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Everything posted by tapi
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Tried prefixes like "fligt,.." "enfield,.." etc - but no help... No single command works - simply looks like VAICOM do not communicate with DCS
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Asking for help guys: after WINDOWS 10 reinstall and fresh DCS and VA + VAICOM install, VAICOM commands do not work anymore in DCS VA recognize my commands OK, but DCS do nothing. I tried this: - fix DCS path - set my instalation path (e:\Games\DCS World OpenBeta\) and FIX registry, restarted all,... - repaired DCS Open Beta - deleted lua with MASTER ZERO button and restarted all - Set VA and DCS OB to run as Administrator but unfortunatelly nothing helped... It seems like VAICOM is not sending commands to DCS at all.... BTW: after every command there is "(awaiting additional input)" line - is it correct? note 1: I created simple mission with four Spits standing on the runway with engines on and my testing command is "radio check" - that IMHO should work in every single mission note 2 : I have subtitles ON so I should read the command I sent - but nothing is displayed VAICOM log attached What do I wrong? PLS help... THX VAICOMPRO.log
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Just bought it.
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VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
Very helpful tip! Thanks a lot, Bignewy. There is noticeable performance improvement on my PC, especially regarding GPU stability, i.e. I do not have now those frequent spikes on GPU and the GPU timing is lower. I even hope to be able to play online now but unfortunately it is not the case. If I spawn I have now nice low timing for CPU and GPU and stable 45 FPS, that is an improvement! But after some short time after take off CPU timing starts to rise above 20 ms and though GPU still remains in teens ms, my FPS drops to unplayable 35 FPS. The same increase of CPU timing (and subsequent FPS drop) also happen to me in SP while in combat and there are damaged WWII planes (new DM seems to be very CPU demanding). Well I learned a lot about tuning DCS during last two weeks and hopefully, after CPU & RAM upgrade later this year, I will be able to enjoy the sim fully in VR. Once again THANKS TO ALL for help in this thread! -
VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
Well, I reinstalled Windows 10 to be sure I have everything clean. The only settings I have now are: NVCP: Image Quality - High perofrmance Power Management = Prefer maximum performance Windows: Turn off HPET MODS: Variant o Kagety's mod: https://forums.eagle.ru/topic/257795-vr-shaders-for-ic-pass-clear-water-and-texture-fixes/ Mustang's mod: https://forums.eagle.ru/topic/241412-256xxxxx-adjusted-shaders I run PD = 1 and SS = 54%, reprojection = ON My testing (benchmark) missions: For SP: P-47D mission Yardstick (many objects and AI aircrafts, The Chanel map) For MP: connected to SoW, Spit IX, Saint-Croix airfiled SP: With moderate graphic settings I can do 45 FPS in Yardstick. GPU is about 70-80%, CPU just below 20 ms. MP: is still unplayable even with the nearly lowest (i.e. very ugly) DCS graphic settings (ie. no shadows, AF = 2x, MSAA = OFF etc.) - CPU is above 20 ms and GPU has spikes above 20 ms too, Utilization of CPU is 100% with 2 cores active (if I ALT + TAB out and in, all 4 cores are utilized at about 60%). GPU is utilized 80-90%. On SOW I have cca 30-35 FPS. Tried LFDM server with the same result... I still wonder how demanding is MP comparing to SP. Why so big difference? -
My config files not work after reinstall PC - PLS help.
