

DackSter94
Members-
Posts
185 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by DackSter94
-
59th Ravens HARRIER EVENT ( The Jack Jackson Exercise)
DackSter94 replied to =DECOY='s topic in Tournaments & Events
I suspect that too. -
59th Ravens HARRIER EVENT ( The Jack Jackson Exercise)
DackSter94 replied to =DECOY='s topic in Tournaments & Events
Few more questions: - Will the gun camera be dismounted in l-39 cockpit? It's done in special aircraft options menu, and, I think, server setting overrides whatever client has. Gun camera is annoying and obstructs view :). - So, from timetable posted, I see that each pilot has 5 mins. Is that for all 3 runs + landing? Or just for runs? In any case, what if it takes a bit longer then 5? Any penalties? -
59th Ravens HARRIER EVENT ( The Jack Jackson Exercise)
DackSter94 replied to =DECOY='s topic in Tournaments & Events
May be stupid question, but: Are we allowed to jettison rocket pods once we are done with rocket run? -
59th Ravens HARRIER EVENT ( The Jack Jackson Exercise)
DackSter94 replied to =DECOY='s topic in Tournaments & Events
=RvE=DackSter94 UTC 0 L-39 Can you tell us what targets you will be using from your mod, for which weapons, how they gonna be oriented in relation to attack heading? -
In motion: Also my options.lua is attached. (My anisotropic filtering is forced through NVidial control panel, coz in game setting has no effect whatsoever for me...) Also+ this footage is from couple of patches ago, and I might have changed some graphics settings since then, but I was able to reproduce the bug with my current settings anyway. options.lua
-
На такой дистанции пуска от Aim-7 и 530D по-хорошему надо уже катапультироваться...Но в ДКС ракеты, в 90% случаев, прощают все грубейшие ошибки(как например такую плохо исполненную кадушку в видео).
-
Startup Sound Garbled when AI Huey Present
DackSter94 replied to sSkullZnBoneZz's topic in Bugs and Problems
Yep, annoying bug! No spark sounds and startup sound breaks up until idle rpm! Why this hasn't been fixed yet? -
=RvE=DackSter94 RvE UK Red side: M-2000C Blue side: AJS-37
-
Red Flag Rumble - Mig15 vs F86 - Round 4
DackSter94 replied to 104th_Maverick's topic in Tournaments & Events
=RvE=DackSter94 - Mig-15 -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
DackSter94 replied to gregzagk's topic in Multiplayer
:lol: -
=RvE=DackSter94 =RvE= Viggen UK
-
DCS.exe in Nvidia Cpanel - How?
DackSter94 replied to Falcon_S's topic in Release Version Bugs and Problems (Read only)
Yep, indeed it does. Too bad FXAA makes everything blurry and ugly.. -
DCS.exe in Nvidia Cpanel - How?
DackSter94 replied to Falcon_S's topic in Release Version Bugs and Problems (Read only)
Didn't work, DCS doesn't give a damn about Nvidia CP settings... -
=RvE=DackSter94 RvE F-15C United Kingdom
-
** AJS-37 Changelog / Update Master List **
DackSter94 replied to Cobra847's topic in DCS: AJS37 Viggen
I haven't tested all addressees but we are missing implementation of at least two: Address 83, altitude after bx6 waypoint. Address 86, target approach altitude. Also, I'm not sure if latest patch fixed it, but rb-15s used to hit the water for no reason during flight...also, its anoying when first rb-15 explodes and blows up the one that follows it... -
** AJS-37 Changelog / Update Master List **
DackSter94 replied to Cobra847's topic in DCS: AJS37 Viggen
Any idea when rb15 will become fully programmable(like approach altitude and such?)? -
Near Maykop :). I actually set it to sea skimming off(30m after bx6). and target approach at 10m instead of sea skimming.
-
I tried over 300m above sea level terrain, after bx6 missile rams the terrain.
-
Any modes in which rbs-15 can fly low over hilly terrain?
-
Game crashes if Viggen reaches approx. 36800 meters alt.
DackSter94 replied to DackSter94's topic in Bugs and Problems
Yes its me :). I do love to krash test planes :), unfortunately I don't work at NASA :D. Not yet, but I already thought about that :). By +/- i meant approximately :), gonna ask a moderator to change the name of this thread, to avoid further confusion. -
Game crashes if Viggen reaches approx. 36800 meters alt.
DackSter94 replied to DackSter94's topic in Bugs and Problems
Spacehype :) Well seeing that viggen overspeeds like crazy i wanted to know how high can I go :D. I saw speeds of 6000km/h+ right before exploding! At about mach 2.5 you start gaining positive angle of atack for some reason and get pushed into a negative G dive by God! Also I observed that if you eject at high speeds, flight model goes crazy, flying sideways and stuff like that, and still somehow speeding up. That pretty much sums up the sequence of events :). Tacview with speed record attached :). ItsOver6000!!!.zip -
Fly, preferably straight and level. Move canopy open switch to open position, as soon as you hear canopy rip off sound, put canopy switch to middle position and enjoy the show!
-
Hello! First of I am very noob to 3d modelling. I was playing few days ago with creating simple 3d objects and then looking at them in ModelViewer. So basically i applied ONE bitmap to object, which for simple objects works fine. But what if I am creating some complex objects, and say I want to make the that complex object by parts. And obviously I want texture those parts separately. How can i have ONE bitmap(one texture file basically) when I join all parts together? Thanks.