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borchi_2b

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Everything posted by borchi_2b

  1. at first i want to thank all of you, that my critisism was not seen as an attack. yes sure enough i maybe should not have written any names, so for that i want to appologise, i t was just one thing i saw, not more. i could have been any other name, it makes no diffrence to me. the thing about firing 2 missles to make sure it is a perfect kill, cause one missle might not be enough, well this is maybe omething that could be fixed in fc3, maybe, i do not know, but when a a2a fighter is hit by a missle, the fragments really destroy not only hyraulics, nope it is way more then that. so yes i know that issue in mp that one missle is not enough in some cases to kill a bandit, esspecially when you are firing at long ranges. why this happen in this sim, i do not know, but the sim must take the kinetic energy into account at the hit itself, but normaly not the energy is important, the fragments of the warhead are the actual effect, how everybody knows, or shoud know. so maybe there is a way to make such things more real, or more effectiv, depends on the devs what they can do about this issue. but i can only say, that i often see this effect online also when i use the r27er, it is nothing that is just an aim120 issue, as far i could see. for myself, well i know that i have flown against nearly all the people here, who post online a couple of times. i even remember the times when there was only the hyperlobby which is ages now :-) i myself am flying lomac since 5 years active online in the community, so i could see alot of things happening and can say, that there is at least some knowledge about mp and what lagging can do to your flying. i even remember the times when people tried to drive you mad just by printscreening like hell, to make your missle not hit you. well for you guys, as far i am not flying with my squad name, i use at least 4 names when i fly, although i do not why, but i do it :-) here are only 2 names of the 4 which i sometimes use. the current name used is MALINKA ABISJANA / thats russian and says small monkey :-) also i sometimes used PROVENZANO, but thats when i fly together wit my wingy AL CAPONE. so some of you might recognise these names, and some even know to which squad i belong. for the fact that our squad does not want to take part in such event. well that are all individuals, sometimes i have to say unfortunatly, but all people know that such things are not allways realisale for squads, to take part of such event. there are issues poeple leaving for month to go to war, for example. problems of the timing, bla bla bla. for me, these reasons, the bla bla bla reason are things that are more like excuses, but thats just for me that way, others might see things diffrent and there are so many reasons, to many to write them all :-) for th spamming part of it, well we had some real great time when we, my wingy and i planed our internal campaign with certain tasks etc etc. this event was very very intersting and everybody, even the spammers in our squad like it, not to spam the missiles, cause they were forced to not do it, cause this had an effect on the scoring of thier team. everbody was in some way responcable for the whole outcome, and maybe this was the success of our campaign. still it was alot of work for us, after each event, cause we had to watch every pilot and his performance, so sometimes it tokk days to get a debrief done. this is something that makes such events interesting i think. some balance that effects the whole fight and the whole scenario. so in the end, after the server was shut down, we did not know how won the round. but what was imprtant was, that every pilot tried to give his best, and we had some of the best engagments during that whole event, although i am allready a member in our squad for 5 years now. about the planing, well i allready stated that i was not part of the planing and thats why i said as fair condition, that i did not want to write anything about that. about the lagging, well we decided for our birthday event, that we first want to keep it in europe, cause we are worried about the comms, and also about the performance of the connections people may have. so a solution for the lagging problem on such huge events would be some rules like no ping higher then xxx. i remember this was done when there was fc1.12b, but right now i have not seen anything stated like that, or i missed it, could be, i am only a human being :-) last for today, at maverick. i know of this tactic, the cheap shot, but know take into account that this is only simulated, and was never done in real life. out of the 17 shot aim120 in real life, 11 were shot in a bfm range, which makes 6 shot at bvr ranges. 