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Xavven

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Everything posted by Xavven

  1. PAC gets enabled when you hold the trigger down, even if you don't have a 2-stage trigger, so long as you have your GUN/PAC switch set to ARM (the "up" position) and not GUNARM (the "down" position). Look at page 106 of the manual for a screenshot, and page 107 has the explanation you want: GUN/PAC. The GUN/PAC switch enables the gun with or without Precision Attitude Control (PAC) assist. PAC automatically adjusts aircraft pitch and yaw control inputs such that gun rounds fall in a tighter grouping around the aim point, rather than being impacted lengthwise along the aircraft’s line of travel when firing. This switch has three positions: ARM position (Up). The gun is enabled. PAC will be active when the gun is fired. SAFE position (Middle). Disables the gun from being fired. GUNARM position (Down). The gun may be fired, but PAC assist will be disabled
  2. Thanks for your answers about the TGP. I got one more: Does LSS mode search all around your plane or just in and around the last place the TGP was pointing? I don't see the TGP Situational Awareness Cue slewing 360 degrees around the aircraft, so I take that to mean the latter. If so, how wide of an area does it search?
  3. Why is the TGP in black and white video? Wouldn't it be easier to identify targets in full color? Is it a cost thing, or do you actually get better resolution or something in B&W?
  4. Hey, man. Start a new thread in the bugs and problems subforum. This is a 4 year old necro.
  5. Hi, Justinm11! A10s are exposed to much more ground fire than most other aircraft in the air force, which is why they're armored like crazy. That said, in some recent conflicts they've been relegated to medium altitudes like 10,000 ft AGL for safety reasons-- to avoid getting hit by AAA and MANPADs. There are many surface to air systems that can reach higher than that, however, so you still need to know how to defeat a missile. The downsides of medium altitudes are that it's harder to visually identify ground targets, and you are more exposed to enemy fighters, so you'll need escort. Since you have a JTAC spotting targets for you, I would consider a medium altitude (10,000 ft +) until the air threats are neutralized. After that, you can swoop in with your CBU 87's to finish the job (though they're poorly modeled right now so a lot of folks like the CBU 97's better). In fact, I just ran some JTAC missions with a friend this week, and I stayed at 16,000 to 18,000 ft to take out anti-air with standoff weapons, then finished the final push with guns at low altitude. It was so much fun!
  6. Bringing effective weapons to the fight doesn't amount to cheating. Haha! If your criteria for "cheating or not" is whether the mission was realistic, the realism is already out the window when you've got bugged AI that won't use the weapons hanging on their pylons!
  7. I have the same HOTAS. Go into the DCS axis tuning and set your curvature to 20 or 25 for pitch and roll. That should help.
  8. That's what I've read, too. Aren't the engine intakes even placed and angled the way they are to reduce ingestion of debris from makeshift runways? This thing was made to handle at least SOME terrain.
  9. Coming in for a landing the other day, my altitude was too high, so I attempted a forward slip. I'm sort of new to this, so I'm not sure if I'm doing it right, but is it supposed to be rudder left, bank right, and pitch down so that I don't stall, and so that if I look through my 1 o'clock window I'm flying forward? Assuming I've got the correct idea, the problem I'm having is that I seem to lose my rudder control and end up in a turn instead. Looking at my slip indicator, it re-centers despite my input. So my question is, does the F-15C have an auto-rudder that's destroying my input, or is the game doing it to "help" me "coordinate my turns" when I actually want to be in a slip, or is it door number 3: I'm doing it wrong? Thanks for your help, guys/gals.
  10. Not to mention the loadouts, which are usually sub-optimal for the mission. It does feel weird that the pilot can decide his loadout and flight plan, though. Pretty sure it doesn't work that way IRL :D
  11. Pretty much this. DCS A-10C is one of those games where the developer has done an absolutely phenomenal job with the design elements but didn't have the bandwidth to develop the content for a good single-player campaign. Even some of their earlier stuff like Black Shark had a somewhat decent campaign, but my recommendation is not to bother with A-10C's stock campaign at all. Yes, it is truly that bad (IMO). I got about halfway through it when a bug made it impossible to finish the map due to a broken event trigger. I didn't even bother to edit the mission and fix it. That was the last straw for me and I just got bored and downloaded some community maps. Could I recommend the Save Badger campaign?
  12. Nice find! Made my morning :)
  13. Sharing your SPI is better from a "simulation" perspective since illuminating a target with a laser can give it advance warning of attack (not programmed into the AI in DCS though). Also, remember that laser guided bombs tend to fall short of the target if you lase too early. Your buddy should communicate with you and tell you when to turn the laser on, which is best when he sees his impact timer at 12 seconds. The main advantage of buddy lasing is that the A-10 delivering the bomb can immediately turn and climb without worrying about the gimbal limits of his TGP.
