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About Devil 505
- Birthday 05/04/1981
Personal Information
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Flight Simulators
DCS World
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Location
Texas
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Interests
Military Aviation, Diving/the Ocean, Working Out, Family, Shooting
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Occupation
DOD Aviation Contractor
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Absolutely fare enough. Appreciate the heads up. How is the 35 coming along? Hahaha. Not sure I will get a response on that one. I know the Eagle is coming first. Looking forward to it.
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@BIGNEWY BigNewy, appreciate all the feedback. With the new cargo stuff starting to come online and all the high fidelity helos rolling out, does ED have any interest or plans to go back and update the Huey to todays Helo standards?
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@BIGNEWY Any chance we will see a first person capable load master similar to what ASC has done with the C-130J? So we can walk around inside/outside of the CH-47?
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Devil 505 started following Suggestion per ASC Interview Request and Cargo System Guide
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@BIGNEWY Were you gents able to fix the cursor not working in the super carrier in VR from the Air Boss station?
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Outstanding! @Eight Ball Just FYI brother, if you want to join the big leagues....lol....door might be open. I would support 100% We need some VC assets in DCS.
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reported Supercarrier: L alt+c doesn't work in VR
Devil 505 replied to Reflected's topic in Bugs and Problems
@BIGNEWY BigNews, you have any updates on this one? I know you were looking into it. I would agree. Cursor and ability to control in VR is still inoperable. Any suggestions or time frames on a possible fix? -
All good brother. No offense taken at all!!!! I don't think you are tracking here Sierra Delta. ASC asked the community for suggestions. My comments were not unsolicited suggestions or a forced wish list of expectations. I respect your reasons not to listen to Enigmas interview, but ASC made the call to interview with him and ASC requested feedback from the community so that is what I provided. The comment above is a bit unjustified when a 3rd party dev is asking for that exact information. You said it yourself, 17 years of tracking ED's roadmaps and setting expectations, and I have been there for all 17. I have seen all the promises from the kick starter WW2 inheritance changing over time to many others. I am not knocking ED or their crew at all, but 17 years is a long time to learn to walk. We have come leaps and bounds from where it all started and I am no knocking ANY of the progress that has been made, I am simply stating if we wait for ED to do it all, it will be another 17 years. My suggestion to allow ASC to help develop some of the core simulation in DCS is not unrealistic. I can tell you from experience in the industry, all major government contractors that develop these aircraft in real life, are not the sole developers or proprietary owners of every system or software in those aircraft. There are many hands that own proprietary information to each platform. Those major contractors that build these aircraft require the assistance and contribution of those sub tiers, or we do not continue to develop the most lethal platforms in aviation history. I think ED could inherit the same concept. It would require the correct contractual language to allow it to happen, but it is nothing new that does not happen daily in the defense industry. Again, look at what is in the pipeline currently from ED and what they are still working on finishing alongside developing the F-15C and F-35A. We have been crawling for a long time, and I would say we have already started walking. I feel it's time to pick up the pace with additions to DCS that fill in some of these voids with empty maps and no period specific units to populate said environments. I won't go off in the weeds on this subject, but I feel myself and the community have a right to suggest these options to a third-party dev if in your words, ED is still learning how to crawl and walk.
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Objectively, I do not disagree with anything you said. Fare enough. But clarification, are you saying Enigma has said some things in the past or Matt from ASC?
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You know what I think is really frustrating about the forums and making videos is, as passionate as this community is about this sim, as soon as they see something they disagree with, they cherry pick the sh*t out of your comment or video without reading or listening to the entire thing. I did not ask for an FPS (First person shooter) nor did I state or insinuate the loadmaster was an FPS. I suggested creating a JTAC role for designating targets would be a great option, since we already have an AI version in game now. It is not a stretch to ask if a third party can make a first-person JTAC experience before ED makes their own. ED is CLEARLY selling this product and labeling it as first-person capable loadmaster role and a first for DCS. You say, "as far as we know, a third party doesn't have access to that type of code ect...." yet you have not listened to the interview from ASC with Enigma. They discuss this and how ED gave them the ability to create the cargo system, a new logistics system to include loading and unloading individual crates and their contents within those crates, the first-person experience and several other firsts for DCS and why. They explain how ED did not have the bandwidth to make these things for them because of the ongoing work with Eagle. F-35, and all the other stuff they have in work. If ASC wanted all the aforementioned in the C-130J, they must develop it themselves and have ED approve it. ASC went onto say they were happy ED released the new cargo management system at the bases with the release of the Chinook because had they not done that; ASC would have had to create/develop it for the C-130J. Sounds to me like ED is absolutely letting third parties assist with core development. If all we are getting is a floating camera we move around in the plane and NOT a true first-person experience, I would be very disappointed with ED their PR for this module to say the least. That would be extremely misleading as you stated above. I have asked ASC to clarify on their discord. The only concrete thing I can confirm is we can only walk as far as the wing tip, which tells me the loadmaster is definitely attached in some form or fashion to the aircraft. ASC stated this on discord. And last but not least, I am asking for functionality that ED could absolutely approve a third party to do and to a degree, sounds like what they have already done with the C-130J per the developers own words. You name me one person who would not take a functional JTAC team they could use and control in game in first person over anything in Combined Arms right now. Don't get me wrong, I would love to see CA as it should be, but ED has made it clear that ground stuff is on the back burner for a long time. You don't win war by fighting it by yourself. Clearly these devs are talented and have the ability to create "firsts" for DCS, so not really huge ask to see if they were interested in tackling another first for DCS. All I ask SD is you actually read the entire posts or listen to the entire video before commenting. If I am to long winded in my videos (I talk a lot), sweet, watch it in doses or ask me where I got the information before making assumptions. Your first post to me was LITERALLY posted in 4 other places outside my posts and video. It was talked about in the interview with ASC, multiple answers have been posted on their discord, ED posted it on the early release video, and it was listed in the pre-release notes when you purchase the aircraft. It's not productive to start a debate before you have all the facts. All I have stated above about the C-130J module is FACT per ED and the Developers own words and press release, minus the additions I was suggesting in my previous posts and my video. I would like to add that the main reason I made this video, was because in the interview ASC owner asked the community for further suggestions in case they may have missed something or could possibly incorporate features further down the line.
