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Everything posted by Solty
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Feuselage tank fillls up after wing tanks. If I remember correctly everything above 68% is going to the feuselage. One more thing. For most missions you do not need so much fuel. With full fuel tanks and drop tanks Mustang is capable of 8h of flight. Take 30% for most multiplayer missions. That will last for about 40min of low altitude flying.
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Feature Request: Realistic Mustang Start-up Dynamics
Solty replied to Magic Zach's topic in DCS: P-51D Mustang
Ehhhhhhh. Can you read? At the end you have 2xP-51D turning their engines on. It takes them a second and with no hiccups.:mad: -
Feature Request: Realistic Mustang Start-up Dynamics
Solty replied to Magic Zach's topic in DCS: P-51D Mustang
OK. You wanted it, I will show it. Here is an old Fw190D9 beeing started. At the end there are old P-51's beeing started. Skip to 6:37 to see the Mustangs turn their engines on. Notice the second Mustang. -
You might be right about the production. I had a brain freeze. :doh:
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You have one very wrong assumption right there. TF-51 50% =/= P-51D 50% P-51D as a feuselage tank. That allows for more fuel. That tank is not present in TF-51. Not to mention guns and ammo weight. Take off only on 3000rpm. As long as you are climbing right after takeoff don't go low rpm. Only when you get some altitude and speed.
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Because D30 hasn't flown combat missions over Europe. It is a bit funny. They are making a block that will fit the Normandy campaign. Problem is we have January 1945 Fw190D9 and Bf109K4 October 44. So Germans will get more advantages.
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D20 has fabric covered elevators and was given the K14 gunsight, D25 was given metal elevator and rocket attachments, D30 has changed battery position and was given the radar and beacon receiver to navigate in the Pacific theatre. In DCS we have D30 and the new plane will definitely be older than D20. We already know we are getting the fixed sight. D5 was the first block and had steamed from B version with added bubble canopy first appeared in March 44 standardized the wing, gunports and ailerons. D10 added tailfin that improved stability of the plane that was initially created by the addition of the bubble canopy. I can't remember what D15 did. NA means it was built in North American East coast and DT was built in Dallas plant West coast.
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FEATURE REQUEST - WW2 "realistic sound environment"
Solty replied to philstyle's topic in DCS Core Wish List
I much rather see the first option. I think that sounds substitute many other sensory stimuli like vibrations and feel like they are required to nor to overstress the engine and be proficient in flight. And I like my guns loud ;). With the comment about oxygen I agree although with that we would need some indication that we are hurting ourselves. Preferably through both sound and visual representation. -
I say they should keep the old D30 too. Especially that we might have Pacific theatre in the future and D30 would fit there very nicely.
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Yep. Some guys just come from very far above that I can't even see them looking up, sky is clear and suddenly radar starts its whine and you have a 190 on your six.
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Great to hear. Is it only for spitfire or all planes? :)
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Feature Request: Realistic Mustang Start-up Dynamics
Solty replied to Magic Zach's topic in DCS: P-51D Mustang
How about any other plane in the game? Every plane is straight from factory.Current engines are modified 70 year old relics. -
Sad to hear, but I agree. It is cheating. If you can change the intended labels that are just black dots to a different colour of a dot, this makes it easier for one to see his target. Therfore it works just like a primitive type of Wallhack. If you can do that, you can possibly change your dots into full labels and see the enemy from 30nm away and get all the detailed info about him/her. I am hurting my eyes looking for contacts and others can just "adjust" their dots? Outrageous. ED needs to do something and quick before it spreads.:mad: That is why I was so much for the "Imposters" made by ED back in 1.5. Even if they were a bit out of scale, they allowed to be locked and impossible to be changed. They made it the same for everyone as they adjusted to the different sizes of monitors. Don't go though, we need honest and good players on the server.:cry:
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You are Neil Cooper right? You know that you are using the same sound mod as he is right?
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Hungarians did not fight on the Western front. There is a difference between Romanian oil fields and attacks on Ruhr and Berlin :) And Germans did attack the escorts. The D9 and 109's were suppose to support Fw190A's and zerstörers. Some German fighter groups were acting as fighter interception.
