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flag02004

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Everything posted by flag02004

  1. Hi, the "SAM Sites Asset Pack" mod is an add on to any ground to air mods like HDS or CurrentHill's Russian/USA/China... pack. It adds 4 functioning early warnings radars and some objects to add to your SAM Sites (bunkers, protections...) to enhance the simulation...like this:null
  2. hi, you may have access now....and yes I know and own Currenthill's russian pack, i was just trying to fix this bug myself...
  3. Hi @MadMax3600, you can try my version of HDS with SAMPack_S-300_Series inside, it's working with the latest version of DCS. The only problem i have are the guns of the SA-22 Pantsir from HDS. After one of the old big DCS update, the aiming system and the recoil became corrupted, I tried some modifications of the LUA files, but the guns are still useless (AI or player). https://drive.google.com/drive/folders/1QivT43h06V5uvpaVcxRfTNJJfu_Gtd9S?usp=drive_link
  4. Hi, You'll need to launch the "modelviewer2.exe" in the BIN- MT directory. And then loading the object you want to explore in detail and find which texture goes on which part of it
  5. I don't have that kind of problems....tried a test mission yesterday with multiple bogey and different layers of SAMs including an SA-17 Site...all working as intended....and the last one to shoot at the last aircraft remaining was a SA-17 TEL....
  6. Hi, you have to use the "SR" et the "CP" from SA-11 group, the SA-17 TEL (BUK-M1) is a updated version of the SA-11 TEL (BUK)
  7. Hi @currenthill I think i found a bug in your mod, it is related to "DShK HMD". You can put it in a mission, no problem so far, but at the time the unit need to react to an enemy, the game crash to desktop without anything write in the DCS log....like ALT+F4... I've put around 120 grounds units from various types with 1 A10C and two choppers in my mission on the Caucasus map, every time the choppers or the A10 are in the engagement zone of the DShK HMD, the game crash....without the HMD, no problem.
  8. so which one ? because it's only on Syria Map, no problem on Caucasus map....
  9. Hi, I've the same problem on the Syria Map, going from a solid 60+fps to 20fps and below with the Su30 on the map (and in control...), and when i change and log in another aircraft (removing the Su30) fps are going back to 60+fps.....the mod is doing something on this map...
  10. Check this below, it's not the latest HDS version, but is compatible with 2SAP :
  11. I confirm, same spot....
  12. Hi @unmar I don't know if it may works, but you can try to modify the option.lua file in your "X:\users\"your name"\saved games\DCS\config" folder. this line below represent the slider in the graphical option in DCS: ["clutterMaxDistance"] = 1500, try to increase this number and check in DCS if it works....
  13. Go look at the "mod" section (https://forum.dcs.world/forum/1156-staticai-mods-for-dcs-world/), there you'll find some creators (Admiral189, CurrentHill....) that will provide you with more naval or ground assets for free than you need....
  14. Hi @MAXsenna. Actually I don't know, I was using BARTHEK's mod for a long time, and lately i changed for CGTC's mod because i thought it bring out the best of the old Caucasus map (my own opinion) with some Reshade preset On.... I checked the two mods, there are more files in the CGTC mod than BARTHEK's, and the main difference between the two is that the first one modify more files from the main DCS Caucasus map folder... I don't know how to verify this statement, for me it's only a matter of personal feeling...
  15. Hi @rbz, maybe you're right about the aim of the different mod. But If you install BARTHEK's mod first and after CGTC's mod, you will overwrite all BARTHEK's files.....so nothing will remain of BARTHEK's work....
  16. fixed with last update, thanks.
  17. What are the other mods you had installed, it is always a conflict with an another mod....
  18. Hi @Admiral189, like @HawaiianRyan said meter per second is a common value for speed, go to the weather settings of DCS, you will notice that the wind is express on m/s and direction.... 

  19. Do you still have the DCS log, if yes can you bring it here, it would be helpful. I'm still playing with V14-8-21 of damien's mod and had no problem for now. Damien is working on his update, so i'll wait a little before changing something in my HDS's version, but I can find the problem and provide you a quick solution until he finalize his version.
  20. HI @Gogi12, I checked latest Auranis HDS version, in the notes he said he updated the 48N6 missile, which was the one with the "model data" that i disabled in order to make it work.... I will check his new parameters and maybe update mine.
  21. I @cao990, I was not aware that @Auranis had made a updated version of HDS, I will look at it to update my version. For my own knowledge, what kind of bug/conflict do you have on my current version ?
  22. Here some explanations for the different old and new parameters a few month ago, with a new update from ED, some new parameters were introduced or activated (i don't know) and produced some strange trajectories for our missiles in the mods. Some missiles were affected in the HDS mod and i found a line called "model data" in the parameters and it had to be deactivated in order for the missile to act like before the update.... Here a more legible view of the new parameters (like me you will need a translator...) I don't know if the new parameters are in addition to the old ones or simply are replacing them...
  23. Hi Admiral and the others, Sorry to interrupt, but I think you are wrong about V_min and V_mid, I made a some work on HighDigitSAMs to maintain the mod up to date and I'm quite sure it's not "milliseconds" or "km/h", it is meters per second, and to work with the Mach_max value you will need to convert 1 Mach = 340 m/s (around, depends on some parameters, temperature, altitude....)
  24. all the parameters are in the Lua file....
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