10 missles of all the 17 shot were a hit, and i can only remember 2 missiles in bvr that have hit for sure. that was a double kill that occured over kosovo 1999. do not know about any other, but sure is, that when a missile is shot at a bfm range, missiles like the aim120, then we talk about 4 nm, approximatly, depends on the targetsize and aspect, but in RL most of the kills were made in bfm ranges, so where is the tactic of a cheap shot there? and the worst acctually is, that most of the pilots had to wait for an autentification of thier target by awacs. the first aim120 kill was made by an f16 on a mig25 in 1992, and the pilot had to wait and wait and wait, but finally he got the clearence, so as far i can remember, he shot at 8 miles and killed at 3nm, something like that, i would have to look that up again. and yes, cheapshots are valid, but these cheapshots are done in the missles randar range, cause the missle picks something up and many many restrictions are set up, so that you do not kill on accident a freindly. the engagment has to be so clear that you could acctually say, it is a textbook engagement. why this cheapshot has to be done in a certain range, in a pitbull range of the missle, cause when there is nothing the missles picks up or it gets no datalink information, then after some certain time, the missle shuts off, that info i have. so you see, a cheapshot is nothing that is just like shoot the missile and turn at real big ranges :-) still thanks for all the respect and that this is not taken as an offence :-)
  2. hey riptide, well about the planing i did not write a real comment, cause i , or we, were not there. so i want to be fair and i only watched the tacview to see how everything turned out and what could be seen. about the missiles, well the numbers and the tacview are just impressive though. about the tactics, well do to the fact that i was not in the planning, i cannot really say much about it. just that it looks like mass flying around, like hornets on a hount for prey. about the lagging, well it is true about the fact that missile do not hit when the opponent laggs. about the proximity fuze, that works right in the MP, we did alot of testing with ditch maneuvers etc etc. all turned out to be the same, in SP and MP. but still i think it is great to have such events. and i hope you guys will keep on doing such events, and i hope i can convince our squad about taking part in such event in the near future. but what i allready see is that they do not want to take part, cause they also looked at the tacview and they do not like the fact of just flying around, nothing close to reality and spamming missles as much as i can in 3 hours. to take off in 3 hour 8 times makes an everage flighttime of about 20minutes, landing and take off included. what i would sugest for such an event, to meake it maybe more interesting, some regulations, on weapons and refuel times, so this makes supperior tactics more important, and then the better side really wins and this would also make some learning, or at least people could take something with them as improvement. @mogas: well we have a real luftwaffe pilot in our squad an i asked him about such things, some time ago. it is true that nobody ask you about how many missiles you shot, but, at some point they do start to tell you to use them wisely. that point appears on the table, when the supply of missiles will be less good and when you have less missiles you can not shoot like on a turkeyhunt, cause you have to fullfill certain tasks, and when they cannot be fullfilled, and everybody can imagine the outcome when tasks cannot be fullfilled. so there are certain things pilots have to take in account when fighting in real scenarios, although such thing never happend. but further, there is allways some task and you can allways take advantage of you SAMs, and to encounter anything about fights like desert storm or kosovo, europe for example is not iraq or kosovo. so if somebody imagines, that it would be so easy to kill the sams stationed in europe, ehh nope, negative on that. but i do not want to destroy this threat, it was just one thing about the opfor event that i figuered and which is not so welcome in our squad for example. maybe this is a reason why we stayed internal for soo long, although we did fight some squadwars against some squad. hardest was the 51st :-) and to them, damn guys, you are really really good and stay in your tactics all the time. my applause to your squad. :-) edit: @mogas: ich kann dir ja auch auf deutsch schreiben stimmt :-), ne aber mal im ernst, also 60 raketen, kein luftwaffe pilot der welt würde so schießen, denn was bringt es mir wenn ich meine waffen nicht ins ziel bringen kann und dann so schnell leer bin. plus kein luftwaffe pilot würde jemals, nie nie nie, 2 raketen im abstand von 5 sekunden schießen, denn das ist nicht taktisch. taktisches schießen wäre es wenn man die 2te schießt sobald die erste pitbull ist und nicht 2 die ersten 5 sekunden, nen stück supporten und dann abdrehen. würde kaum ein pilot in der realität machen ausser die flight ist richtig stark ounumbered, bzw selbst dann glaube ich nicht dass sie so viel spammen würden. grüße aus deutschland