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It was in the release trailer at 0:42 seconds Confirmed in the prelease notes on ED's website null And ASC just confirmed on their discord under the C-130J videos and suggestions that the load master can walk outside of the aircraft all the way to the wing tip and around the entire plane.
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Appreciate it my friend! I can get off in the weeds on a great way to incorporate FPS stuff, but I think the logical transition would be something like JTAC or CCT's to start. Plenty of use designating for our current modules, can work on incorporating the foundations needed for possible FPS in the future, and gives the C-130 crew the ability to incorporate something spectacular in VR that has never been done, HALO/HAHO jumps. I think this would be killer to start with. C-130 and JTAC coordinate an insertion mission with air units. JTAC/CCT jump in and get on station and start a nine line when ready with whoever is inbound. Once the target(s) are eliminated, get to the extract point for pick up. This could in turn provide yet another opportunity for the CH-47 or even the Huey with ED's assistance to pick up for extract. There is a lot of good material out there on the equipment they use and I am sure a lot of subject matter experts that would be willing to assist with the authenticity of its implementation.
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Absolutely. 3 main suggestions below. In the video, I time stamped (1st, 2nd, 3rd suggestion). I inserted real world footage of the below suggestions if you need examples (not my personal videos). Have you looked into maritime insertions with RHIBs (Rigid Hull Inflatable Boats) or Zodiacs. Would you be interested in it? Would you be willing to look into rolling insertions and extractions in the Desert with wheeled units such as Hummers, ATV's Ect? This was used in Afghanistan and Iraq with Special Operations and would be a first in DCS and 100% applicable to the maps we have. The C-130 will play a pivotable role in DCS Afghanistan and Iraq. You are the first to create the first person walk around experience in DCS. The C-130 was essential in all SOCOM insertions (HALO/HAHO) into Afghanistan and Iraq. Would you be willing to be the first dev to invest time in making a small JTAC/CCT team, AI or Playable for utilization in DCS. These units could be deployed to lase for other aircraft and then extracted by players using a number of helo modules. If first person has been implemented successfully with the C-130 (looked awesome in the trailer), I feel this presents another opportunity to capitalize on an untapped area in DCS. A small JTAC or CCT team would be a solid first intro for expanding ground operation but not going full shooter. It would allow coordination with other aircraft and be a solid addition to C-130 creating the most realistic simulation of Halo or HAHO jumps. I can only imagine the Hype of us VR players walking to the ramp with each other at 22K and having a player load master give the signal to jump. The C-130 has a real opportunity to make that special in my opinion based on what I have seen thus far. There are plenty of Vets out there that would probably be more than willing to help you get it right.
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@baltic_dragon Baltic, I heard you were going to be interviewing Matt with ASC about the C-130. You think you could watch my video above and throw a few questions in there for me. Be curious to see what he says. Specifically, the Maritime insertions and the JTAC/Halo first person stuff. I would greatly appreciate it. I feel like there is some real untapped potential with the C-130 that they could bring to DCS.
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I wish I could assist but I have been playing ITJ on the server with the latest version we released and have not encountered any issues. Flew last night, but did not record. One thing I have changed though is I turn off my antivirus/spyware now when I fly DCS. I noticed it was causing the performance issues. I only turn it off when flying on DCS though. I would recommend opening in the mission editor and taking out the IDX to start with. Then maybe disable spyware/antivirus if it persists. I hate to say it, but this is the problem we run into playing a mod heavy mission. Especially with every new update. I know the last update that reverted back to the previous version fixed a lot of issues with mods and missions. You may give it another shot and see if anything has changed. I wish ED @Wags @NineLine would consider making @Eight Ball Eight Balls VAP pack an official addition to DCS. It is stellar from the AI perspective and has really provided some much needed assets to DCS.
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During the interview with Enigma, Matt had asked towards the end of the video for suggestions or additions we would like to see or maybe they missed. This video covers those suggestions from myself. Time stamps included. The 3 suggestions have some real-world video I was able to locate while I narrated.