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Everything posted by Zabuzard
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Im unable to find what this is referencing to. Something with the Jester Wheel? Then it will likely be fixed with the planned HB UI port. Not sure what you are trying to say honestly.
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F-14 A/B feature follow-up, wish list and beyond
Zabuzard replied to scommander2's topic in DCS: F-14A & B
Not sure what you mean. The hand pump does work. If you run into an issue, please create a bug report and send a track My guess would be that you are not pumping enough. You need to pump it around 50 times to see any pressure change on the gauge (as the minimum of the gauge is 1900 PSI). Around 50-100 pumps to get into the green area. The launch bar switch is generally misunderstood. It doesnt work that way IRL. That said, afaik we were forced to do some changes on it to support DCS updates to the carrier systems. Someone else from the team can probably provide more details. -
[Known issue] Barometric Altimeter Switch Stuck
Zabuzard replied to Model98's topic in Bugs & Problems
Fixed for the next patch -
Fixed for the next patch
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[2.9.17.11733] 68-494 or 68-495 fuel system?
Zabuzard replied to Stickler's topic in Bugs & Problems
It is probably easier for you to wait with this analysis for the next update when the EFB fuel page is available. It shows individual fuel tank state: https://f4.manuals.heatblur.se/dcs/efb.html#fuel-page And that number is then also the actual amount, factoring out inaccuracies with the sensors and the gauge. -
Probably those 3: Yes, its the ENTER button on the Laser Coder Control (WSO right console front). It is used to transfer the entered laser code to the TGP and displays NO GO if the code is invalid. Mhhh, if it doesnt show the full path you cant really know which one it is. But this refers to one of the "rotate to dim - push to test" lamps, which the aircraft has ~10-20 of. Looks like this guy here, ADI: I got two matches with that name. Either the POWER ON button-lamp on the TGP panel (wso behind stick), or pilot left console the dimmable lamp next to the flares switch that indicates that the countermeasure system is turned on. Two matches with that name. Either TACAN panel test light (one in each cockpit), or IFF panel test light. All Circuit Breakers are fully modelled. When a CB fails, any consumer behind it will not receive power anymore. This isnt just the CB popping though (that feature is currently deactivated because you cannot interact with them yet), it actually fried and needs replacement. Generates can fail and also have several things in their logic that can go bad. Some details will be visible when the EFB is available with the next update. (see manual: https://f4.manuals.heatblur.se/dcs/efb.html#electrics-page) Should also be modelled, yes. I personally dont have details available though. Perhaps someone else from the team can provide some. I cant find that anywhere in the code. Potentially something from DCS itself? Odd. The AVTR (pilot, right console aft, next to the seat) has a cassette holder that can be opened and closed. And the cassette can be clicked to swap it against a music-cassette. Those are artificial "switches" in the code that probably should be changed to not be breakable, lol. Good spot. Ive just added that (for the next update): Lmao, thanks. Fixed. Fixed
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It will be available with the next update :)
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[2.9.17.11733] 68-494 or 68-495 fuel system?
Zabuzard replied to Stickler's topic in Bugs & Problems
The manual is just a manual. The real world fuel numbers are slightly different. An empty tank also isnt fully empty, it still has some fuel in it, the valves dont sit at the very very bottom of the tank. Further, the actual amount that fits into ur tank depends on the pressurization as well. Note that the indication is in lb (weight) and not something like gallons or liters. So this depends on density and so on (which is fully modelled). Also worth noting that this stuff is subject to aircraft condition (slider in the ME) as well. -
Just FYI. This has been fixed for the Viggen already last year and for the Tomcat recently (upcoming update) Fixed already, upcoming update. This in my opinion is not fair. No other module than the F4 features a mouse-clickable UI and the F4 only has it because the team spend six figures in extra development effort to make it happen, developing a completely new technology. It is very complex on the technical side. As for the other comments, the reason you are seeing these nice QoL things in the F4 is because its development benefited from the lessons learned with the Tomcat. You will generally have this with all modules in DCS, especially also the art quality and how it interacts with the DCS engine. That said, in case you have not seen it already: It is planned to port this technology over to the Tomcat (and Viggen), so they can benefit from it as well. Debatable. You can always delete the voice files u dont like, then they wont appear anymore. A setting for a more serious Jester is on the list and has been confirmed already, so it will be done eventually.
