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About Precog
- Birthday 01/01/1975
Personal Information
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Flight Simulators
DCS, MSFS
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Location
Australia
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Interests
Flying
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My fault - my home cockpit G XMT COMM1 switch was accidently enabled. it should be off and that is why it was showing GUARD on com 1
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Precog started following VR - allow mouse interaction when hand tracking is enabled and interactions are disabled , MIssion 5 COM 1 stuck in GUARD , Persistent Aircraft system and 3 others
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As the subject says, start the jet, and PRI radio all teh frequencies just show GUARD
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similar to the logic implemented by heatblur phatom module: Persistent Aircraft system: allows saving and loading the same aircraft—including its properties, wear, tear, and condition—across missions or campaigns. The aircraft state is automatically saved when successfully left on the ground. Enabled via either the Mission Editor or Special Option. If enabled through Special Option, press the “Initialize Persistent Aircraft State” keybind in-game to initialize aircraft state saving (LCTRL+P). Aircraft is tracked by its livery and tail number. Optionally, a Persistent Aircraft Key can be set in the Mission Editor to enforce specific airframe continuity across missions (useful for campaign builders). Mission Editor persistence settings override user Special Options.
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Finally finish my FA18c Hornet pit! Its VR compatible, and modular meaning i can dismantle it in 3 pieces and put in other flight sim peripherals. This project took about 5 months of weekends to complete. See YouTube blurb for more info on the build process.
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reported HSI-Data-A/C sub level does not display wind speed/direction.
Precog replied to Tusky's topic in Bugs and Problems
Has this still not been implemented? I had a strong crosswind on final approach ast night yet the wind reading of the A/C page was 0?? -
For bridges try targeting the bottom middle of the bridge support to prevent drift.
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Mission 4 there is no deck crew. I presume this is why I can't hook up to cat 4 and launch. Is there a workaround or am I missing something?
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Is there any situations where you might want to do this?
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So if I put the external centreline tank to override, it should start using fuel from this tank when taxing on the ground?
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SO like this?? dx11backend = { DLSS_Preset = 'K', HUD_MFD_after_DLSS = true }
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Does the defog lever do anything yet?
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Hey guys, selling my almost brand new winwing PTO2 combat panel. I'm in Australia. Im selling it for $100aud off the Australian retail price - $220 aud. Selling it because I've decided to build a replica hornet cockpit. More info here: https://au.winwingsim.com/view/goods-details.html?id=542
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As the title suggests, can we have an option to allow mouse interaction when VR - Use Hand Controllers is enabled and interactions are disabled. This is useful when you want to see your in VR hands (shadow from hands is very cool) but prefer to interact with cockpit (or part thereof) using a mouse. For example I have the winwing UFC and MFDS setup so they are at the same position in game as in reallife. I like that i can see my hands and flick the corresponding real switch on my winwing MFD. Problem is I cant interact with any other of the hornet switches using the mouse- as mentioned mouse is disabled when Use Hand Controllers is enabled .
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