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borchi_2b

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Everything posted by borchi_2b

  1. Little update it is not done to 100%. I had to fake a reflection, cause we can not add a reflect mat as glas would reflect. plus the battery needs an update.
  2. Sorry guys for not responding right away. Most of the times I do take a look late afternoon at the forum. To be honest, I would have not thought that we would get pictures of equipment directly taken. Well to all of you guys that want to provide pictures, you are more then welcome to do so. If there is anything that is classified you can also pm me if you like and tell me what I can use and what i can not, cause we will have a 2nd set of pilots for the Bo105 which have more the look of the actual NATO equipment. The frensh are a bit different I guess in many good ways too :-) I will check on the pictures you already provided and yes i am happy to get any ref that is possible also on combat vests and other stuff that is actually worn in combat, cause we will provide helo pilots in combat outfit, which is more realistic. thanks already to GunfighterSIX lnr212 and all others too :-)
  3. Ok here is our first request. What I need is a good picture of the NVG batteries that are attached to the back of helmets or carried elswhere. This is the only part I could not find a good picture of and the last the is needed for the helmet/ head area that needs to be addressed to be finished.
  4. Hi guys, As you see we came along a good way and proceed every free hour our minute we can with our projects. Sometimes also we get stuck on some stuff and need help of others. Therefore I opened this thread which gives us the possibility to ask you guys for some help. Always keep in mind, any help is welcomed and we do post our little requests here and it is not for recruting. If any of you wants to apply for some recruting write us a pm and we might come back to you. cheers Sven
  5. Hi guys. Here is a little update of the pilot. The last 2 days I worked on the facial texture. I think right now I have hit the right color tone and placed the first basic color blocking of the helmet. Next step, details on the helmet and at last the mic. After that is done I will add some ageing and scratches to the objects. In basic you see there the internal view, which will be used for the external too, so the textures will stay the same and only be reduced in scale so it does not hit the gpu to much. cheers Sven
  6. @SiThSpAwN: Thanks alot for the links. I will take a closer look at them when I am home. Any information on this beauty is welcomed and as far I saw it, there are some charts included, which will be interesting for our engireer/ programmer. As soon we have reviewed the info we will decide what we will do with any information given to us. As mentioned before, we welcome any help on research for documents on that particular bird or any other plane we have in production. cheers borchi_2b
  7. Hi Horten fans, At the moment we focus directly on the SA342 Gazelle to get the first module done and finshed for release so we had to decide to put some projects on a hold for some time. As soon some of the last touches of the Gazelle are done and all the 3D parts are finally done you may see some updates on this bird, but for now we have put this beauty on hold. The hardest about this project is actually to find relevant data that is reliable. But there is no challange big enough to stay unmastered. For now I can only ask you guys for some patience and give us the freedom to concentrate on the first vital project of us. Little promise of mine, there are interesting things planned :joystick: so stay tuned. Always a happy landing to all of you.
  8. I guess pictures say more then 1000 words. This is an older picture of the 1st of 2 pilots that will sit in the gazelle. So I hope the question about the pilot is answered?
  9. Thanks guys for all the nice words about our work. This is what keeps us doing what we do and promised, we are trying to get every thing settled in the next weeks, month, so that we can provide you guys what we think you as customers deserve. So now you have read of any of us a single message, which is odd or unique, but I also wanted to put down some thought for you guys.
  10. Sorry to say so, but the Eurofighter will not see a DCS action by many years. And I am honest about it, cause I have seen what is all classified of that bird. There are thousand of pages that are not for puplic at all, and I see no real chance, that anybdy gets a clearance for civil use only. It is more likely to produce for the Airfoces an eurofighter then we as civils will ever see it in DCS at a level of DCS. Anybody who produces a Eurofighter without clearance of all the Airforces that are involved might have to face with many many many years of prison. And I know how icky the german air force is about such topics. About the F18E it is the same issue. I fear, that in most cases nobody will ever get a clearance for a DCS standard Fighter that is at the 4 generation plus, unless you have proven some product to the industry and thier partners.
