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Topics posted by TEMPEST.114
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Since 2.8 Game crashes for RIO on entering F14 when on Supercarrier - but *not* Forrestal?!
By TEMPEST.114, in Game Crash
- 1 reply
- 296 views
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- 2 replies
- 588 views
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Cross Post - not sure if this should be here: getRunways() misses out some runways that exist and reports airports that don't (on the Map)
By TEMPEST.114, in Mission Editor Bugs
- 0 replies
- 374 views
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Is it possible (and if so, how) to reskin an infantry unit to be UNARMED and look like a civilian?
By TEMPEST.114, in How To Mod for DCS World
- 3 replies
- 649 views
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Is it possible to change the FLIR signature of a model I've made?
By TEMPEST.114, in How To Mod for DCS World
- 3 replies
- 499 views
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Tutorial/advice on dcs scripting to handle position & orientation of objects? 1 2
By TEMPEST.114, in Mission Editor
- 26 replies
- 2683 views
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Static Objects now seem to have a 'route' table in 2.8 - is this correct?
By TEMPEST.114, in Mission Editor Bugs
- 2 replies
- 343 views
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Change Entire game font (esp in game radio/subtitles) to monospaced font.
By TEMPEST.114, in Wish List
- 1 reply
- 391 views
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- 21 replies
- 1422 views
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How many other Mission Editor 'gotchas' like this are there? Does this type of bug apply to 'Attack Unit' too?
By TEMPEST.114, in Mission Editor
- 6 replies
- 502 views
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Is there a list of all the meanings of the flags that get set in Advanced Waypoints when you create a group in the M.E.?
By TEMPEST.114, in Mission Editor
- 3 replies
- 394 views
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Scripting search for airbases turns up one that's not indicated on the map?!
By TEMPEST.114, in DCS: Persian Gulf
- 0 replies
- 1141 views
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- 1 reply
- 932 views
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New Bug in 2.8 in DCS Scripting Engine: S_EVENT_PILOT_DEAD & S_EVENT_PLAYER_LEAVE_UNIT returning nil initiator
By TEMPEST.114, in General Bugs
- 2 replies
- 446 views
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Which is better? Have several timers firing for different jobs, or have one large timer that handles multiple things with a branching IF ELSEIF statement?
By TEMPEST.114, in Mission Editor
- 3 replies
- 340 views
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- 0 replies
- 327 views
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- 0 replies
- 281 views
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Allow two and three digit numbers in callsign and allow nothing in the last box
By TEMPEST.114, in Wish List
- 0 replies
- 252 views
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- 0 replies
- 341 views
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Allow access to decrypt/encrypt sounds so we can replace default voices and add additional callsigns
By TEMPEST.114, in DCS Core Wish List
- 1 reply
- 301 views
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- 0 replies
- 254 views
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mission.commands problem - F10 NEXT, F11 PREVIOUS * F12 EXIT not automatically provided?
By TEMPEST.114, in Mission Editor
- 0 replies
- 207 views
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Why do I need to make a mutable copy of a group's data in order to traverse and read it (NOT change it)?
By TEMPEST.114, in Mission Editor
- 1 reply
- 289 views
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Allow M.E. Templates to include units of different types and retain all TACAN/ICLS etc settings
By TEMPEST.114, in Wish List
- 0 replies
- 295 views
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- 0 replies
- 304 views