Jump to content

gerd

Members
  • Posts

    126
  • Joined

  • Last visited

  1. Gents, the 1-2 second stutters we have experienced in 2.9 are gone if I run the single-threaded version (from \bin folder), not the multithreaded one that is now the default (from \bin-mt). (Running on 4-core i5-3570).
  2. I have the same issues. Deleted fxo and metashaders folders before srarting 2.9, enabled MSAA 4x as it was suddenly off. I get roughly the same fps (note that the standard launch icon now runs MT version), but it stutters at least 1x per minute even on simple good old quick missions like Huey - harbour tour or P51 dogfight with Dora.
  3. Well, Razbam has this in their South Atlantic changelog: New - Updated Lighting components to support 2.8 releases new lighting system Improved - Converted all Lighting to 2.8 standard for all our objects Improved - Lighting within hangers now cast light into cockpits Therefore I would assume they already have access to the new lighting technology (or at least some preview to have a heads up what needs to be adjusted).
  4. Last year the new terrain lighting technology has been introduced for the DCS: Persian Gulf and once finished, it should be implemented in other maps (as per the Newsletter). I have no doubt this will happen with ED's own maps, but what about maps from Ugra Media? There has been silence about this. Is the new Normandy 2.0 coming with the new lightning? What about Syria?
  5. OK, so it really is a convenience "Where did I put the ad-hoc freq" more than anything else (it could have been easily named channel 21). Thanks!
  6. When the F/A-18C got released several years ago, I got the impression from the early access manual that radio channels 1-20 are preset via mission editor and the only possibility to use any other frequency is via M channel, which the player/pilot can overwrite while playing. With the release of UFC BU page I saw one can change the frequency for 1-20 channels right there, but to my horror I have discovered I can overwrite the frequencies also directly on the UFC. So what is the point of having the M channel compared to overwriting e.g. channel 20?
  7. Wow, what a mission. I am reflying this campaign now with A-10C II and the emotions are high: - nice weather setting at the beginning (do turn off Hear like in helmet option and you will be chilling by the startup procedure ends) - tanker is too dark to see without NVG, too bright to see with NVG, the trick is to hide his tail position light behind the canopy frame - landing on a runway 25 with TACAN only not being able to see anything (with NVG once can see patches of fog, without NVG one can see black) and hoping the runway is there... - taxiing to the parking spot I missed it twice due to low visibility. Aced it on the first try (well, second, as on the first attempt the lead crashed into me lining up for takeoff), but In the end I was so happy I made it back in one piece that no combat sortie could compare.
  8. Hi, I have just discovered this mission and I'm enjoying flying the transport missions in Huey. I am keeping my head low on the treetop level (sometimes hugging the ground if possible), but I still get shot down often. What is the intended play? Should I load some rockets with me and shoot back? Am I choosing a wrong (straight to the target) path and should I divert via some remote area first? And because Mi-24 should be a bit more durable than UH-1H, would it be possible to give it transport task as well? You know, there is a compartment for 8 troops or 1500Kg of cargo... Thanks
  9. Hi Sabre, I was now flying the basic flight maneuvers mission (turns, descends, autopilot) and had encountered the following: - after takeoff climbing to the first turn point I suddenly got "you failed to disengage the anti-skid" followed by the usual scoring messages. - continuing the mission I got to the point the instructor told me to land, so I did, nice touchdown at the perfect spot and suddenly damaged the aircraft and shouts that I failed the mission. Looking around it seems the instructor killed me with his landing gear down overflying. I have noticed before that sometimes "stuff" can carry on from mission to mission in DCS, so I made sure I quit the game, start it anew and immediately fly this campaign mission.
  10. Hi Sabre, thanks for the update to A-10C II ! It is nice to have this weathered cockpit. Just played through first 2 missions to get up to speed with the hog again. Taxi mission - I played it 3 times due to some missed switches on the startup (rusty, rusty) and the first 2 times the fuel truck moving away from my spawn position collided with the hog taxiing out. On the third attempt then managed to avoid the collision - perhaps a peculiarity of the game engine. Takeoff/engine-out mission - I was focused on my startup when I heard "2 ejecting", the hog in front of me on 1'clock was in flames and indeed ejected on the tarmac - spectacular show, but not sure if it was intended. General comments - the extended 15 minutes for shutdown now seem like no challenge at all compared to the original 2 minutes, but on the other hand real life procedures are not rushed either. Is there any benefit in playing through the Practice campaign? What are the differences from the actual Qualification?
  11. Completely agree. I'm using Safari on iPhone and get this annoying popup everytime I visit the forums. (Using private/incognito mode, so the potential answer to this question is not saved.)
  12. Regarding design, I have noticed the user experience vastly differs on TN monitors vs IPS/VA ones. On TN (laptops, older monitors which refuse to die) everything looks white or more white, while on IPS/VA one can suddenly discern individual shades of gray and it starts to make sense. Then there are some functions I miss, mainly the "new posts" going for several pages, not the short extempt we get now.
  13. I vote for completeness, so Antena Elevation and SCS Depress should be definitely in.
  14. Yes scoobie, what matters is your account on ED servers, not what version you have installed.
  15. So, the 75 was added with yesterday's patch. Any hints how it is different from 73 (besides the number)? I am bad at playing spot 5 differences :dunno:
×
×
  • Create New...