  11. A very tiny update. Started to setup the tubeframe for further usage when we come to the damage model later on. Have a nice rest week and a wonderful weekend. cheers Polychop Simulations Sven
  12. Just to cut rumors here in the beginning and any specualtion. We are working on 3 modules at the moment. Each modul is at its own stage and Yes he is right about the Bo105 that we are cocking it, plus a Ho229 and a few other plans for the upcoming month and so on. A module that we work on for such a long time and pat even longer, given away as free module, what phylosophy should that be ? You can be sure that this is Payware! I hope this is not confusing that Pat is not writing back at the moment, but he is on vacation, so everybody needs some time off ;-) cheers Polychop Simulations/Sven
  13. LOL, most eagles turn and burn anyways, so well, if you use 6´g with 500kias or not, makes no diffrence in the end. In basic as answer for the threat, 10 hours are not enough. Yes it is true that most work is done by the aim120c, BUT, which is a huge BUT, if you have experiancd pilots as opponents, you are pretty much screwed even if you shoot 1000 missiles. They most likely know what to do in nearly every situation, cause they have developed skill, which can only be developed by many hours beating on your craft. It is also very important what kind of plane the opponent flys. Although the new SU27 fm is more likely to kill the pilot in this sim, if you face an experianced SU27 pilot, you shoiuld turn and burn, cause WE know how to exceed in fights, by using our plane and what I figured is, that with the new fm you do not even want to get into a dogfight with a su27, which even has the plus of a helmet mounted cueing, which means I can even shoot IR short range if I cannot reach or outreach your turnrates, which is most likely not to happen. About the aim120c , well there are many ways for your opponent to get rid of the missile. notching it, flanking it, ditching it, turning 180 etc etc or a combination of many . I have a wingman and we tested many ways and we figured that a long range shot is not effective at all, as soon you have your tactics for evading the stupied 120c which is the only strength of most eagle pilots in this sim. But what I can recommend is, look for an online squad and try to practise and understand BVR and BFM. As soon you understand the does and do not, you will see a progress in your combat flying
  14. nice one which shows that you have never flown against real combat pilots in a simulation enviroment. As soon we would move in thier REAL enviroment, we are more likely to kill ourselfs before we even reach a dogfight, BUT, since all the years of flamingcliffs and DCS, which are 8 Years by now, I have flown many dogfights against a real german combat pilot who transitioned to eurofighter by now. Guess what happend. Since we are used to the Sim, we exeed here. The Ratio was at some point 4:1 for me, and it was very interesting how he started the dogfights after we passed the 3/9 line. What I figured was that Real combat tactics are also only valid in books, cause there is no such thing as a flightbook combat. So please do not assume that a Pilot would kick our butts, just because he is in the favour of flying 130 hours of dogfight in a real f15 or eurofighter per year. We can fly many many more hours in the Sim and gain way more combat practise in that particular Sim, so I would say, that in many cases, the online Pilots exceed in the Sim, but suffer death by killling themselfs in RL fighters
  15. Well as far I know the V4 was planed as the first weapon equipped one. I have in my documents a cockpit layout that includes the ammo counter, so well I hope we can get as close to the real thing as it can get. Although the v4+ never flew, in basic we can get super close to a real v4+ what it would have been. I need to get in contact with some professionals of that time soon too, so lets see what support we can get the upcoming year for this project. Since we are stuck in 2 other projects, which I hope will be released in the near future, WHICH IS NOT DEFINED YET, it is hard to say when this bird will eventually go into the first real testflights in this sim. I personally hope that this will happen during 2015, but we will see. cheers
  16. As allways we will try our best. But how I stated we are focused on 2 other projects at the moment alot, so this one is running as 3rd very slow and just step by step as soon we have some spare time. About the details, well I myself have found some stuff that should or could help to get this bird as close to real as possible. What is for sure, this was maybe the most advanced plane during WW2 cheers
  17. Hi everybody, at first we want to wish you all a merry christmas and we decided, since we are working alot, to give you guys another update at christmas. At the moment we are preparing alot of stuff in the background and made our plans for 2015 allready. So here is our christmas gift to you guys, which means we make it official now that we are not only working on helos like the the bo105pah, no we are also working on other stuff in the background too. I hope you guys like the pictures we provide here. We hope to give you guys new updates every month on each Project, even on this one, but as allways, there is alot to do with the 2 main projects at the moment, so do not expect regular updates on this project at the moment. Not long from now you will see more though, promised! So merry christmas to all of you once more
  18. @pyromaniac4002: well how do you know? have you ever flown a fighter and overstressed the airframe in an emergency? I remember a friend of mine, a former f15c pilot, that he showed me a videotape in which the hud cam failed to record cause it went over 20g. I guess others know this video too and i remeber that it was on youtube once. Plus, in the initial phase of an pull, I have seen an f18c of the finnish airforce do more then 10g. In addition I have to say, that the f18c has a very similar profil like the su27 has, but it lacks the power the su27 has, to in the initial they pull similar in thier max, but over the time, the f18c losses. plus in terms of a missile approaching, well, it allways depends on the closure and the aspect to the target and the speeds, so this is a very bad call to say, i have never seen a plane that pulls twice the g of a missile that is designed to shot it down. thats just, well, not a very professional call here
  19. Well thats also a good idea, have not thought about it. if that works fine, i have the solution for all the wires and so on, plus a solution for the cables of your pilots and well the other pilots i am working on right now. what i wonder about it, as soon there are so many keys, would that have some impact on the performance ingame, cause that are all numbers and calculations that need to be made.
