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DackSter94

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Everything posted by DackSter94

  1. Server tacview can be very inaccurate. I guess you could publish each tacview, and then player would compare to own tacview just to make sure.
  2. Few more questions: - Will the gun camera be dismounted in l-39 cockpit? It's done in special aircraft options menu, and, I think, server setting overrides whatever client has. Gun camera is annoying and obstructs view :). - So, from timetable posted, I see that each pilot has 5 mins. Is that for all 3 runs + landing? Or just for runs? In any case, what if it takes a bit longer then 5? Any penalties?
  3. May be stupid question, but: Are we allowed to jettison rocket pods once we are done with rocket run?
  4. =RvE=DackSter94 UTC 0 L-39 Can you tell us what targets you will be using from your mod, for which weapons, how they gonna be oriented in relation to attack heading?
  5. So you are saying that you have no throttle axis in the options? Under axis section?
  6. In motion: Also my options.lua is attached. (My anisotropic filtering is forced through NVidial control panel, coz in game setting has no effect whatsoever for me...) Also+ this footage is from couple of patches ago, and I might have changed some graphics settings since then, but I was able to reproduce the bug with my current settings anyway. options.lua
  7. На такой дистанции пуска от Aim-7 и 530D по-хорошему надо уже катапультироваться...Но в ДКС ракеты, в 90% случаев, прощают все грубейшие ошибки(как например такую плохо исполненную кадушку в видео).
  8. Yep, annoying bug! No spark sounds and startup sound breaks up until idle rpm! Why this hasn't been fixed yet?
  9. =RvE=DackSter94 RvE UK Red side: M-2000C Blue side: AJS-37
  10. =RvE=DackSter94 =RvE= Viggen UK
  11. Yep, indeed it does. Too bad FXAA makes everything blurry and ugly..
  12. Didn't work, DCS doesn't give a damn about Nvidia CP settings...
  13. =RvE=DackSter94 RvE F-15C United Kingdom
  14. I haven't tested all addressees but we are missing implementation of at least two: Address 83, altitude after bx6 waypoint. Address 86, target approach altitude. Also, I'm not sure if latest patch fixed it, but rb-15s used to hit the water for no reason during flight...also, its anoying when first rb-15 explodes and blows up the one that follows it...
  15. Any idea when rb15 will become fully programmable(like approach altitude and such?)?
  16. Near Maykop :). I actually set it to sea skimming off(30m after bx6). and target approach at 10m instead of sea skimming.
  17. I tried over 300m above sea level terrain, after bx6 missile rams the terrain.
  18. Any modes in which rbs-15 can fly low over hilly terrain?
  19. Yes its me :). I do love to krash test planes :), unfortunately I don't work at NASA :D. Not yet, but I already thought about that :). By +/- i meant approximately :), gonna ask a moderator to change the name of this thread, to avoid further confusion.
  20. Spacehype :) Well seeing that viggen overspeeds like crazy i wanted to know how high can I go :D. I saw speeds of 6000km/h+ right before exploding! At about mach 2.5 you start gaining positive angle of atack for some reason and get pushed into a negative G dive by God! Also I observed that if you eject at high speeds, flight model goes crazy, flying sideways and stuff like that, and still somehow speeding up. That pretty much sums up the sequence of events :). Tacview with speed record attached :). ItsOver6000!!!.zip
  21. Title says it all :). DCS Stops responding if that altitude is somehow reached :D
  22. Fly, preferably straight and level. Move canopy open switch to open position, as soon as you hear canopy rip off sound, put canopy switch to middle position and enjoy the show!
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