  3. i like the labino, it is still one of my 3 all time favourite military airplanes, but what i do not like is that an unrealisitc flaw of this sim is used as spamming :-) thats a reaon why we had some regulations in our internal event. about your account, well when i take a shoot gun and fire 5 times in a very short period at something moving at a range 40m, even in a firefight fight in close quarter combat in an urban area, i can garantee, that one of all the little fragments will hit the target. that does not mean that i am a good gunner, that only means that i am smart like a monkey here a link :-) and it is no fake, it is from a study: for the tactical thought of air combat, the tacview shows basically nothing really segnificant. that is pointed to all the spammers, does not matter if it is an r77 or an aim120, the spamming itself was done by all kinds of planedrivers, no matter what model they choose :-) so it is not just an f15 flyboy behavior. in such a huge event, i think that such spamming is owrth nothing, i mean, when i see it right, nearly all ground assets were lost, but why? i saw no CAP setup, no backup, nothing which would be set up in real combats. nothing. no real escort, as far i could see it. so the main goal should have been for all the pilots to make an open gap with pressing, of maybe 5 min, so that the grounders could have employed thier SEAD weapons in a good manner, then the space would have been opened for air dominance, maybe, depends on the skills of the opponents, and thier mature tactic, or thier mature flexability to the situation :-) thats all. if there is no such thing like tactical planing, then i do not need to announce such big thing, but just say, ok, lets have a meeting at day x or y and lets fill the server on both sides and lets have a happy shooting. i remember, from the locerf we attended, that we had at least 2 meetings where tactics were talked about for some time, and a big plan and a big picture was drawn. do not know though if this was dne this time, so i can not make any comment about it at all. if there was a planing, it was not possible to see it in the tacview, sorry for that again, i do not want to attack anybody, but such shootputs keeps our squad for example at the point of not attending such event, cause we want to have some good planing and also some tasking, otherwise it is boring to take off 8 times in 3 hours. that something i can do every weekend night, when servers are filled a littlebit
  4. @ the DEVs: we have some good resource in our squad from luftwaffe guys and well what would be cool to have in FC3 would be the deactivation after 3 sec of the ARH AIM120 misiles after they loose a target while still on datalink to the motherplane, for example when a bandit turns away or notches. this deactivation also happens when a missle looses lock on a target when it tracks with its own radar . this is a safety setup of real life missiles. as far i can try to get some more informations if they are not classified, but about the 3 sec deactivation, i can remember in janes f15 game this was also implemented into the game ages ago. also would be cool, to have real flight models for the missiles, so that when you go super, that your kinetic energie would be taken into account to your missiles energy too. this is something real, which are tactics of the real airforces too. the r27et also needs to be handeled again, cause do to the data of its flight characteristics, after burn out it deaccelerates at a such huge ratei in the sim, that it is compareable to a brickstone in the air, cause the g forces according to the data, are close to 10gs, which means that it slows down way too fast, in comparrison to the aerodynamic airframe of the real missle which is simulated here as a 3d model, but it would be cool to have some real behavior and no parachute at the six of the missile when the rocketmotor burned out. also, a datalink to the r27er and a tws for su27, simutaneaously lock on 2 birds, and for the mig 29 too, would be nice to have too. also a time to impact, as far the su27 and mig 29 have such thing, but i guess they do, when they have datalink in real life too, but if you like i can get in touch with the luftwaffe guy ior ask him if he iswilling to give informations to you guys, as far possible. some other stuff is allready said, like the tracking at the rear hemisphere and also the autoswitch from radar to eos, which is by far not realitic, regarding to our source, who worked allready on the mig29s which we sold to poland :-) these are a few things which would make the skys of FC3 way more interesing again and closer to reality, which would bring back many pilots who fly dcsa10 only now, i guess. hope you guys might think about such thinks. if you need more information i am willing to ask the guys of our squad who have a deep inside to the real things, if they are willing to get in touch with you guys or even can. if you need such people, just pm me and i can pass that on to the guys of your interest. cheers borchi
