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tapi

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Everything posted by tapi

  1. Switching mouse cursor ON/OFF has the only effect of changing yellow cross to standard windows white arrow but the cursor do not disappear. I use 2D FullScreen. Tested on WWII modules. I have the latest OpenBeta 2.5.6.61527.3
  2. Well, due to very small DCS WWII community, most servers will probably allow all available planes to fly together anyway...
  3. Nice birds, I love them too. But honestly, what would you plan to do with them in the sim? Without Japs we could only make nice airshows... but sadly no combat at all If we are lucky, they give us Zero but I am seriously in doubt that we will see any other jap planes... So at best a little bit uneven planeset...
  4. +1
  5. +1
  6. Well, one would guess they tried to use max power available to catch the Pony... But may be they did not
  7. I found this interesting - see the second half of the report - the last paragraph. He pulled 67" for 30s and as soon as the engine got detonations he reduced power to 55" - he climed 1000 ft/min. Bf 109s were not able to catch him. True, he was low on fuel so his ship was very light, but anyway, DB 605 should have better climbing ability comparing to Merlin... Or should not?
  8. Unfortunately, Bf 109 F does not fit to the actual DSC WWII planeset. It's typical oponent with similar performance is Spitfire Mk. V. So you are right, it belongs to the mid war scenarios (1942/43).
  9. Few days ago I flew again Mission 1 and AI teammates followed me but veeery reluctantly, ie. even with my slow cruise settings they stayed way behind... The distance was such that I barely saw them...
  10. Here is the vid of the mod:
  11. Well, from the point of modules profitability it would be certainly more wise from ED to create G6 first and then after few years continue with K4 and not vice versa. The first approach would be more natural and G6 owners would have more reasons to buy K4. But I hope that even with the current state with K4 there are enough WWII aficionados who understand G6 importance for the current planest and buy it if it is available.
  12. This works for me: do not move until oil temp reaches 45°C. Then open cooling flaps fully and let them open on take off and if possible even while cruising. Close them only just before combat.
  13. Stuttering last only a short time, i.e. while I fly over craters after leaving airodrome circuit with my flight.... Moreover it is most noticed only if I look at the craters, .i.e. while they are rendered on the screen. No big deal, just wrote it for your info... I guess the craters are not optimized, so IMHO better not to use them at all.
  14. Report from Mission 11: bomb craters field SW of Merville couses massive FPS drop as well as stuttering.
  15. Just finished Horrido! mission 10 a no problem with A8 at all.
  16. I think not at least at sea level and at 6000 m.
  17. Well, Wallhala informed me about P-47s and I choose to react but after the aerial combat I was distracted by talking to my son and flew a while on the NW instead of 17° and then I had to turn to 90° directly to Merville. So I probably missed the trigger point Thanks for the tip how to skip the misson.
  18. I have just finished mission 9. Destroyed few vehicles and shot down P-47. Though I have noticed light demage on my wings I managed to land at Merville, rolled out of runway and switched off the engine. BUT the mission did not counted as finished and so I have to fly it again Any idea why? And also: is it possible to continue in a campaing and not to fly this mission again? THX BTW: with Easy Communication set ON the voice control via VOICE ATTACK works well in the campaign.
  19. Well, my project of building realistic trim wheel is finished and I can say it is a success Basically a cheap solution with parts mainly from chinesse e-shop aliexpress.com Solution: two metal axis with diameter 8 mm, small ball bearings, belt pulleys 60teeth and 20teeth for 3D printer, and 100kOhm pot with metal axis (diameter 4 mm) More photos as well as list of links for parts see my blog post here: http://www.warbirds-blog.cz/?p=7257 (the text of my BLOG is in czech language but I think the photos tell most of the story Conclusion: This solution fulfill all three points from the first post of this thread.
  20. Looks like REPLIKA Gear is going to produce high quality trim boxes: https://forums.eagle.ru/topic/236987-wwii-replika-throttles/?do=findComment&comment=4494205 https://forum.il2sturmovik.com/topic/62313-replika-gear/?do=findComment&comment=1026963
  21. Well, the answer: https://forums.eagle.ru/topic/168657-vaicom-pro-plugin-for-voiceattack/?do=findComment&comment=4498708
  22. THX very much, I did not know that.
  23. Hi Hollywood, I am using VAICOM plugin for WWII planes only. It is a great tool and I love it. Unfortunatelly it seems to not work with FW 190A-8 The correct behaviour with other WWII planes: I press PTT button on my joystick and then I spoke command. The command is immediately carried out without opening comm menu. But if I want to open Comm menu I can do it anytime via "Radio pushbutton" (RALT + /) The incorrect behaviour in FW 190A-8 missions: I press PTT button on my joystick and then I spoke command. The command is not carried out untill I press "Radio pushbutton" (RALT + /) twice (!). If I do not do this, the spoken command is not carried out despite Voice Attack recognize it correctly and I also do not see Comm menu until I press "Radio pushbutton" once again (e.g. for the third time). If I say 2 commands in succession, I have to press radio pushbutton 4x + 1x to see Comm menu, If I say 3 commands in succession, I have to press radio pushbutton 6x + 1x to see Comm menu etc... Do not know what cause this behaviour but I tested VAICOM with Spits and P-51s with different missions and campaigns and it works well there... Do I miss something with FW 190A settings or is it a bug?
  24. Just tested Fw 190A more extensively with VAICOM. Conclusion: No single mission with this plane works well with VAICOM. I have to correct also the above statements about Horrido! because NO mission from the campaign works with VAICOM. So it seems the problem si FW 190 A-8 not the campaign nor missions. All other missions and campaings with other WWII planes works well with VAICOM plugin. EDIT: I posted this problem to VAICOM thread here: https://forums.eagle.ru/topic/168657-vaicom-pro-plugin-for-voiceattack/?do=findComment&comment=4498598
  25. OK, I found out that friedly AI drop tanks correctly after command "engage bandits" The problem is VOICE ATTACK more precisely it's plugin VAICOM. In all single missions as well as scripted campaings including your Blue nose bastards VAICOM plugin works OK (I have just tested many of them). But not in Horrido! campaign missions More precisely in most of them not. e.g in misson nr. 2 it seems to work (at least the first 5 minutes - I did not tested it longer), in mission 1 (submarine affair) it do not work at all etc. The correct behaviour: I press PTT button on my joystick and then I spoke command. The command is immediately carried out without opening comm menu (that si the ingenious way the plugin VAICOM works). But if I want to open Comm menu I can do it anytime via "Radio pushbutton" (RALT + /) The incorrect behaviour in many Horrido! missions is this: I press PTT button on my joystick and then I spoke command. The command is not carried out untill I press "Radio pushbutton" (RALT + /) twice (!). If I do not do this, the spoken command is not carried out despite Voice Attack recognize it correctly and I also do not see Comm menu until I press "Radio pushbutton" once again (e.g. for the third time). If I say 2 commands in succession, I have to press radio pushbutton 4x + 1x to see Comm menu, If I say 3 commands in succession, I have to press radio pushbutton 6x + 1x to see Comm menu etc... I guess there is something scripted in this campaign that interfere with the way how VAICOM inject commands into DCS... May be you would consult it with Hollywood (author of the VAICOM plugin): https://forums.eagle.ru/topic/168657-vaicom-pro-plugin-for-voiceattack/ THX
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