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Everything posted by TAW_Blaze
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It's a jet, the faster you go the faster it goes faster. Angels 30+ your acceleration can be poor at subsonic speeds but above M1 it doesn't take too long to reach M1.5+ if you don't have tanks. If you start climbing at M0.6 no wonder you won't do anything. Here's the new F-15C manual, a lot of stuff were added related to the PFM. http://cdn.akamai.steamstatic.com/steam/apps/250300/manuals/F-15C%20DCS%20Flaming%20Cliffs%20Flight%20Manual%20EN.pdf?t=1398888119 To put it really simple, because at high altitude the air is a lot less dense, you need to go faster to have enough air go through the turbine. If you're really slow, you simply don't have enough air.
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You misunderstood me. What I mean is, that even when the bandit looks like he's not lagging he may still be having some minor lag that isn't visible to you, but still affects the guidance. Now if that's possible or not, I don't know.
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Quite possible, indeed. But it can happen even when there's no visible lag on his side (well, I guess that doesn't mean he didn't lag).
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Fixed kinematics won't have much of an effect other than extending everything to further ranges, as you say. Guidance fixes may have a major effect however. Right now in a lot of situations you have to be a daredevil and push even though your shot should have been a certain kill. But that missile forgets about his target. But that missile lofts 30 degrees up then pulls 90 degrees down, and ends up at 600 knots falling down. This is the REAL problem. I don't mind having poor flight performance that much, but the guidance logic failing SO bad for no apparent reason is just a bummer. Firing a missile even under the perfect parameters feels like rolling a dice.
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Never seen an ER try to loft up then bull back bleeding all of it's speed though, slammers like to do that. :D
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They're OK, but the thing is, in a lot of cases where you have LA they'll easily miss. The X will be lethal in a much bigger % of it's envelope.
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It's not just kinematic problems. When you're missing straight flying targets that literally don't do anything inside NEZ you have a real problem. There's another set of retarded behaviours with loft aswell.
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We're supposed to get AIM-9X for the F-15C by this year officially. If it happens in time or not, well, hard to tell. As above said, no JHMCS until advanced systems modeling. Still, if it'll be as capable as it should, it'll be a blast. Currently the AIM-9M is useless in a rather large % of it's launch parameters.
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I hate low flying too. :)
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If you're lower you have less problems with ground clutter and you have more room between detection and having people in your blindspot. Detecting people inside 10 miles can be life saving (while not reliable, I agree on that, but it saved me a lot), and if you're cruising that high inside 10 you won't see that low. Being high will let you see into the valleys more but I don't think it's that much better. No. You can prevent him getting in your blindspot by having a good flight plan and using a number of other tools. The point is that you can't do anything to pick up people in the notch if you don't even know they exist. Why is it that for you a notch can only exist inside detection range and even then only when you already saw him before the notch? Don't let them get there. If you make a clever flight plan you can avoid most of the people getting behind you. Teamwork will help you to split up the scan pattern and pick up everything far more reliably. If they got into your blindspot and are looking at you the only thing that will save you is teamwork and luck.
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Sure, there is no guarantee, but that's not the point. If you paint a guy and there's nothing else closer to him he will know your position if he cares about it. If that didn't happen in a position where he's already seen, he can start working around your scan pattern and try to get in your blindspot. I'm not saying it'll work every time, I'm not saying it'll kill you every time. The following quotes are from your replies in the past pages: 1st reply, page 6 4th reply, page 7 6th reply, page 8 7th reply, page 8 You seemingly ignore the fact that your radar can only see so much of the airspace effectively. You can't just say things like 'I'll get info about him whether he wants it or not'. That simply doesn't work. This is the point I was trying to get across, but I guess it's hard to understand. AWACS and teamwork can help you but the first isn't always there and the second was not even part of the argument. Obviously the people that fly more or less straight to you with no ECM or ground masking don't care about hiding their position and you'll see them from 60nm no problem. Go up against a guy that does everything to deny you information and you won't find him for a hell of a lot longer, especially if you didn't even know his starting position. If you did, you might have an easier time, or might fly into a trap.
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Your description of your strategy did not involve anything other than yourself and the bandit, that pretty clearly implies that it does not rely on anyone else other than you. You still didn't manage to understand that the only thing you need to do to give your position away to a russian bird is to paint him? Just because you're scanning in a direction that doesn't mean you'll see them and not seeing them doesn't mean they aren't there. You were the one that kept on repeating that you'd know his position, even though that's just flat out impossible in a lot of cases.
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You didn't say a single thing that includes flight, wingman, teamwork, or anything that resembles them. Combine that with usual server flying, voila, you're flying solo. Yes and no. Since you're flying at an extreme you're very attractive for both your altitude and your heat signature. No. What I said is that, if there's a good russian driver out there that knows where you are, he can get into your blindspot without you ever seeing him. If you have some special equipment that sees planes beaming outside 30nm then please share. Your friendlies might see him, but considering a usual server environment, I wouldn't count on it. Yes. Sure and your chances are likely better to escape than from lower altitude.
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No, the opinion wasn't **** at the start, but you made it ****. You just act like you can cruise around solo in space and nobody will get past you in the entire airspace.
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If you want that mockup fight you're knocking on the wrong door none of the 2 presented flight styles have anything to do with me, especially the one that I described, no point trying to draw conclusions from a fight that has one participant doing things that he's fully uncomfortable with. Not that I have anything to prove I know there are holes in your strategy and I don't care if you believe or not, your problem. In the meantime, quite hilarious that your thoughtprocess can only be flawless. The strategy you described has major flaws in it left and right yet you keep denying it. I wanted to help with constructive criticism, but you just turned it into ****. Well done bro.