  5. well cali i counted, cause that are things i meassure a good and a bad pilot also. or everage, bla bla bla. but that are things you can use to see how people fly, and not much change in the behavior of the f15 flyboys. just fire spamramms and turn and come back and over and over again. when the amraam would be something close to real, then without target lock by its own radar or datalink contact, it would shut down its system at 3 sec. then the missile would be just expensive trash, nothing more :-) when there would be some more realism, in missile behaviour, as far we talk about ARH, people would employ weapons way different and do not just spam missles all over the place, cause you cannot just turn and burn when the missile is not pitbull, which is easy to estimate in a russian plane or as a good pilot. shot at 45km, the missile goes pitbull at a range between both aircrafts of about 30km. when you know that as a pilot, you notch the opponent and the possible missle shot via tws is gone the toilet. this way you force the opponent into the NEZ of your own weapons :-) alot of change comes as far the DCS fighter is on the market and things are as close as possible to reality, and we will see alot of change in the behavior of the pilots in fights, believe my words or not, but we will all see :-)
  6. well it has passed some time since then. i do not know which event it was. it was a locerf even back in the old fc1.12b days. i flew together with tomcatz in a su27 so it is at least 2 or 3 years since i last participated in such event. i remember that in the first 30min the server crashed like 2 times or so. even 2 other squadmembers flew at the locerf, raven and maverick i guess. but too much time has passed since then. but a reason why we did not participate such events in the past was such mindblowing misslespamming. what we actually thought of, would be some coordinated stuff in addition with aci or gci . we have some guys who do that for living in the luftwaffe, and it is interesting when you are directed by real gci guys. you feel that you are actually nothing more then a tool. no freedom like most of the times when you fly without them. you are just there and do what they say. and employ weapons, or when you are lucky he says, free to engage and you are cut loose, but as far you first have to id, do to ROEs, then you are still under control of some other dude :-)
  7. well just count what the tacview says, thn you will see, 60 this is not meant as an offense but when you shhot 2 missiles at each bandit in spacings like 1 - 5 sec then you acctually only shot at 30 bandits, with little effect. just shows me that he is really scacred of a last ditch and then a bandit that overruns him :-) edit: thats why i said, when this would be something close to reallity, i would change buissiness and produce AA missiles instead :-) but in reallity only 17 aim120 were shot to this day, as far i know of in combat :-)
  8. hey case, that are awesome ideas. we managed it by a pointsystem. this meassured also the effectivness of a pilot, do to missile employment and so on and so on, and all took an effect on the whole team. we had alot of fun and the longest time we were airborne was, nobody could believe it, nor we did after we saw the results, 2hours 5min with a mig29, which we only took twice in 8 events. most of the time we took su27. we also had limitations on the time on the ground. we said. 10 minutes for refuel and rearm. this way people could smoke or go get a beer or even go to the toilet. normally jets take on a rearm in reallife nearly 30min, we know cause we have some airforce guys in the squad. when you had been shotdown, you had to stay at ground 15min i guess. i have the rules somewhere. but it gave both sides alot of possibilities. we made punch counts on early TO also. so some people shot down 2 enemies, but still ended up with a really bad score, cause the diciplin , well it was laggin :-) so further we even did some other stuff, but i do not want to tell too much, cause 2 month of work, well there is alot we planed and balanced out, so that it would be really fair for all, does not matter which plane you flew. all had the same circumstances :-) but your idea reminds me of our own thing :-) unfortunatly we only flew it squad internal, so max was like 8 on both sides. we even set up flieghts in favour for the other side, cause people did not show up, so it was on the few pilots left to make the job, and guess what, you can make alot of trouble with 4 vs 7 :-)
