-
Posts
464 -
Joined
-
Last visited
-
So if I put the external centreline tank to override, it should start using fuel from this tank when taxing on the ground?
-
SO like this?? dx11backend = { DLSS_Preset = 'K', HUD_MFD_after_DLSS = true }
-
Does the defog lever do anything yet?
-
Hey guys, selling my almost brand new winwing PTO2 combat panel. I'm in Australia. Im selling it for $100aud off the Australian retail price - $220 aud. Selling it because I've decided to build a replica hornet cockpit. More info here: https://au.winwingsim.com/view/goods-details.html?id=542
-
As the title suggests, can we have an option to allow mouse interaction when VR - Use Hand Controllers is enabled and interactions are disabled. This is useful when you want to see your in VR hands (shadow from hands is very cool) but prefer to interact with cockpit (or part thereof) using a mouse. For example I have the winwing UFC and MFDS setup so they are at the same position in game as in reallife. I like that i can see my hands and flick the corresponding real switch on my winwing MFD. Problem is I cant interact with any other of the hornet switches using the mouse- as mentioned mouse is disabled when Use Hand Controllers is enabled .
-
- 1
-
-
Has anyone figured how to have hand tracking enabled just for immersion, with interactions and pointer disabled, while being able to still use the mouse for cockpit controls? I can see my hands which provide shadows in the cockpit which is cool, but the mouse is disabled.
-
Slugmouse - a mouse button emulator for hand-tracked cockpit clicking.
Precog replied to slughead's topic in Virtual Reality
Yeah mine has worked properly since I moved my Bluetooth to the front of the pc- 348 replies
-
- hand tracked cockpit clicking
- oculus
-
(and 2 more)
Tagged with:
-
Slugmouse - a mouse button emulator for hand-tracked cockpit clicking.
Precog replied to slughead's topic in Virtual Reality
PC is on the right... Dongle in the back. Plutting the right slug mouse in the left hand doesn't make any difference- 348 replies
-
- hand tracked cockpit clicking
- oculus
-
(and 2 more)
Tagged with:
-
Slugmouse - a mouse button emulator for hand-tracked cockpit clicking.
Precog replied to slughead's topic in Virtual Reality
Bluetooth dongle. Don't have issues with any other Bluetooth peripherals- 348 replies
-
- hand tracked cockpit clicking
- oculus
-
(and 2 more)
Tagged with:
-
Slugmouse - a mouse button emulator for hand-tracked cockpit clicking.
Precog replied to slughead's topic in Virtual Reality
This works pretty well in DCS... takes a little to get use to but worth the money i think. Only problem is the right slugmouse is not working (it did work intermittently initially but now not at all). I removed the right slugmouse as a bluetooth devie and re-added it again. It says Slugmouse Right connected 81% battery. I can confirm a green light comes on when I move the hat switch. Unable to scroll a browser window outside of DCS as well. Left slugmouse works fine. Any ideas what the issue might be?- 348 replies
-
- hand tracked cockpit clicking
- oculus
-
(and 2 more)
Tagged with:
-
as the title goes, suggest disabling launch button until user signed in. Half the time i click this button and it tells me i havnt signed in yet. Why enabled it in this case???
-
Slugmouse - a mouse button emulator for hand-tracked cockpit clicking.
Precog replied to slughead's topic in Virtual Reality
Anyone get this to work in msfs? It works in DCS but I don't see anything in MSFS. The htcc website states that nothing needs to be configured for MSFS.- 348 replies
-
- hand tracked cockpit clicking
- oculus
-
(and 2 more)
Tagged with:
-
still not implemented? Coming back to the hornet after 5 years ..lol
-
Mike Force Team started following Precog
-
Windows Mixed Reality Native Support in DCS World
Precog replied to MonnieRock's topic in DCS Core Wish List
Agreed... I would like to see OpenXR support too? -
Any official word on the pilot body?