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Everything posted by tapi
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How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
3D printed trim wheel - looks interesting -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
Flight Velocity Trim wheel https://flightvelocity.com/products/flight-velocity-trim-wheel Review on YT: Not sure how many degrees or turns this wheel is capable of... But I like this click-click sound while turning the wheel :) -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
Alternative mechanic solution: Instead of the shaft for the wheel a long screw can be used. The trim wheel should be firmly fastened to the screw and so turning the wheel cause screw in / screw out the long screw. Then some optoelectronic solution can be used to measure the distance of the screw movement. The length of the movement should be max 10-15 mm and is dependent on the up-grade of the screw-thread. Advantage of this solution: very robust construction Disadvantage of this solution: movement of the wheel (in case of the ELEVATOR trim there would be horizontal movement of the wheel while turning) -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
How to calculate diameters of both tooth wheels: L = 2 * R * sin(A/2) L = circumference of the wedge A = angle of the wedge R = radius of the wheel D = diameter of the wheel (D = 2 * R) Big wheel on the POT: A1 = 270° (standard pot turns 3/4 of the full turn) D1 = ? Small wheel on the TRIM: A2 = 720° (2 full turns) D2 = ? Here are examples of calculated combinations: D1 = 30 mm D2 = 11 mm D1 = 40 mm D2 = 15 mm D1 = 50 mm D2 = 19 mm D1 = 60 mm D2 = 22 mm -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
Max range of trim wheels in the sim: Spitfire ELEVATOR Trim: 2 full turns (720°) RUDDER Trim: 1 full turn (360°) P-51 MUSTANG ELEVATOR Trim: 1 and 3/4 turn (630°) RUDDER Trim: 2 full turns (720°) AILERON Trim: 2 full turns (720°) Conclusion: we need trim wheels capable of 2 full turns (720°) -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
Another home-made solution of geared Trim wheel: -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
Here are the vids with home-made geared trim wheel: He use 3:1 gear ratio and ball bearings for wheel shaft. -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
This one looks more robust but still 1:1 gear -
How to make realistic WWII era trim wheels?
tapi replied to tapi's topic in PC Hardware and Related Software
There is an example of what I DO NOT WANT to achieve, i.e. trim wheels attached directly to pots. https://a2asimulations.com/forum/viewtopic.php?t=50390 See especially this image: https://s12.photobucket.com/user/pizano1/media/DSCF2872%2520Medium_zpsgkmeutqv.jpg.html -
To achieve this goal look first to this short vid of how trims for F4U looks and feels like in action (see time 0:55): So we need: 1. Robust construction to allow pilot's hand rest on in, i.e. main shaft (axis) for the wheel should be from metal and should have at least 6-8 mm in diameter and the shaft should be attached to at least two holds. Some small bearings should be used (e.g. bearings for RC cars?). 2. The wheels should have some resistance (stiffness) to avoid moving it by accidental touch (application of some sort of friction device attached to the shaft would be necessary) 3. The wheels should be precise, i.e. NOT 1:1 between Wheel and Pot. Instead, there should be some sort of gear so that large movement of the wheel causes only small movement of pot axis. Add 3) To explain what I mean if I speak about the gear see the attachments - pictures of my home-made box of 6 levers. I needed to achieve exactly the opposite goal i.e. small movement of the lever should cause large movement of the pot axis. But the principle is the same. Note: my construction is not perfect - main drawback is too small shaft (axis) diameter (only 4 mm), and small resistance so that construction is not as robust as it should be. My intention is a robust trim box with all three trim wheels that can be placed on the side of my chair. Something like this (but with above-stated parameters): Any hints and comments welcomed.
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I think R. Johnson talked about "Mike" Gladych. Very aggressive polish pilot (he hated nazis because they badly hurt his family, friends and his country at the beginning of the war) See here: http://www.56thfightergroup.co.uk/61pilots/polishpilots.htm
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In an interview of Nick Grey with GrimReapers he clearly said "in May" about P-47 release date.
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I think (hope) that P-47 is going to be EA without preorder, i.e. available immediately.
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For DCS you need SimShaker Sound Module. (Wings is for IL-2 Great Battles)
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Great, thanks!
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Hi, where can I download beta? (My version is 1.3.10.0) THX
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OK, thanks.
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:thumbup:
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I fly only WWII modules and I use TrackIR Z-axis for external zoom. I set the Z-axis curve in DCS "Axis tune" to get the desired FOV. When I spawn at SP mission FOV is OK, but on some MP servers, I have different FOV as I spawn. Why? Is there any solution on how to guarantee the same FOV for SP as well as for MP missions? THX P.S. I found out that this procedure helps: log out from the MP server, log in to some SP mission, then immediately log out and again log in to the MP server. Then my FOV is correct. But obviously, this is not a very comfortable solution...
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Which aircraft are you most interested in?
tapi replied to Griffin's topic in Western Europe 1944-1945
Sure, some 109 G variants would give as more equal opponents to Spit and P-51 and in case of server admin do not allow K4 and 190D9 the arena would be good. But unfortunately, most of the admins let players choose all available planes so that IMHO even with G6AS or G14 most players still would fly K4 online - so having Tempest would be therefore IMHO right solution... -
Which aircraft are you most interested in?
tapi replied to Griffin's topic in Western Europe 1944-1945
You are certainly right from a historical point of view Rob. But I considered it from the gameplay view on the other hand. With P-47 a Mossie allied pilots will have very competent ground attack fighters. So why another one? But there is a lack of high powered allied fighter for low and medium altitudes. Well, I have to admit I have mainly multiplayer in my mind. -
Which aircraft are you most interested in?
tapi replied to Griffin's topic in Western Europe 1944-1945
Why the hell everyone wants a Typhoon on the first place and not the Tempest? :doh: All DCS allied pilots complaints they do not have 150 octane fuel and are envious of MW50 on Luftwaffe fighters. Tempest would be a respectable adversary to them.... Are not here any pure fighter pilots but only strafing maniacs? :megalol: n.b. THIS IS NOT THE START OF THE FLAME! Take my note with the grain of salt pls :music_whistling: -
Awesome Naked! You are very skilled, cannot wait for a new version of the mod.
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Very useful mod Naked! THX On the other hand, as already stated Phillstyle, looks a bit sterile, like a canopy without glass completely. But do not take this as a complaint, please. Only wants to say that this mod is the complete opposite of what we have in default. I do not know how demanding it would be to add some opacity or some tint or shade to not look like without glass...
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Yeah, I do not understand this way how ED announce new things... The long silence after the new announcements is very frustrating.