  9. crunch, thats true, life and plane are first, thats true. but when i look at this list, cause i made some counting, it is going to be very impressive, cause most of the times pictures change when you see things in numbers, and in the end, i guess some people will end up with thier open mouth, like i did launched missiles BLUE: AIM120C = 280x AIM120B = 18x AIM7 = 0x AIM9 = 3x R77 = 106x R27ER = 12x R27ET = 2x R73 = 0x -------------------------- total: = 421x ARH = 418x SARH = 0x IR = 5x HIT A2A (without ka50 hit) = ARH = 12x SARH = 0x IR = total = 12x -------------------------- ----------------------- launched missiles RED: AIM120C = 124x AIM120B = 13x AIM7 = 0x AIM9 = 2x R77 = 74x R27ER = 43x R27EM = 43x R27ET = 20x R73 = 6x ------------------------- total: = 325x ARH = 211x SARH = 86x IR = 28x HIT A2A (without ka50 hit) = ARH = 9x SARH = 0x IR = 2x ( ET 1x ; R73 1x) total = 11x ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; this is very impressiv i think just for 3 hours of fighting. EDIT: this is no attack on the event, just something i wondered about, which actually brings up the question if any squad, which wants to fly more tactical would like such event this is something we planed on our stats for our own internal squad event and a reason why we decided to make some regulations, similar to the idea the 51st have, but still way diffrent to thier system. we planed our own internal event nearly 2 years ago, or maybe even longer, cannot remember to be honest
  10. well i wathced the tacview file, cause i did not have time to participate. in shock i have seen how many missile were shot. i stoped counting. mogas has shot in 3 hours exactly 60 amraams. mogas, sorry this is not ment to be offending, just counted, not more. is it allways this way when events like opfor take place, that the poeple shoot tons of missiles and hit nothing? if this ist an example how it would occure in reality, then i should change bussiness and produce AA missiles, worth missllions :-) would there be any way to regulate this missile spamming in some way? so it is not just fly, shoot, turn and land. so that thought of tactics and effective missile employment would be more of a factor. in our virtual squad we had a point balanced system developed ( thanks to 2 month of work, alot of drinks and the best wingman in the world ) we both were able to regulate with this list an outcome of such fights. our people flew more tactical and choose wisely on thier tasks. i guess what would be best, would be some script that only allows each pliot to rearm just once in a timeperiod of 3 hours, this would give the mission and the event more realism. this is not attack on the event or the planers, it is just something that poped to my eyes when i watched the tacview
  11. well luckybob i did not know that you messed around with the farp allready, but i will write you as far my system is set up for making things for dcs :-) right now i am only set up with max 2012 :-) so the plugins will not work . but how to make a basic farp as description would maybe allready help :-) if you have such decription, well maybe you can pm that to me ?
  12. one thing combatace, that i have noticed from all the pictures of your model is, that the pilots are too small. you might want to chech on that, if you have time and are willing to change it. the rest of the model looks very good though have fun flying and modeling cheers borchi
  13. but in my opinion, just adding some new textures is not all that needs to be done. there is way more that needs to be done, cause this is nothing close to a real farp. it looks crappy, sorry to say that, but there is alot missing
  14. well i do not use bs2 right now. so i do not know what the new farp looks like and if it is in any way some what realistic :-) never the less it would be nice to make a new farp anyways
  15. ok, is it possible to make new 3d models for FARPs ? i guess that it is similar to making a new airbase. i would love to see luckybob here and give some input if possible. where are the files for the farps located, or what needs to be edited? this is a project which would really interest me to work on. thanks for your interest, and maybe for some help cheers borchi_2b
  16. well nevada started like this, true :-) was a former simmod project. well i would love to see maybe germany, cause this is the area where the big fights between the east and west would have taken place. so there would be some realism to it. another country would be iraq, alot of desert north and south korea would be cool too. very epic but there are so many regions. the best would be a globe :-)
  17. so when i understand this right, the new edm files are not published yet?
  18. hi, where can i download the new edm plugins?
