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Winston60

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Everything posted by Winston60

  1. Not realistic at all. There's no warning sounds, no wing deformation, no creaking or groaning, just a sudden "off with the wings". Unless ED is trying to get people to avoid buying this module, some change has to be made to bring pre-wing loss warning and bent airframe damage into the game.
  2. Sucks now, too fragile for a simulator environment. ED please balance this out for playability vs realism and check your implementation of whatever specs you are trying to model. Can this be the proper limits? IMHO this "feature" needs attention. If you insist this is right, you should provide us with a confirmed and valid weight/speed/G limit chart.
  3. I would love to actually be able to completely see the numbering on the nose of the MiG-23.
  4. Doesn't work for me on my gaming computer and doesn't work on my server. Are you playing .ogg files or .mp3 files? It worked great for me in ver 1.2 and stopped working immediately after updating to ver 1.5 release.
  5. Nice to know they are aware of the "missing moon". Looking forward to it's return. Thanks for the info.
  6. bump for news or answer?
  7. Bump for acknowledgement that you still cannot play sounds in the mission editor like you could before ver 1.5? Any chance of fixing this?
  8. The speed of ground vehicles is greatly reduced when severely damaged. When the health bar shows them nearly dead, they will move very slowly. If they are a part of a group as in a convoy, the entire convoy will move only as fast as the slowest vehicle. For example: one severely damaged truck or tank in a group of ten set to move at 50 kph, makes the entire convoy move at 5 to 10 kph.
  9. Setting the PRF on your radar should not be a consideration of range, but rather aspect. Is the target(s) heading towards you (closing), away from you (extending) , flanking (neither) or unknown? Use AWACS, EWR or your own radar to determine aspect. Russian aircraft: Target is closing = use HI PRF Target is extending = use MED PRF Target is flanking or unknown = Use ILU PRF American aircraft: Target is closing = use HI PRF Target is extending = use MED PRF Target is flanking or unknown = Use INT PRF
  10. I don't know why they would disappear, but if engaged the default "dispersal" or scattering of the vehicles is exactly 10 minutes and perhaps the mission author has set this to a more reasonable 5 minutes in your case. When they disperse they scatter around randomly and are often hard to see because they are off the road, behind a building or obstacle, under a bridge or in trees and not lined up anymore. After the set dispersal time is over they form up and get back on the road traveling at the speed of the slowest vehicle. Never seen them disappear completely though. To test, try switching on labels and watch them as they pass under the bridge and after you engage one of them. An old ver 1.2 bug had vehicles "stick" to the superstructure of the bridges as they passed under them. I'll check tomorrow to see if this bug has returned. Do you know what type of artillery we're talking about here and Red or Blue side?
  11. Any word on getting the moon back?
  12. Bump for the question above.
  13. Has work been abandoned on making this mod compatible with ver. 1.5 ?
  14. Yes, please. A way to get out of being stuck in the mud after repair would be a welcomed improvement.
  15. ED.....please fix these triggers!
  16. Sorry I didn't see your post in open beta topic. I'm using release version and hardly ever read the beta topics anymore. Most important is that ED sees this, so they can fix it. :helpsmilie:
  17. Thanks for the info! I'll change my missions to using Paras until they get this fixed. :thumbup:
  18. Also, the Russian infantry no longer shoot small arms fire at you, just like the manpads. you can fly right over them in fixed wing or helo or even land a blue side helo right next to them and they remain completely passive. I have yet to test any other infantry red or blue side, but I will do that soon. I just created a separate bug report topic for this.
  19. Russian infantry no longer shoot small arms fire at you, just like the manpads. you can fly right over them in fixed wing or helo or even land a blue side helo right next to them and they remain completely passive. I have yet to test any other infantry red or blue side, but I will do that soon.
  20. I'm guessing it has something to do with what you have locked? Could also be a simulated malfunction in the maverick, but twice in a row..... probably not. Your maverick's lock may have been broken by a LOS issue? A city is a very difficult place to use a IR maverick, too many obstructions. You're also very close to your targets. The maverick is a standoff weapon. Are you inside min range? Hard to tell what you're locked or not locked onto by just watching the HUD. The maverick will lock onto nearly anything as soon as you press the lock button and give you a "shoot" cue. Don't shoot until you have verified that you have locked up the target you want. You do that by looking at your maverick screen at 6X magnification and even zooming in on it (make a snap view of the zoomed in maverick screen to get a real good look) to make sure you have a valid target locked and it's the one that you want. You can also slew the TDC around for small changes while it is locked (stabilized). I've seen this happen in multiplayer when someone else kills my target while my maverick is in flight. It then loses it's lock and goes on unguided. I've seen what happens in your video happen to others in multiplayer, but I've never had it happen to me. I'm guessing that you have something locked that isn't what you intended to lock and the maverick isn't tracking it.
  21. I always try to engage a moving column lengthwise from directly in front or from the rear. This maximizes the hits when dropping multiple pairs of cluster munitions right along their route. CCIP is my preferred mode for moving vehicles. For both CCIP and CCRP if attacking from the front, aim just in front of the lead vehicle. If attacking from the rear, aim just in front of the vehicle you want to hit. In CCIP if you think your aim was good, release a second or third pair of bombs. Always drop in pairs to keep the aircraft balanced.
  22. Is your port 10308 really open? Try using a port checker to verify it.
  23. Well.... there's the problem with the CBU 87's falling short in CCIP mode (read first post) so I'm not surprised there's a problem with CCRP mode as well. I just don't use CCRP mode for the 87's so I never noticed. I usually attack moving ground vehicles with the CBU 87's in CCIP mode starting from about 4,000 to 5,000 ft altitude. That's how I noticed the "falling short" problem about a year ago. If there's a problem with the bomb itself the error would be noticed in CCRP mode as well as you have discovered. This has been a bug for quite some time from back in ver 1.2. Maybe they'll get around to fixing it someday. The CBU 97's work nicely in CCRP mode, and you can still load on the Mk-20 Rockeye if you load the mission into the mission editor and change the loadout. Rockeyes hit spot on in CCIP. The toggle switch for the EAC is not animated and there's no light. I switch on my EAC right after takeoff and verify that it's on by briefly turning on the LAAP in Altitude/Bank mode. If it comes on (as shown in the bottom left of the HUD) then the EAC is on because the autopilot won't work with EAC off.
  24. You've activated "Game Mode" somehow Bud. There's three ways you could have done this: 1. You selected "Game mode" or "Game avionics" from the Gameplay Options tab. 2. You set the Game Presets to "Game". 3. The mission is locked into "Game mode" or "Game avionics" from the Mission Editor. Call me when you have some time to get on our Teamspeak and we'll sort this out.
  25. I edited my original post as the PAC was explained to me in detail and I believe it works as intended. I changed the 2nd request from "PAC changes" to "please animate the EAC toggle switch".
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