  20. @cobra847: I looked through everything so far, but right now I have to be honest and admit, that I am puzzled about your post. Why, simple as that, cause the only collapse function I know of, can be applied in the modifier stack and I cannot assign IK solver via the modifier stack, or am I missiing something. Normaly I animate for films and I did argumentation animations the last time in 2010, so it has been awile and in animationfilms I never needed to collapse an IK chain in any Rigg I made, so this is something I have never done before. Can you maybe explain this a bit closer, cause if there is a functioning way of handeling this the way you speak about, it would give back animations that look like curvebehaviors, cause what is totally messed up in the arrg plugin, you cannot access any curves and adjust that, but well, some good cobinations of a couple woorkarounds might do the trick. Why I am so curious about the stuff you wrote, cause I still have 2 high detail pilots I made for our project, which need thier animations, and since I concider myself a perfectionist, I want the animations to look as good as possible, like my colleagues to want that too. So I hope we can share further informations about all this cheers Polychop Simulations Sven
  21. ok, never collapsed an ik controller. have to check that out
  22. Hi guys, I started this threat, cause right now I am animating parts in a 6 DOF cockpit. I figured that there are alot of things in the arg based animation, that I did not think of before. For me, I figured, that I cannot access curves in the curve editor. I figured, cause I did come up with a work around for a chain ainmation in DCS, cause I had to animate a little key in our cockpit, thats fixed to the panel with a little wire or something like that and the key has 3 stages, so the wire would move from stage to stage as an animation. I made that with 1 set of 2 bonechains. 1 ik chain and a twin of the ik chain, since ik chains do not work in dcs. to explain it here in a fast and simple way. I made the animation first with the ik chain with a certain ammount of keys. As soon this animation was final, I made the next step and assigned the controller to the 2nd bonechain and aligned the bones to its twin for each step i preanimated. This was a very boring workaround and time consuming, but here is the video of the work this videolink shows the key and its wire, and I used it to present it to the team. so sorry if you expect to see something else then just the animation :-) I hope I started a nice threat here, where we can show some of our tricks that help others out there. If there are any questions to this, feel free to ask, I try to answer as soon as possible and as clearly in description as possible. cheers POLYCHOP sven
  23. @john_x: yes thats true to some extend. what you need and is more mendatory then knowing how turbo and co work, is an eye for detail and understanding of forms and functions. i have seen good guys do bad models, cause they lack of the eye :-), like right now. I am reworking a cockpit, cause the guys who started, lacked of the eye for detail and form. so well, thats how the cocky crumbles and it is not enough to just take the blueprints or layouts of a cockpit and start modelling. @lele: well you start looks good so far. not perfect but good. i would suggest, if you really want to succeed with the f4, to finish the external first and then go for the cockpit, cause then you have a good startingpoint for your cockpit. i visited a museum yesterday and had the possibility to take a very very close look at a cockpit of the phantom. try to get very good references, cause i figured yesterday, what that cockpit really feels like looking at a real one and you get good impressions on wehat the positions and forms really are
  24. turbosmooth does not double or tripple the count, nope they quadrify, which means, each poly is cut into 4 new polygons. thats how turbosmooth subdivides the geometry. and you can use turbosmooth, as soon you know what you are doing and know exactly what it does to your mesh. if you know what it does, you know what to do ! you can alo use subdevision in you editable polygon sidebar, but what you have to do is, like with turbosmooth too, you have to make it an editable poly in the end to keep the mesh smoothed for the game with such an high ammount, IF needed, cause the engine does not know the stacks you make. i hope this helped you a bit. there are even a few other tricks you can use for modelling a plane for dcs, but i guess i figured them allready :-)
  25. i would guess a gbu 28
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