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jubus

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Everything posted by jubus

  1. Is your bird strike slider set to max? Don't know how the hydraulic system in the F-15 works, but in A-10C you start losing hydraulic pressure when a bird destroys your engine.
  2. Comments about the video: 1) The closer you get to the tanker, the less you should move the throttles. There is a magic throttle setting, which keeps you at about the same velocity as the tanker. After you find this setting, trim the aircraft and try to nudge the throttle a tiiiny bit forward for a second or less, and bring the throttle back to the magic throttle setting. After a few seconds, the plane responds and starts moving forward towards the tanker. Anticipation and patience are the keys! It's all about nudging the throttle and stick, waiting for effect, and nudging again. 2) As was said, do not chase the boom! Keep your eyes locked on the tanker and try to keep the tanker at the same position on the screen all the time. It may help if you pan the view up a bit. Use your peripheral vision or take quick glances to keep track of the boom. Here are also some reference pics just before and after contact inside the cockpit https://imgur.com/a/IZjCz
  3. Instead, you might want to consider adding some deadzone or curvature in the axis settings. With a sensitive stick, it does make other stuff easier too.
  4. @TomCatMucDe, I did read your post, did you read mine? We may have misunderstood each other. I argued that ABS can reduce the braking distance compared to locking the brakes when braking in a straight line, which was the context of that video you responded to. 1) I agree you can slow down faster without ABS using threshold braking. 2) If the average braking force applied by the ABS is higher than we would get by locking the brakes, then we can slow down faster with ABS than by locking the brakes. For example (pulling the numbers out of my hat), let the maximum braking force be 3 Newtons and the kinetic friction we get from locking the brakes be 1 Newton. If the ABS spends half of the time braking with the optimum braking force and half of the time with the brakes released, then the average braking force is 1.5 N. 3) Otherwise the braking distance with ABS is equal or higher than we get by locking the brakes. My viewpoint is purely physical and I have no knowledge of how the auto companies actually implement their ABS. My point is that it is possible to implement an ABS which gives shorter braking distances compared to locking the brakes on certain surfaces.
  5. Incorrect. ABS = anti-lock braking system. ABS can reduce the braking distance on concrete and other high-traction surfaces. Why? For the same reason why Formula 1 drivers avoid locking their brakes: when the wheels lock, you lose grip. They use a technique called threshold braking. The physical explanation is, that the friction between the wheels and the surface is at maximum just before the wheels start to slip. You can see this peak in the following graph just before static friction turns into kinetic friction. On surfaces, where the average braking force applied by the ABS is higher than what we would get by locking the brakes (kinetic friction + other forces), then naturally the braking distance would also be shorter with ABS. More info: https://en.wikipedia.org/wiki/Anti-lock_braking_system https://en.wikipedia.org/wiki/Threshold_braking https://en.wikipedia.org/wiki/Friction
  6. I'm still sceptical, IMO it would be completely nuts to release Raiden instead of Zero as the first Japanese aircraft. Also the irl gear of J2M (in at least the picture i found) is different. Maybe ESA_maligno did that model himself and imported it to DCS just to troll us :lol:? *foil hat off*
  7. Looks like Chris Hansen is going to take a seat at his own home for a change once the modules come out :pilotfly::joystick::lol: Grats everyone and thanks VEAO for the competition!
  8. You guys are mixing up microsoft flight and fsx. While the flight model in fsx isn't anything more than "plane on rails", most things that are important in commercial flight, such as ATC, is top notch. With a couple of mods and a payware plane (just like in dcs world) you can get a very deep flight experience. Just leaving this here
  9. What about the tank gate switch? This isn't in the manual and haven't tried this myself, but if the fuel transfer valve between main tanks is opened and you're in level flight, one could think that it might balance the tanks also.
  10. Just tested this @30,000 ft, it takes about +30 minutes to get the effects with canopy on. Without canopy it takes only 2-3 minutes.
  11. Alternatives to TrackIR: Bind alt+c and numpad 5 on your HOTAS. Alt+c turns on/off mouselook and eye position can be moved by keeping mousewheel pressed. Numpad 5 centers the view. It's much more flexible and faster this way than using coolie hat, and the only downside is that you don't have enough hands to manage both throttle and stick when you're looking around. And then there's also Freetrack (build your own TrackIR!) that costs 20€ for the materials and some effort. It's somewhat pain in the ass to setup though and i prefer just binding the keys because keeping the view stable when zooming in is much easier. Also as mentioned above, facetracknoir. Haven't used it much, but i personally don't have very good experiences with it. It requires good lightning on you face to work well, uses a lot of CPU and if you wear eye glasses, it'll lose track of your face easier that's very annoying in the middle of the game.