  19. well GG tharos, when you know for sure that the r77 were not opurchased for the mig29c, when you really have the much inside to the russian military and so many clearances, and can for sure say, that they did not buy these missiles, it should be peice of a cacke for you to get all the data for the real radar, to model it correctly, don´t you? still funny dude do you know how much is done here in germany in secret, which is not reveled to any civil person, and can you imagine that most of the guys producing do not know what unit they produce for? same will be true for russia
  20. @GG: i do not need you, to tell me whats wrong or right, cause most of the times, i just hear, that you know everything, for everything you have a comment, it is not important on what it is, but so far you should set your signature to something like, " i have invented physics and also i have invented everything that is based on military aviation, and i have all classifications that are needed to even look into the newest projects of the chinease airforce" just cut that, that you think you are allways right. i have proven you many month ago that you are not right, when i came up, short after the release of fc2, with a offer to show the list of all missile behaviors in fc1.12b and in comparison with the once in fc2.0, when we argued about the r27et, and that in the sim engine it deccelerates with a gforce greater then 10g´s and so on and that no missile in this world would be designed to drop a shoot out the back, which is helarious, and after some time you had to admit, that the missile envelope of the r27 family is not correct, but i hope that in DCS there will be realistic data, from avionics over to flightmodel and so on, bla bla, so üpeople will see that still today, the russian weapons are way bejond effective, they are deadly, but let us not take this road again, ok. just stay with your knowledge where you are, but do not fool people ok? modern radars, which are used at the date 2000, they can for sure compute the dopplereffect. and if you put fc3 into the dcs world, maybe you might make the step forward and get at least the radars work how they should be, at least in the russian planes. and well, i am not going bejond some point here. you allways come up with the earth at some respect, thats crap dude, narrow the beam down to an azimuth of 60° then scan up not to the ground, the main waves go nowhere else then clear to the sky, ok you will have maybe some athmospheric interferances, but well will this make a plane disappear?. and the few reflections you get from the ground, hmm, when i scan at 10nm from an alt of 20000 and want to scan between 0 and 1000 feet, then well then the ground will clutter everything, nearly, everthing, although your radar will not reach the 0 from that alt at a scanrange of 10nm as far i recall the f16 block 52 radar, cause we got that radar in our GAF too :-), do you think we have nothing there, just stones i know. for the other smart guy, well do you even have a clue how big the aerospace industrie is? lol, sure they work on radars, who else needs them with so much urge besides planes ? submarines ? and GG next time you come pass an IAF ace, a real ace, not just a simulated one in a community, who fought with the damn sukkers (aim7) just ask him and maybe he will explain it to you so that even you understand why this all worked out, the way it did. just a hint, these pilots killed them in a turn, not in the notch bro :-) do you maybe understand now where i want to point your nose at? plus even the notch will be worth nothing at some ranges, which most of them are classified or not, who knows ?, GG tharos knows! fly the russian planes in this sim, and you will see what i mean. notching is ture so far, but radars will have even then a good reflektion, so that they can filter target, way bejond 2 - 3 km, unless you use good old granpas nightradar of the black widow, then, well then you might see him on radar when he has passed you, cause the computing takes that long till the radarscope shows something. cheers, i drink one for you too, ok i am out, and will watch GG tell everyone what the world from his standpoint out there looks like and has to be like :-) thumps up man, go ahead
  21. dopplernotch ok, jup thats there, but after some distance ok, when i am in close enough, the doppler effect is limited too, when you close in the effect neglects too, it decreases. na, and well i did not talk about the range right, but it is unrealisitc that at 10miles the missile will not see the bandit do to some dopplereffect, that is , lol, nothing compared to the energie the radars pump out at that range. if you want, i can get you a reprot maybe froma colleague who studied that aerospace engenering. even he says, at a certain distance, the dopplereffect is not noticeable. at 100km or 60 miles, this becomes true, the doppler effect might have an effect, but ok, the dopplereffect works best, when you ahve what? wings level not belly up. belly up still gives you the best radarcrosssection. you would not believe how big that is, although you have you r dopplereffect. but nobody shots at 60nm :-) or do you ? when i take your words for 100% real ok, then the bomber must be notching too, why, cause he does the same like the opponent does, belly up. notch only works best when wings level not belly up and normaly you have to be below the oponent radar, so even have some groundclutter included, so that there is even more that reflects and distracts, cause