Jump to content

ContraStorm

Members
  • Posts

    24
  • Joined

  • Last visited

1 Follower

About ContraStorm

  • Birthday 03/03/1982

Personal Information

  • Flight Simulators
    DCS, Microsoft Simulator
  • Location
    United States
  • Interests
    Playing games on my PC

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I understand this issue may have been raised previously, but I would like to bring attention to the persistent problem with the thickness and fuzziness of the Heads-Up Display (HUD) on the F/A-18 when users are utilizing resolutions higher than 1080p. It's concerning that despite the passage of several years, this issue remains unresolved. I urge you to prioritize addressing this issue, as it significantly impacts the user experience for many of your customers. Thank you for your attention to this matter.
  2. I'd like to bring up a point that may have been mentioned before, but I believe it's worth addressing. When engaging Air-to-Ground (A/G) mode on the F/A-18, there's an automatic switch of radars that I find inconvenient. Specifically, I suggest that Eagle Dynamics consider removing the automatic switch of the right DDI to Ground Radar when A/G mode is selected. Personally, I prefer the ability to manually change radars based on my needs. Typically, when I choose A/G mode, it's either to utilize A/G armaments, check my air-to-ground armaments, or configure them in-flight. An additional issue arises when transitioning from the ATFLIR on my right DDI to A/G setup. The automatic switch to ground radar upon selecting A/G mode is not only undesired but also disruptive to the flow of my activities. In summary, I propose the removal of this mechanic as it proves more annoying than beneficial. Having control over radar changes would enhance the overall user experience by eliminating unwanted interruptions during critical moments.
  3. Here is a log of a session I just did. It seems to crash when I have AV-8Bs land on my carrier and when they collide on one another when they are landing the game crashes. 2023-10-08 05:43:28.340 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-10-08 05:44:07.438 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-10-08 05:44:12.438 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [3840, 2160] 2023-10-08 05:44:15.290 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-08 05:44:15.290 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-10-08 05:44:15.290 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-10-08 05:44:15.290 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-08 05:44:15.290 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-10-08 05:44:16.912 INFO GUI_MAP (Main): levelformap=1 2023-10-08 05:44:18.811 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-08 05:44:18.811 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-10-08 05:44:18.811 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-10-08 05:44:18.811 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-08 05:44:18.811 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-10-08 05:44:50.190 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-08 05:44:50.190 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-10-08 05:44:50.190 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-10-08 05:44:50.190 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-08 05:44:50.190 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-10-08 05:44:52.809 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-08 05:44:52.809 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-10-08 05:44:52.809 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-10-08 05:44:52.809 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-08 05:44:52.809 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-10-08 05:47:33.360 ERROR GRAPHICSVISTA (Main): Can't open model AV-8BNA-OBLOMOK-ELEVATOR-L.
  4. I am guessing this is what you are looking for, right? 2023-10-07 23:44:31.828 ERROR_ONCE DX11BACKEND (25136): texture 'carrier_miniboss_roughmet' not found. Asked from '' 2023-10-07 23:44:57.610 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-07 23:44:57.610 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-10-07 23:44:57.610 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-10-07 23:44:57.610 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-07 23:44:57.610 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-10-07 23:44:59.273 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-07 23:44:59.273 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-10-07 23:44:59.273 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-10-07 23:44:59.273 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-07 23:44:59.273 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667 2023-10-07 23:45:20.119 ERROR_ONCE DX11BACKEND (22420): texture 'kabinaNight' not found. Asked from '' 2023-10-07 23:46:47.063 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-07 23:46:47.063 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.000000 2023-10-07 23:46:47.063 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 1.000000 2023-10-07 23:46:47.063 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-07 23:46:47.063 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 1.000000 2023-10-07 23:46:50.367 INFO EDTERRAINGRAPHICS41 (Main): instancer factors has been changed. Update lod buffers. 2023-10-07 23:46:50.367 INFO EDTERRAINGRAPHICS41 (Main): distanceFactor = 1.500000 2023-10-07 23:46:50.367 INFO EDTERRAINGRAPHICS41 (Main): instancerDetailsFactor = 0.666667 2023-10-07 23:46:50.367 INFO EDTERRAINGRAPHICS41 (Main): forestDistanceFactor = 1.000000 2023-10-07 23:46:50.367 INFO EDTERRAINGRAPHICS41 (Main): forestDetailsFactor = 0.666667