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First you have to see to believe, I get it. Let me show you something then: You can do it too. Just practice.:pilotfly:
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I know you are trying to make a point. But usually US fighter escort was outnumbered 2:1 and on ocasions higher even reaching 10:1. Allies had more planes in total, but bombers are so slow they had to make rotations. So only one Fighter Group was able to defend a bomber formation at a time. Luftwaffe in the west recognised that throwing small groups at the bomber formations was a bad idea, that is why on many ocasions, when not enough planes were ready, not a single German fighter was trying to intercept the bombers. But it is the same for the 109. How most of those great German aces got their kill counts? On obselete Soviet planes with pilots that had 7h flight time and were only taught to take off and land.
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I think that this whole AI interaction update should be postponed as well. We still need damage model overhaul and new effects and better sound system.
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"sound-radar"...official opinion on it?
Solty replied to 9.JG27 DavidRed's topic in Western Europe 1944-1945
I agree phill, although I think that there are many other issues with the sound system. For example, buzzer for the radar or closed throttle is louder than 6x .50cals. I think that some things need compromise. Especially that the sound design should complement gameplay. We do not have the feeling of the plane, so we cannot react to slight vibrations, but we can use sound to substitute that. IMHO sounds of systems should be audible such as: gear opening/closing, ground roll, hits on the plane, flap deployment, weapons firing, switches being used, buffeting, high speed vibrations, high g stress on the airframe. These sounds are to be pronounces not because of Hollywood, but because they have a purpose in game design and make up for the lack of others senses that humans have but games do not support. -
"sound-radar"...official opinion on it?
Solty replied to 9.JG27 DavidRed's topic in Western Europe 1944-1945
I mean, I am. :P Realy though, stop attacking each other. The problem is not realy with people using it (although it kinda is... but thats not the point), but the game that allows for such easy to make changes that make some tactics (B&Z and low six approaches) impossible to use. Not to mention, you can easily hear enemy airplanes without use of any mods. BTW, this is a second reason why I am not using a mod like that, I could see this coming 2 years ago, wierd that it happened so late xD. -
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"sound-radar"...official opinion on it?
Solty replied to 9.JG27 DavidRed's topic in Western Europe 1944-1945
Funny thing is that this mod has been used for years now and now people started to notice? I mean there are lots of players using it. Its not like this is the only example.:) I don't think all people that are using it are doing it for malicious purposes. Some people just like to have to somewhat more immersive sounds. But I am certain some people are just exploiting it. I think that instead of looking for them we finally get a patch that enforces some restrictions on the sounds from external sources. -
"sound-radar"...official opinion on it?
Solty replied to 9.JG27 DavidRed's topic in Western Europe 1944-1945
I am pretty sure that's dive plane's sound mod. Itsvery loud and planes sound super high-pitched when they are facing you. -
"sound-radar"...official opinion on it?
Solty replied to 9.JG27 DavidRed's topic in Western Europe 1944-1945
I flew in a real airplane and one that had 80hp not 1720 or 1800. And I can say I could barely hear my thoughts and nothing outside. The only real life pilot account I saw, from the war, was that he throttled down his Me109 during battle of britain and opened the small window in the cannopy and was trying to hear the higher pitched Merlin. Thats the only thing I've read. I despise the Diveplane's sound mod, it pronounces the problem even more. I used it once when Dora was the only axis plane and when I heard the pilot in front retard the throttle and my hand immediately and instinctively closed mine I had a sudden realisation. It is not fair. People use it. I know, because I watch some DCS vids. Also, even yesterday I was above two 109's and I closed my throttle and put RPM to the lowest setting and began my dive and when beeing on 6 o'clock low they suddenly dispersed, I was sure, they heard me. Over the years people have been using this mod, I refuse to do so. To me it's an unfair advantage. Do I use sound mods? Yes. I do. I modify my own .50cal internal sounds so that they are far louder as I can't stand the standard nearly impossible to hear sound. But it's only my own in-cockpit sound. I can't call the mod cheating though. ED's standard sound system also allows us to hear other planes around us. I do not like it and it has nothing to do with realism. I think there should be a patch that just mutes completely everything outside of the player's plane interaction (guns, hits, damage, ground handling should all be heard) and other sound sources outside should be muted. To me the way sounds work in DCS make B&Z tactic impossible to use correctly and effectively and that is my main issue with it.