tapi replied to tapi's topic in PC Hardware and Related Software
I finally solved this by copying the content of my old *.diff.lua into the newly created *.diff.lua and it works now.... -
PLS help: I reinstalled my PC, and then copied my backuped files back to fresh installed DCS OB: ...\saved-games\DCS.openbeta\config\input\ but that not work. Probably due different ID that my HID devices received after WINDOWS reinstall. Is there any way how to use my backuped .diff.lua scripts to set my joysticks? Hell, I don't want to configure all my controllers manually again THX
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VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
Nothing active. I even went through all my processes and write script to kill many of them before starting DCS to be sure my system is as clean as possible... -
VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
THX, but I do not have legacy motion smoothing checked for DCS but the new one. I also tried disable reprojection completly but it is much worse. -
VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
Well, I tried step by step all the tips. Especially turning off the Hyperthreading in BIOS seems to be helpful... Now if I ALT + TAB out and back to game after the spawn at SoW I have this typical situation: CPU looks good enough now (all four cores are in activity and not in red) but strangely my 3080 have frequent spikes thought it is only 66% load (earlier I thought it was caused by slow CPU, but probably it isn't). On the screen there is 45 FPS but the rendered scene is jerky, probably due to the fluctuation of GPU timing... I do not now what is the cause, because in SP I do not see this anymore.... LFDM server - similar situation: -
VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
What do you think guys about my RAM? Could it be possible bottleneck? Would be RAM with higher clocks useful? -
VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
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VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
Thank you very much for all comments and tips: @=Panther= very good tip! I did not realize this. So I disabled Tacview in the DCS Special menu and commented out SimShaker and VAICOM lines in the export.lua (no tackview line in this file). Now the spikes on GPU appear a while later. Now I am able to start the engine, roll to the runway a and even take off with 45 fps but just after take off the CPU times go high and GPU spikes appear and FPS drops to 30 and it is the end of the game for me... @The_Nephilim Yes, I let my CPU profesionally delid. Hopefully throtlling is not my case. @Burt I have optical wires internet connection 500 MBit up/down. Yes I am testing on PD = 1 and SteamVr = 50% @Red_Rex THX very interesting article, I am going to go through it... -
VR online unplayable with 3080 and G2 REVERB - pls help
tapi replied to tapi's topic in Virtual Reality
@Sr.: Actually my ping to SoW server is very good - only 26 ms. @jonass1: I tried your recommendations. With PD = 1 and SS = 50% and MSAA = OFF (tried with and without NVCP AA = 2x) the graphics look very bad, but I was able to fly on SoW. Later I tried to push SS to 75% and it is on the edge. When I spawn on server, everything is OK, GPU and PCU under 15 ms, 45 FPS. But as soon as I start moving, CPU timing goes red (over 20 ms) and GPU timing has frequent spikes. FPS drops to cca 30. BTW GPU load is still only 50-60%. So I have to stop my taxi and wait cca 60-120s for everything to settle down, then I can continue. As soon as I am in the air and well above terrain I have stable 45 FPS. But if I go low, or planes are near, CPU timing goes to red while GPU is still under 20 ms. But FPS drops to cca 30-35 and scene is (of course) not smooth. GPU load is even under 50%. So my conclusion is that my CPU is not powerfull enough to cope with the server's agenda effectively and hamper my powerful GPU... @jib: well, DCS compute a lot of stuff, that is why it needs powerfull CPU... Base on my own example I'm afraid that your CPU will be much more severe bottleneck for VR than mine... -
I can play offline fairly well with stable 45 FPS (reprojection ON) and smooth experience. But as soon as I spawn on WWII SoW server (I play only warbirds so this is the only server I use) and only sitting in a cockpit without touching anything I have unplayable 20-30 FPS with very frequent spikes on GPU timing and CPU timing over 20 ms. See attached SteamVR graph. As soon as I ALT + TAB to desktop SteamVR graph turns to green (see the last part of the graph). If I hop again into the cockpit FPS goes down again. Also very often spikes on GPU (and less than 30 fps) continues even when I return to GUI. I have to restart VR SW and fresh start DCS to be able to play at least offline. BTW: I have no problem to play DCS on SoW server on Desktop - I have stable (locked) 60 FPS (unlocked cca 60-80) with fairly