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Flying a homing beacon of fire at high altitude blatantly ignoring the fact if you fly solo things WILL slip by your attention (it's simply impossible to keep track of everything when you're alone) is just downright suicidal. There are a lot of things that the enemy can do to deny you SA, if you have AWACS that can be a helping hand but it's not like he sees everything either. Obviously this is all about flying alone.
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It's not about a result from a mock battle it's just stupid to fly afterburners all day at space altitude assuming you see everything anyway. It's unrealistic and suicidal. The only reason someone can get away with stuff like this because the majority of people have no idea how to effectively counter it.
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It's amusing to think that no matter what they do you'll see everyone in the airspace considering how small part you're effectively scanning.
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I see it's extremely difficult to grasp the concept that the guy does not hand you information about himself. Practically you won't see him anywhere further than 25nm, and even then you're lucky if you see him at that range.
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It's hard to dodge a missile that you don't know about. If someone gets the chance to shoot uphill from a position where you don't see him and he misses that's his own problem, you can easily push for closer shot that won't be outran at that altitude. What you fail to understand is that there are people who'll fly circles around you without ever using anything that lets you know of their presence. I guess training with and against the best that there is in this game just doesn't cut it, they suck anyway. Whatever. A notch is can be defeated if you have information about the guy. The problem is that you still fail to understand that what I'm talking about is having zero information about the guy, because he knows how to hide his position until it's too late.
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You missed the entire point, a decent russian driver will spot you high early in AB and he'll stay in the notch and the first thing you'll see is that something splashed your little bird. Best case scenario you'll spot the missile smoke but that's not a real reliable thing when he's below you. Just because it works against the usual server scrubs that doesn't mean it's good. Try that aganist Oberst, Frostie, or name anyone that is half good in a russian bird and you'll die repeatedly. Trust me I played a lot of similar scenarios in 1v1 training and most of the time I got killed. Up to 20 miles he doesn't have to be in the perfect notch and you won't see him at all but he'll know your position if you're painting him. He'll know where you are and by the time you get to the range where you could see him in the notch he relocates to a different position and then jumps you. Because they can use the terrain, but not the way you think. You assumed again that you knew that the guy was there. You won't. No. Your flight path is extremely predictable because you have little room to maneuver, and anyone that you never saw before can easily position himself in a close head on shot that will easily get you. Of course they won't hit. So what if the guy is not behind you but on your 3/9 or front quarter? Yep, you're dead. Sure you can make a vertical scan of your radar but good luck maintaining altitude with a 90 deg bank at 40 000 ft. Other than that anything inside 10nm low is practically invisible to you. They have a hard time picking you up high because most of them don't even look high.
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You're welcome. Btw, against a 23 you should have burnthrough well outside 20nm. If you were looking at jammer it was probably the tutus, but I'm not sure.
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Depends how you take the term supercruise. According to LM it's 1.5M+ AB off IIRC. No externally loaded aircraft can do that today, and you can bet an engine upgrade isn't going to help it by a lot.
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If you do that you'll get killed every time by any half decent 27/29 pilot. They'll stay in the notch, you'll never see them and because you keep painting them they can tell the range. When they're inside 20nm it get's extremely difficult to find them from space altitude and it's really easy for them to get below you at that point. Then the next thing that happens is you're dead pretty much no matter what. Firing at Rmax on a low guy does nothing for you, his DLZ is already zerod out by you being that high and him being so low, you can wait until a good range and take the shot the only thing you need to be worried about is diving on him, if you stay level out of contrails you'll lose him and he'll kill you. However straight diving contrails are pretty attractive so be ready to literally get gangbanged by everything in the area. If there are no other bandits, it'll work, but you can bet that's not happening in a server scenario. The concept of not being able to duck behind mountains is flawed, if you have a missile diving on the target at that angle all he has to do is try to head towards the missile so he increases that dive angle even more. Near impact with clever maneuvering you can easily spoof it, won't really be able to distinguish from ground clutter. If he's really good at using the terrain he'll make you lose your lock and in a lot of cases you might not find him again.
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I'm not sure what your second AMRAAM did, either you still had the first guy locked or it just went full retard. Anyway, first thing you did wrong is floating in contrails with no speed. It's only down to the stupidity of AI that you didn't die around 1:40. Contrailing is always a debate if you can afford to advertise your position - in this case, yes, because it's AI. Then it looks like you had tally on them or AWACS directed you and you turn behind them and mess them up with AAQ. As for keeping eyes on them and killing them fast with AAQ, you did good. Then the 29s spawn at 17nm and one of them fires a 27R on you which basically has no chance to hit. Due to lack of experience and having stuff spawned on you you overdefend it and recommit too late. If it wasn't for the damned AI sitting and watching you would have died. You killed one of the 29s at this point but you probably know there's another one left but you just jump the tutus and ignore the guy. Which works out because he just merged your wingman and decided to continue flying towards your base. Then he turns back and when you turn into him you're way too close, if he didn't throw away his lock trying to live he would have killed you. Now that's more or less what you did wrong. What should have you done? Based on the range to the first guy you climb to an altitude that still lets you to be at or above corner before the shooting starts. The last thing you want to do is fly 300 knots in a high altitude BVR fight. Kill both 23s head on with 2 slammers, do the same to the 29s, and then clean up the tutus. Or you can fight the tutus before the 29s, depends on how far they're spawned. As a lot of others said it's probably better if you stick to BFM for a while. AI is specifically useless learning BVR.