  5. I'm hopeful that the issue I'm experiencing is a result of something I might be doing incorrectly rather than a problem with DCS itself. However, in case it's related to the software, I've included the crash report below for your reference. Here's a breakdown of the steps leading to the crash: 1. I launch DCS and proceed to the mission editor. 2. Within the mission editor, I load the mission I've been actively working on. 3. To verify the proper functioning of the triggers I've set up, I start the mission. 4. After initiating the trigger to begin the mission (currently, there's only one mission in progress), my game crashes a few minutes later. If anyone else has encountered a similar issue and has insights on how to resolve it, I would greatly appreciate any guidance or solutions offered. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Log Name: Application Source: Application Error Date: 10/6/2023 8:45:12 PM Event ID: 1000 Task Category: Application Crashing Events Level: Error Keywords: User: DESKTOP-QLMRPE8\Christian Computer: DESKTOP-QLMRPE8 Description: Faulting application name: DCS.exe, version: 2.8.8.43704, time stamp: 0x64e3b65b Faulting module name: edCore.dll, version: 2.8.8.43704, time stamp: 0x64cd6d2c Exception code: 0xc00000fd Fault offset: 0x0000000000179447 Faulting process id: 0x0x838 Faulting application start time: 0x0x1D9F8CEC9281F00 Faulting application path: D:\DCS World OpenBeta\bin\DCS.exe Faulting module path: D:\DCS World OpenBeta\bin\edCore.dll Report Id: 8fc4beb2-511f-4af3-86c4-ada3cb559bbf Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" Guid="{a0e9b465-b939-57d7-b27d-95d8e925ff57}" /> <EventID>1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000000</Keywords> <TimeCreated SystemTime="2023-10-07T03:45:12.9252448Z" /> <EventRecordID>44887</EventRecordID> <Correlation /> <Execution ProcessID="11056" ThreadID="11628" /> <Channel>Application</Channel> <Computer>DESKTOP-QLMRPE8</Computer> <Security UserID="S-1-5-21-696764075-3389263234-3526540566-1001" /> </System> <EventData> <Data Name="AppName">DCS.exe</Data> <Data Name="AppVersion">2.8.8.43704</Data> <Data Name="AppTimeStamp">64e3b65b</Data> <Data Name="ModuleName">edCore.dll</Data> <Data Name="ModuleVersion">2.8.8.43704</Data> <Data Name="ModuleTimeStamp">64cd6d2c</Data> <Data Name="ExceptionCode">c00000fd</Data> <Data Name="FaultingOffset">0000000000179447</Data> <Data Name="ProcessId">0x838</Data> <Data Name="ProcessCreationTime">0x1d9f8cec9281f00</Data> <Data Name="AppPath">D:\DCS World OpenBeta\bin\DCS.exe</Data> <Data Name="ModulePath">D:\DCS World OpenBeta\bin\edCore.dll</Data> <Data Name="IntegratorReportId">8fc4beb2-511f-4af3-86c4-ada3cb559bbf</Data> <Data Name="PackageFullName"> </Data> <Data Name="PackageRelativeAppId"> </Data> </EventData> </Event>
  6. The guy that directs your aircraft only seems to give directions with his left arm to the left side. Is there a way for him to use his right arm to give you directions to the right side of him?
  7. I have been working on this mission for a week now and I am almost done with it. Everything worked perfect when I ran the mission on my own. After I did a test on it with another player I asked him to let me know if he saw the whole Briefing on the side of the screen and also the photo that I put on there while the message was being shown on the screen. I also asked him if he could hear the audio message which was an audio .wav file that said exactly what it said on the messages that were on his screen. I also tried He told me he could see the messages and also the picture, but not the audio. I also used an .ogg file and I got the same result. I played around with the trigger a bit but I still can't seem to get it playing when I make the mission into a multiplayer game. If someone knows what I did wrong and could help me get this mission going with my audio that would be great. Thanks again.
  8. Wow, no one has yet replied to your post since March. I googled the same problem that you are having and found this post from google.
  9. I started playing today after a few days from not playing DCS. First I started playing in a 4YA server. As I started the game I then realized that my left DDI was not turning on. I thought I did something wrong but in that server the planes start hot. So I knew that I didn't do anything. I of course double checked it was not the server and I went to another sever and this one was one that starts all aircraft cold. I started my f/a-18 and the same thing happened. My right DDI turned on but my left DDI never turned on.
  10. I knew someone would say something like that. I guess that is why the US only uses the Air force and Navy to win Wars. Come on man, think a little, use your brain. The units on the ground will never be visible to air units at all. All ground battles would never be shown on the f-10 map. The only way a pilot would know where ground players units are is if they request assistance from air units, that's the only way anyone would find out or if you accidentally find a unit while using your litening or atflir. That way they should almost never be bothered unless they need help from us above.
  11. I just wanted to say one thing that is really missing in this game. That is communication with ground units. I usually feel a "disconnect" to why am I going to go bomb this airbase? There is no real aspect to the reason why I am going to go bomb this airbase or units on the ground. I know the game is telling me to go bomb this place, but there are no men on the ground needing my assistance. There is no feedback from ground units what so ever. I feel that that is what pilots in this game need. Some feedback of what they did for units on the ground. That would bring a whole different level of immersion to the player. There are people who enjoy and would rather go FPS in a world like this. I mean just imagine... There is a team of players wanting to take a base or a city. They are pinned down and need some CAS. They call for Air support and you are the nearest plane around their AO. You take the call and head to their location. Of course the men on the ground know how to tell you the exact instructions on where they need the hit and what weapon to use. You say RGR and head there and unleash hell. After you did you job you get praised by the players for helping them on their mission. Now you, as pilot, you feel more accomplished and satisfied as a pilot. Not only will the player feel more satisfied with what he did on his mission but he will want to play the game more often. My suggestion is to include a FPS aspect to the game. Not only playable men on the ground but also to improve the play-ability of the current ground vehicles that are available.
  12. Another thing on air refueling that I have noticed is missing is the white stripes on the hose. Its just a black hose in DCS.
×
×
  • Create New...