high graphic setting and smooth experience with TrackIR. Any help or hint appreciated. THX Specs of my RIG: HW: i7-7700K@OC to 5.0 GHz, 32 GB RAM, MB ASUS Z270-A, GTX 3080, WINDOWS 10 64-bit Latest NVidia drivers 465.89 (with clean reinstall) Windows updated with latest updates to 20H2 (OS Build 19042.906) REVERB G2 connected to USB 3.0 powered UB (iTec USB 3.0 48W) DCS PD set = 0,9 SteamVR SS = to 100% My nVidia settings - see attachment My DCS settings - see attachment WINDOWS 10 Power plan = High Performance Game mode = OFF HW Accelerated GPU scheduling = OFF Device Manager -select Hidden -> System device - disable High Precision event timer Registry: Deleted GameDVR keys WMR Portal Optimized for performance DCS Open Beta Optimization Disabled hotplug Deleted directories in Saved Games: fxo, Metashders2 Deleted directories in DCS: \Mods\terrains\[mapa]\misc\metacache\dcs\ DCS.exe - Properties - Compatibility -> checked -"Disable Full screen Optimization" Steam VR - tried both Beta and not beta VMX for SteamVR - tried both Beta and not beta
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DCS: Me 262 Discussion (Development on hold currently)
tapi replied to NineLine's topic in Western Europe 1944-1945
OK, we will see how the two planned new theatres of operation are done in the terms of historically comparable performance and the gameplay. Personally I have no problem with PTO or BOB (though I would like the ETO is more complete before leaving it or postpone it). That is why, honestly, I will be very pleased if my above statement prove to be the false one. PLS, do not get me wrong NineLine, I am a great fan of ED and DCS is the best sim I am playing so my critique is intended as the constructive one with the intention to help you (i.e. ED) to understand the view of us ( i.e. your loyal customers). -
DCS: Me 262 Discussion (Development on hold currently)
tapi replied to NineLine's topic in Western Europe 1944-1945
Unfortunately, I have more and more an increased feeling that ED plans are base mainly on presenting single aircrafts without many thoughts about gameplay. Despite recently released new DM it seems that ED is building only gallery of warbirds (though marvelous ones) that are usable for gameplay combat only with great discrepancies to each others or to the theatre of operations. But from the commercial point of view I understand that (but that does not mean that I agree with that) - if we as customers buy everything regardless of coherency with the other modules then why they should care... -
Hmm, do you really think that after the Mossie, ED is eager to create next another big multi crew bird like He 111, Do 17 or even Ju 87 in a forseable time? My be Ju 88, but here I am in doubt as well, because 3D model is the easier part of the job. Cockpit and full FM & DM is another story. EDIT: sorry didn't notice you mean AI (not flyable). Well, then maybe... Who knows
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Gentlemen, I understand your passion for many beautiful a/c. But sadly to say, your wishes are IMHO nothing more than the unrealistic dreams (well may be dreams suitable for the other WWII sim, but surely not for DCS). Rate of adding new modules is very very slow and so there is evidently no space for relatively rare warbirds. ED's demands for resources as well as for the time to create a single a/c are simply huge. And then there is an economical aspect of the enterprise... So they are going to choose wisely an a/c that is widely wanted and so profitable for them. That is why suggestions like Ta 154, Ju 188, Seafire, Sea Fury and even more common types like He 111, P 39, Bf 110 etc. are, unfortunately, unrealistic. At least within next 5-10 years... JUST my five cents..
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Is it possible to jettison empty bazooka tubes in order to have less drag? If yes, how?
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DCS: Me 262 Discussion (Development on hold currently)
tapi replied to NineLine's topic in Western Europe 1944-1945
AFAIK only thing that has changed is postponed Me 262. Do I miss something? -
DCS: Me 262 Discussion (Development on hold currently)
tapi replied to NineLine's topic in Western Europe 1944-1945
Well, one poll is here already: https://forums.eagle.ru/topic/254103-most-wantedneeded-aircraft-for-dcs-wwii/ So far 83 people voted... -
DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
tapi replied to msalama's topic in DCS: Mosquito FB VI
Well, unfortunately that is the common way ED works: they tease something new (show it in the DD, create new banner for the forum etc..), everyone start to think the release is just around the corner and then months of complete silence... -
Mouse cursor do not disappear in cockpit view 2D
tapi replied to tapi's topic in View and Spotting Bugs
Thanks Flappie. I have had a suspicion that it is somewhat associated with Kneeboard but was not sure....