  14. I use ripple pairs on rocket runs because it dumps the same amount of rockets in a shorter amount of time. Ripple single gives me a bit of a wider pattern, which is desirable in some circumstances such as against infantry, but I have to hold the pipper on target longer. I usually fire on ripple 4.
  15. +rep, dude. If only more people in the world held this philosophy. :thumbup:
  16. Wow, that bombing chart and the A-10 pilot commentary is pure gold. Thanks for sharing!
  17. I highly recommend reading the book A-10's Over Kosovo (you can find a free pdf online, just search). In 1999, A-10s flew over SAM and AAA threats. They had strict altitude decks sometimes as high as 10,000', but they negotiated it lower as the war progressed to more like 8,000'. Seems you don't go to low altitude unless AD threat is minimal, for example Afghanistan (though correct me if I'm wrong since I'm a civilian.)
  18. In the video, the plane seems to be landing nose-down. And they landed with a tail wind. Why didn't the pilot circle to the opposite runway and land into the wind? http://www.9news.com/news/article/374248/339/Newly-released-video-of-Aspen-plane-crash
  19. Here are a few screenshots (see attached). There are two underbelly shots: one with gear up and one with gear down. The rest were taken on the ground to make it easier to take perfectly level shots (the camera stops at 0 degrees pitch angle). I added a few angled shots as well. The loadout used, from station 1 to 11 (left wingtip to right wingtip) is: ALQ-131 ECM Pod LAU-131, 7 Hydra Rockets (WP (Smoke Marker)) LAU-117, AGM-65D Maverick (IR Sensor) GBU-12 (Laser Guided Bomb based on the 500lb MK-82) GBU-38 (GPS Guided Bomb (JDAM) based on the MK-82) Empty (this is the center hardpoint on the fuselage) GBU-38 GBU-12 LAU-117, AGM-65H Maverick (CCD (Regular Camera)) AN/AAQ-28 (LITENING II targetting pod) LAU-105, 2 AIM-9M (Sidewinder missiles) Reference Image Request.zip
  20. If you lase too early, your bomb will fall short of the target. This is because it tries to take a direct, straight line path to the target, when it needs to take a curved ballistic path, and it runs out of energy due to drag. For best results, drop your LGB from above 7000 feet altitude, and lase for only the last 12 seconds of its flight.
  21. This is very good advice, Seil. I would also add that it's important to trim as best you can right before you connect, and then pay attention to what happens to your TVV when you move the throttle. Increase throttle and you'll also see your TVV go above 0 degrees, and you will gain altitude. The opposite is true when you decrease throttle. This is the single most important thing to keep in mind IMHO. I find it's best to move the throttle up and down a bit before you go that last 20 feet to connect to get a feel for how you're handling. Hunt for the throttle level that roughly matches speed with the tanker, and memorize that position. I'm no real life pilot, so this could be completely the wrong technique for real life, but I swear this works for me -- if you start falling behind the tanker, increase throttle for a short burst and then return it to the original position you memorized. If you did it right, about a second later (the engines lag a bit compared to your inputs) you'll move forward with respect to the tanker and then roughly match its speed again. If you start getting too far ahead, then do the opposite: lower the throttle for a short burst and then return it to the original position. In this way, using short bursts, it's like taking a step forward or a step back to make minor adjustments to your relative position, as opposed to constantly trying to find the EXACT speed the tanker is going and match it perfectly and continuously (which personally I can't do.) Also remember that every time you move the throttle up for a short burst, you should give your flight stick a very slight nudge nose-down for about a quarter of a second and return it to center, in order to counter the aircraft's tendency to climb. Conversely, every time you move the throttle down for a short burst, nudge your flight stick nose-up for a quarter second and return to center. Practice matching the magnitude and duration of your stick movement with the magnitude and duration of your throttle movements until you can keep your TVV close to the horizon line at all times as you "step forward" and "step back". EDIT: One last thing -- as you take on fuel, the warthog will start gaining a tendency to climb more. I end up having to retrim at least once during the refuel to counter this effect.
  22. Don't forget about lctrl-z and lshift-z to speed up time through those boring parts.
  23. The screenshots help, but posting a track would be better. Just hit "save track" when you exit and then look in your Saved Games folder in your profile. Your heading is changing ever so slightly so I can't tell what the issue is. Also, are you in grid 38T, just out of curiosity? Many of us have encountered bugs with the HUD and SPI in certain areas of the map and I'm wondering if there's any correlation here.
  24. Xavven

    TGP

    Hmm.. that actually makes sense. The narrow view is a digital zoom, whereas the wide view fully zoomed in is an optical zoom, which would give the camera a higher quality image and conceivably better ability to detect contrast. Maybe this sim is even deeper than I thought!
  25. I can't wait for the new patch! There's a note in the pre-patch notes that say ED is increasing the effectiveness of HE rounds. I am wondering if that applies to CBU-87 submunitions and HEI rockets. That should make it easier to take out masses of infantry.
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