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Posts
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Events
Topics posted by TEMPEST.114
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How to get current AirBase from player BIRTH or PLAYER ENTER UNIT events?
By TEMPEST.114, in Mission Editor
- 14 replies
- 1201 views
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BUG? Airbase.getCategory() does not give correct value against Airbase.Category.SHIP
By TEMPEST.114, in Mission Editor
- 11 replies
- 662 views
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known issue Not sure if these are bugs or not - some clarification please? (Odd DX11 errors in dcs.log)
By TEMPEST.114, in General Bugs
- 1 reply
- 547 views
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- 1 reply
- 371 views
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- 3 replies
- 310 views
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Where are all the Airbase / Carrier Frequencies/TACANs/ILS/ICLS/ACLS frequencies and radials kept?
By TEMPEST.114, in Mission Editor
- 0 replies
- 238 views
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BUG: Creech & McCarran reporting two identical runways despite it having other completely different runways.
By TEMPEST.114, in Mission Editor
- 1 reply
- 257 views
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Using Scripting to get the runways gives wrong data for Ramat & Beirut
By TEMPEST.114, in Bugs and Problems
- 0 replies
- 450 views
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- 2 replies
- 488 views
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Is it possible to toggle MISSION OPTIONS in scripting mid-mission?
By TEMPEST.114, in Mission Editor
- 2 replies
- 288 views
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Clarification on ED's poor/confusing naming choices in the Mission Editor?
By TEMPEST.114, in Mission Editor
- 6 replies
- 775 views
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Probably a stupid question, but can the M.E. read a flag set in a script or can a script change a flag defined in the M.E.?
By TEMPEST.114, in Mission Editor
- 4 replies
- 392 views
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- 3 replies
- 805 views
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Does DCS Mission Editor/Scripting Engine/World have any sense of Ports/Harbours? I can't find anything...
By TEMPEST.114, in Mission Editor
- 2 replies
- 376 views
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- 1 reply
- 361 views
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Is there any known way to cause an engine or major system failure on a CLIENT aircraft?
By TEMPEST.114, in Mission Editor
- 0 replies
- 274 views
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- 0 replies
- 341 views
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Allow Mission Editor to change Map but keep all units/triggers/conditions/waypoints (even the ships when it doesn't make sense)
By TEMPEST.114, in Wish List
- 0 replies
- 392 views
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Template System - remember triggers, actions, conditions and Waypoint Triggers/Trigger Actions on units
By TEMPEST.114, in Wish List
- 0 replies
- 331 views
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- 0 replies
- 452 views
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Allow for 'defectors' gameplay. i.e. allow trigger actions to set a RED group to 'defector' and then all red AI/Sams can target it
By TEMPEST.114, in Wish List
- 5 replies
- 498 views
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Is there a way to force RED (or BLUE) to fire on NEUTRAL targets mid mission?
By TEMPEST.114, in Mission Editor
- 3 replies
- 514 views
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Can RED SAMs be made to target a specific RED Aircraft via trigger actions?
By TEMPEST.114, in Mission Editor
- 16 replies
- 914 views
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- 3 replies
- 422 views
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Help please? AI escorts follow until trigger then go to a waypoint
By TEMPEST.114, in Mission Editor
- 2 replies
- 659 views