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Yup. He will run with what you set him up with though. Like, you should still know the interface in your and his cockpit so when he presses the dispense switch it releases what you think is meaningful. Especially in terms of "program", as that is fully configured in the pilots cockpit :)
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The CMS settings are split between both cockpits, always on the left console aft though. The WSO sets the master mode for chaff and flare individually to either: OFF, SINGLE or PROGRAM. If set to PROGRAM, they will do what the pilot has set up on the program settings on his panel. Both have a dispense button that dispenses whatever the WSO has selected as master modes. Additionally the pilot has a FLARE override switch that allows him to activate flares even if the WSO disabled them. Details in the manual. That's all there is to it :)
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Its a bit hard to judge how much ur going up/down without some form of video or track. Make sure you have the "Use FFB" option deselected in the DCS settings in case you are not using FFB, that can cause issues like that. Similar extreme issues if you froze up your bellows intake or received combat damage on a area belonging to the system (for example around the rudder area). Other than that its important to note that due to the bellows/bobweight system the Phantom constantly pitches up or down whenever speed or G-load change. Hands off it will oscillate up and down, more or less holding the altitude over a longer distance. It is some form of mechanical "autopilot".
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We have seen this issue in the past with people who had some specific mods (cant recall which though). So yeah, I would try to exclude mods and run a repair as well.
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mk series bombs explosion radius abit too large after update?
Zabuzard replied to SalakauHeadman's topic in Bugs & Problems
(note that these weapons are defined on EDs side, not ours. cheers) -
Mind elaborating, which issues?
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The team is working on DCS EF and DCS A6. But as explained that at the same time means doing progress for any other platform as its the very same code. Whether the remaining MSFS 20% will be coded for these aircraft hasnt been confirmed yet. But is ofc generally a reasonable assumption - provided everything goes well with the MSFS F4 business-wise, I guess.
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There is no problem. But it requires someone to sit down, context switch, spend time on the topic and do it. Something that has not happened yet. But I wanted to let you know that you are being heard, like any other post on the forum or Discord. Even if there was no explicit response, it was read and "put on the list".
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Thanks for the track, the team will have a look [emoji106]
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FYI the MSFS F4 will be identical to the DCS F4. It is not a "new aircraft" and it will not use the MSFS built-in FM, unlike the MSFS Tomcat. It shares 90% of its code with the DCS F4. We have done that starting with the F4. Our modules are developed cross-platform. So there is no porting in that sense. 80% of the code works on both platforms and then you "just" have to add the remaining platform-specific code on top to wrap it up.
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It looks to me like ur releasing trigger? IIRC u need to keep holding trigger (hold the lock) and bomb button (release). If I take control of ur track and do that it releases and hits the target.
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Worth noting that you have to be careful when you compare with other aircraft on YoutTube etc. The Phantom shown in the video is not the same as the one we have in-game and features some quite important differences when it comes to FM behavior. And even within the same aircraft variant there are different configurations leading to different results. For example the AOA unit conversation and especially the bellows/bobweights system had been adjusted and tuned a few times. We have observed similar when people compared the exterior sound with videos of F-4, not knowing that those have the BLC producing a very distinct sound. Im not an expert on the topic though, so I leave it up to someone else to elaborate.
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The latest update on Discord was that the artwork/model is done and that integration work has begun. Latter mostly includes the main lua files, including loadouts/pylon definitions, FM parameters and similar properties. Cobra recently posted that the top priorities right now are the A-6E AI, Jester TGP for the F4, the early F-14A and of course also the F4 for MSFS. As you know, there arent really any official ETAs at the moment. So please stay stuned, cheers.