  12. I've failed a couple times because the loss of lift/control when slowing under 200kts, but just tried this again with the tips you guys gave; high speed, full aileron trim to the other side, slight differential throttle and rudder to control roll, and succeeded! Managed to hit the start of the runway at 210-220kts and even managed to stop before the grass by doing the tokyo drift while braking. Track attached (probably managed to violate every possible safety rule on the way :music_whistling:) 1winglanding.trk
  13. Replays aka alternate universe generators. I don't know the details and don't pretend to know the system better than the devs (they must have some reason for choosing the solution they have now), but i've been wondering why they just don't save a timestamp and the plane's attitude, velocity and position, say, every 10 seconds in addition to the control inputs. This way the plane is periodically returned on the rails it should be on instead of going slowly out of sync. Let's say that attitude, position and velocity are presented as 3 dimensional double-precision numbers, 3*8 bytes each and timestamp is a float (4 bytes). In a 3 hour long track with 100 planes, saving the necessary data every 10 seconds would mean (100*(3+3+3)*8 + 4)*6*60*3 = 7780320 bytes (7.42 MB) size increase of the track file, which is imo small price to pay for replays that break much less often and are rewindable/you can jump around the track. I understand that 10 years ago storage was expensive, but this isn't really relevant today. But yeah, they have probably some better system cooked up for EDGE and the current replay system is a remnant from earlier times. Funny fact: i have encountered similar replay wonkiness with il-2 sturmovik too, probably uses the same logic.
  14. When giving out your phone number, you pass it as it was UTM coords and ask the receiver for a read back. Also when you start driving you car with one hand on the wheel, and one hand on the gear stick as if it were throttle.
  15. Yeah, as has been said: -AGM-65K/H in force correlate can be launched accurately in good weather from at least 15nm away from 20k feet (perhaps even 20nm, haven't extensively tested what is the max range). Waiting for a lock usually brings you about 4-8nm away which is imo a big risk. -Other way to take on medium/long range SAMs is to acquire the target with TGP from far away, and if you're sure there are no threats between ingress point and target, come in low, using terrain if possible, and when in range, pop up to shoot the mav and dive back to the weeds. -In CAS missions in mountainous terrain it's often impractical to fly over 10k AGL and manpads are a big risk. In case you get launched on, as Howie87 said, don't save the flares: pop as many as you can in quick succession while diving and maneuvering hard, and at the very least least the missile should explode far away enough so that you can limp the plane back home. -The best way to deal with fighters is to go as low as you safely can (even < 30 ft), possibly putting them to 3-9 clock position so that their radars have harder time picking you up and get the f out :joystick: A-10 is no match for them and as soon as they're in range, you're as good as dead. However as the RWR doesn't represent ranges accurately and it can pick up radar emissions from twice the range the fighter pilot can actually scan, it's pretty hard to tell whether he's 40nm away or on the other side of the map (perhaps someone with more experience on radars can give some insight on this). -For me all SAMs that might pose a threat on completing the mission are always the priority targets: if it requires a rearm, then so be it. The ground troops will probably be happy to get the help a bit later than never.
  16. First two weeks i did 1) Tutorials one by one until i mastered them 2) Studied the manual completely 3) Was completely lost when i started the campaign :joystick: 4) Checked youtube-videos about everything you need when flying in practice (sam avoidance, 9-lines, ils/tacan, dropping all ordnance in a single pass etc) and practised those at the same time. After a month i knew the ins and outs the plane and finally could start learning how to apply that knowledge in "real" situations and stuff that can be learned only with experience. I've been flying warthog now for about 1½ years and still learning something new every time (today's lesson was that the attack heading given by JTAC isn't always just him talking out of his backside and taking a 5min detour can save 13 mill of virtual taxpayers' money). One thing i recommend to all hog pilots after you've learned the plane: To save you the relearning process after a long break, dedicate 30-45 min every month to cold start the plane, load it full of ordnance and drop them on a bunch of tanks and land. This works very well to keep everything fresh in memory.
  17. Yeah, HMDs would be a lot more efficient than the current targeting and very useful for a-10s. Imagine you see a SAM launch. With HMDs you get your spi immediately on the SAM site and don't have to waste seconds to cross reference the terrain and TAD (or other method) after evading to find it again.
  18. Also a cool thing you can do with your canopy off and pants on (or also off); 1) Pop the canopy just before a strafing run 2) Strafe a..BWAAAAAAAAAARRRRRRRMMMM!!! 3) Get a warm fuzzy feeling and smile widely The sound is just something so badass and awesome, always makes my day.
  19. After how awesome Huey, its campaign, door gunners and whatnot were, I'm veeery excited; been skipping through manuals and watching youtube videos of 1G. Belsimtek, my body is ready!
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