smart enough to change their name when they go on a TK binge on all the active servers. NET: 42506.133000: client[3] is ready to start NET: 42506.133000: spawning client[3] NET: 42506.133000: client[3] started NET: 42661.710000: accepting connection from XXX.XXX.XXX.XXX/1217 NET: 42661.726000: disconnect: can't find client 5 NET: 43114.520000: accepting connection from XXX.XXX.XXX.XXX/1217/24859 NET: 43132.520000: append: client 5 NET: 43133.801000: dgram from 5: port has changed from 24859 to 24696 NET: 43198.457000: client[5] is ready to start NET: 43198.457000: spawning client[5] NET: 43198.472000: client[5] started NET: 43261.722000: accepting connection from XXX.XXX.XXX.XXX/12171316 NET: 43261.722000: disconnect: can't find client 6 NET: 43268.519000: client[3] has left the game NET: 43269.472000: remove: client 3 NET: 43294.800000: client[2] has left the game NET: 43296.894000: remove: client 2 NET: 43311.737000: accepting connection from XXX.XXX.XXX.XXX/1217/1318 NET: 43311.769000: append: client 2 NET: 43312.972000: dgram from 2: port has changed from 1318 to 1317 NET: 43344.909000: client[2] is ready to start NET: 43344.909000: spawning client[2] NET: 43344.909000: client[2] started NET: 43395.174000: client[5] has left the game NET: 43397.346000: remove: client 5 NET: 43430.377000: accepting connection from XXX.XXX.XXX.XXX/1217/25325 NET: 43430.440000: append: client 3 NET: 43431.783000: dgram from 3: port has changed from 25325 to 25281 NET: 43493.814000: client[3] is ready to start NET: 43493.814000: spawning client[3] NET: 43493.814000: client[3] started NET: 43576.470000: client[3] has left the game NET: 43577.173000: dgram from 3: invalid address NET: 43577.189000: remove: client 3 NET: 43732.141000: accepting connection from XXX.XXX.XXX.XXX/1217/1963 NET: 43732.250000: append: client 3 NET: 43733.516000: dgram from 3: port has changed from 1963 to 1962 NET: 43784.265000: client[3] is ready to start NET: 43784.265000: spawning client[3] NET: 43784.265000: client[3] started NET: 43861.734000: accepting connection from XXX.XXX.XXX.XXX/1217/1412 NET: 43861.749000: disconnect: can't find client 5 NET: 43991.858000: remove: client 3 NET: 44461.746000: accepting connection from XXX.XXX.XXX.XXX/1217/1512 NET: 44461.761000: disconnect: can't find client 3
  22. I stand corrected. You can get a client IP and name in the net-server log. I ban specific IP's on my firewall appliance or even the full IP range if need be.
  23. The main issue here is server logs. It would be great if we had the ability in the future to turn on a higher level of logging so that chat and the player score is logged so we can do some forensics after the fact. It would also be nice if we had the ability to assign others admin rights. Heck, give me a *nix dedicated server and I can at least give some folks ssh access to run a limited command set on the server. Banning IP's is easy. Banning an IP range is easy. I currently block every advertised Chinese owned IP range on my firewall appliance due to the 5000+ intrusion attempts a day that I was seeing. The hard part is figuring out what happened in the net-server log after the fact. I know you can replay mission tracks but that is an even more time consuming process. I am hoping that with the upcoming patch we have more ability as admins on the server side of the equation. That would be a HUGE help if we had: 1. A true dedicated server-no activation required please and if possible make it a *nix variant so we don't have to pay for an extra windows license if we decide to colo or rent a host in a datacenter. That also allows us to give a select few very limited access to the host to run a limited set of commands. 2. Drastically increase the level of logging
  24. At the end of the day, ALL of my studdering problems in LOMAC:FC and DCS:BlackShark were resolved with some page file manipulation(size/location). I don't think the SSD drives are really there just yet from a price/ease of use perspective. Don't forget SAS. My mobo came with two SAS drive ports and I may look at that in the future if a game comes out that has really long load times. Most of the Intel/AMD servers now come with SAS.
  25. That is why I get into position first before engaging the different targeting modes. The HUD representation is very intuitive for hovering.
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