you can never for sure say, that your notch will work. to your last sentence, ehh , sorry, did you ask the pilots in hell or where does that knowledge come from? the IAF figured that most of the success happend to be reasoned because of the increase of radarsection. noting else!!! it is funny that you disclaim the knowledge of maybe the best airforce in the world, that is really funny. they are even better then the americans, cause they combine good flying with good tech, not only good tech with average pilots. i still have to laugh, sorry " cause they did not see the missile", that is so funny. so why did they turn then, just they though, ohh see there is a warning tone in my rwr, i just stay straight ahead. lol, that is sooo funny. dude, seriously, read that art of your post again. it is early in the morning here, maybe, where ever you are it is late or early, what so ever the reason might be for that sentence, but it is really making my day :-) have to show that a friend of mine who is flying for the GAF, i think he jumps his ejection seat cause he probably thinks i am making fun of him as a pilot cheers man, keep suc stuff coming, it is entertaining, but never mind. i am seriously not insulting you, just thought you might want to laugh too, cause it is funny, sorry i hope i do not get baned for this here, cause i do not want to attack anybody
  22. well then, if the f15 guys get new toys, like the delta or new features about the datalink. i recommend, that the mig 9-13 and the su27b get the proper radar and the proper functions, plus a datalink to thier missiles, cause thats what they have IRL, as far what a NATO pilot told me, what they would face when seeing a su27 on scope. further, i want the manual selection of radarmodes in combination with the eos, cause the automatical switch from radar to eos, thats bullshit. which caused so many good kills, that eventually did not happen, laughing out loud, do to the autoswitch. in the real su27 or mig29 you have modes which regulate this interaction between radar and eos. nothing will happen unless it is wanted. and for that, i think we need a real radarcrosssection right. do not know if something like that is finally implemented to fc2 in a near real way, cause when you want to hit a bandit, belly up in your face and he turns, eos switches active do to signal loos, which ist the biggest crap i have ever seen in a sim. when anbody yof you smart guys tells men now that this is real life, then ok, here is the question. imagine a b2 bomber ok. flying through the country just level at far distance to the radarstation nothing is seen. but now the radar can be move in its angle up 90° so it tracks the ultrastealth bomber, or tries to. what happens when the bomber flies over the station, and in assumption, it is a freindly station, what will they see?, although for a short moment. tada, it is like christmas in the radarcontrolstation and they will tell the officers in the mainroom with happyness like little children at christmas, that they just locked up an b2, and maybe even shed some tears of happynes, cause nobody of that crew ever thought of never ever locking a b2 in thier entire life. but they did, but how could they? just need to write that, in some way it is so funny, it should be put into wikipedia for children, they would under stand that no plane can be stealthy and the biggest radarreflection is caused when you see the whole wingarea. in addition, the israelies had thier biggest successes with thier f15 when they had the bandit turn and show thier belly, cause the aim7 rejected the chaffs of the enemie, cause the crosssection was a too sweet signal for them :-)
  23. copy that Sov13t, esspecially when we think about the effectivness of the r27er in fc2, it is hilarious, cause in real life even a near hit would really slice the enemy in half, do to the continuous rod warhead, but i have no data how commen these warheads are in RL, but the missile is way stronger then simulated in fc2
  24. AIM120 scanzone: please watch over the scanzone of the aim120 and r77 again. there must be some incorrect values. unfortunatly i do not have the tackviewfile anymore, but during a training i engaged a buddy of our squad from his 3 -9 line range 15km, 2500m below him and in the tacview we saw that he kept his course, did not jnik into me, but fired a missile. the can be no way he could have shot the missile at me, but my wingmen turned away and the missile went for my plane, which was about 80° to the side of the plane i attacked. so there must be some bad values in the arh scanzones, cause the missile went straight first and then turned, and took a active look at an angle of nearly 80°, which is not possible do to the fact that the aim120b-c and so on, only have an azimuth of 55° as far i can recall right. would be nice to see such things fixed and also when the amraam looses lock on any aircraft they have a save function in real life to avoid eccidential locks on friendlies or what so ever it may be. but in FC they lock anything they can see or normaly not see. thanks
  25. for the first part, of deaktivation, you could trigger that feature. when a plane x... hits an trigercircle , the sam side will be deactivated and only static. then you could set e new triggercircle, which is way smaller, so when your plane x hits that circle, then the ai sam will be a new active one again, and it will shoot :-) one way to simulate the first part of your post.
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