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Hydrox

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Everything posted by Hydrox

  1. Anyone know if they are still working on this module? Or is it done for their part? I'd sure like to see some fixes, at least for autopilot and speeds. Would be nice know if they are still working on this.
  2. [ame] [/ame] :thumbup:
  3. Nice video, so yea turn indicator indeed. Always good to get to know my gf better.
  4. I don't think it's neither bank or turning indicator, the needle reacts when I use stick or rudder, so more input I give the harder the needle moves, after I release stick, the needle still can stay somewhere else than middle, but could that be the fly by wire system where it gets the input data then. Anyway something like that, hard to type how I think it.
  5. If they aren't your wingmen, you can't call them. But if they're on CAP and there's enemy planes they join the fight if they're close enough.
  6. Bounty Hunters F-14 Tomcat
  7. Just a bit of paint and she's good as new.
  8. You're welcome all. I'm glad that this came up, and it's better to read the meter now. When this thread eventually banks and dives into bit heaven, you can always find the textures in user files.
  9. Yea, your last post made me check that once again and yea totally correct. Meter shows all correctly. Call it a false alarm?
  10. The meter units are correct, the needle needs adjustment. Edit: working fine...
  11. I think I read they kinda downgraded them to flying bricks at some point. It's pretty hard to hit with them, much better option is go more stealthy and use IR missiles.
  12. Nothing beats flying 200m with full afterburners, she flys like a dream. I already owe the russian air force 2 planes cause I wasted all fuel and had to bail out...
  13. Yeah, one can always switch to Su-25T, if in bombing mood, and let Su-27s keep skies clear :)
  14. I did some testing too with U's, and dropped from 1000, 2000, 2700, 3200, 3700 meters and really didn't see much difference between, well, between any of them. Also trying to drop them from higher altitude just makes aiming so hard due to lack of proper targeting system, that you are better off with bombing from 1000 meters, which I guess answers my original question then; "NO! Don't use any of them"
  15. Right, ok. So AI is that bad then :( Maybe I was lucky then. I did the mission couple of times and when I didn't crash (lol) AI failed only when short-handed like 1 plane or 2 planes.
  16. Yeah I think the aiming from much higher altitude would be quite hard, especially with FABs, Maybe I try FABs at lower alt and see what those RBKs do from higher altitude then.
  17. If you 2 are the first near the enemies, they attack you, not Su-25s, and if they try go after Su-25s, just go after them and their journey ends with R-27ET. Save all Su-25s and they should get the job done. Edit. my point was that I think it gets easier when you fly faster than intended (waypoint speeds), you'll be a lot ahead of Su-25s so the enemy never has a chance to attack Su-25s. So you have better chance completing the mission.
  18. Are the Cluster bombs underpowered, I remember leveling grounds with A-10C/CPU-97. Compared to that RBK-500 looks like some bird droppings (I don't know if bird droppings do damage to T-80 though). I was quite low when I tried the bombs, 400-1000m I think, and what altitude do you deliver your bombs to get maximum spread?
  19. My point was mostly to make it english, but I couldn't translate all those russian, so gave up and filled it with just something, maybe I should add some nice pinup pics instead ^^.
  20. Yes, I made some new cards for cockpit, it's from Su-27,33 cockpit.
  21. ^ I wonder what games he has on his Eyefinity.
  22. Thank you so much. :)
  23. What would be these in english?
  24. Yes of course F-18 sees it with RWR, my bad. Anyway I fixed it via waypoint settings, but good to know that CAP duty temporary overrides waypoints, Don't need to tell AI to attack that or this.
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