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NoJoy

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About NoJoy

  • Birthday 12/01/1976

Personal Information

  • Flight Simulators
    DCS World
  • Location
    One lake - three countries
  • Interests
    Brrrrrrrrrt

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  1. It did work by setting the condition to 'unit alive' for the flights. Thanks! Cheers
  2. So the idea of the whole mission is to have 3 battle corridors with its units set to late activation and bring them to life by choosing a different flight. I.e. I have Devil flight tasked with SEAD and whenever during the mission I choose this slot and take control, units in the i.e. west corridor should activate and begin their tasks. So forth with other flights and the other units in its' corridors. I tried different settings. What works are the 'Time is more' or 'Units in Zone' triggers, but they doesn't seem to fit here for me. I don't want to activate other units by just accidentally entering their trigger zones. So generally asking, according to the screenshot below, what did I do wrong here? Whats the best triggers and their settings for this scenario? And sorry to say but I'm one of these .lua and MIST etc nuts. Just above my head and time. So I'd really appreciate a solution with the options I have in the editor itself - if this is doable. Thanks champs and happy landings
  3. Can you upload ur mission as well? Do you have the "CAP" Task in the waypoint settings set from waypoint 0? If so delete the task at WP 0 and enable it at the waypoint you want to start it.
  4. And I got to mention the strong and enthusiastic DCS community. There are tons of guides and how-to videos just a click away on yt. I never struggled to find in-depth explanation videos and tutorials around. That said - cheers and thanks to my brrrrrrt brothers & sisters. And when the op says 200 hours... I must've 1000 or much more hours with just the Hog and still I find new procedures or knowledge here and there, you simply can't cover it all at once. Like it was said above, things change from time to time as the systems of the aircraft does too. If ED itself should give the tutorials and how-tos more love? Arguable from my point of view. Just count the community as a part of them, customer or not.
  5. that was it, go Navy!... no - fun aside You're right. I tried it with the FMU-139 and 'inst / .06' setting and got it levelled with one bomb. I'm sorry for bringing this up by just fiddeling with the wrong buttons and thank you for your time to check it out. BUT as it works now - I'm damn sure I found this behavior while using my standard settings which always was 'INST' and not 'DLY1' as I wasn't using fancy fuze options as I'm just not familiar with yet. Whatever it was - works now. Rest is left for the X-Files. Thanks again, solved, and out!
  6. Bombs were set to .06 delay which is max. For the Mudhen you only can set fuze settings for the center station and copy these to the other stations. No clue if this really works at the current status of the F-15. Anyways the Mudhen's bombs does their job. Both planes used the AF versions of the GBUs. Find the trk attached and just to be sure we're talking about the same Comm Center here's what I mean: f-15e_comm_center_kill.trk f-18c_comm_center_nokill.trk
  7. I just noticed that the GBU-31 Penetrator has different effects on targets when dropped from different planes. Dropping 4 GBUs on the Command Center from the Hornet they can't kill it while being dropped from the F-15 they kill the Command Center each time. I used both the USN and the USAF versions on the Hornet. Not sure if it's a weapons bug or a plane bug or a bug anyways but I find it strange; well knowing that the Command Center is quite hard to level. Maybe someone has insights - I can upload trks if so wished - should it be a bug... Thanks out
  8. Well, GS doesn't make too much sense as it takes wind speed into account. I'd set the mach number but the advanced waypoint task only allows knots. Here's what I found in the Mission Editor Wiki: Optional Parameters: All other variables are optional. ... speed: Speed in meters per second the AI will orbit at. If no speed is defined then the AI will orbit at 1.5 their stall speed. ... I think the wiki is outdated here as the speed in the speed box is set in knots. Anyways when I reduce the fuel to 50% and remove the drop tanks AI maintains the orbit altitude but with oscillating bank angle between 40% - 60%. So after all I think it's mainly due to the high bank angle. I will set a race-tack holding in my missions because an Eagle with 50% fuel doesn't have much time on station left. Oh and I think the speed in the waypoint options is TAS. When I set it to 440 it keeps a solid 260 IAS.
  9. Ok the weight is too much. But still, 70% fuel has the same effect, speed will bleed off. Isn't the speed in the advanced waypoint tab IAS? Which should then be roughly 420ish TAS. Anyways, the bank angle in the orbit is too much, AI tries to maintain ~45°. I will do some more testing... Hear ya, thanks so far
  10. As title says the Eagle can't hold speed/altitude for an orbit at 32'000 ft. It bleeds off speed quickly. If I did something wrong just give me a knock knock...f-15c_cant_hold_orbit_32k.trk f-15c_cant_hold_orbit_32K.miz
  11. I had this bug myself for quite a while, the problem was colliding statics on the deck. So check carefully if static planes or tractors or anything else is slightly touching or blocking or colliding with each other. The most easy way would be to delete any statics on the boat and save the mission. Did the trick for me - with several missions. Cheers
  12. Thanks Champ! Really nice and no hurry. I'll try myself to get it working too. Wish you a very nice Xmas!
  13. @Glloq sorry mate I just missed your answer though I hadn't much time for DCS anyways. So here's the mission - I do have some triggers and sounds in it but I guess that's not a problem. Thanks a bunch for having a look, really really appreciated!!!! 2_2_Persian Gulf Sample Mission_aaa_test.miz
  14. hm, I downloaded a new moose.lua and the error pop-ups are gone but still no fireworks. I'll setup a mission from the scratch, let's see what happens then... Thanks so far
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