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JupiterJoe

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Everything posted by JupiterJoe

  1. Confirmation that HB are aware of this issue, so you'll be glad to hear I can stfu about this for a while
  2. The hand pump used to deploy the fuel probe bit-by-bit. You didn't need to accumulate pressure, pumping had an immediate effect. Now the needle never moves no matter how many times you pump and the fuel probe doesn't budge. In the following video you can hear me operating the hand pump. The sound stops once I speed up time (as you can see from the clock), but I am pumping the whole time and the needle never moves. What am I doing wrong? Digital Combat Simulator 2025-07-01 18-40-42.mp4
  3. Is the issue with FFB and ACLS on the list? Because earlier in this thread you said this: To which I responded with this: I would argue it's a bigger issue than the one @Raven (Elysian Angel) is talking about.
  4. The hand pump no longer supplies hydraulic pressure to deploy the fuel probe and tail hook etc. When I first discovered you could do that I marvelled at the level of detail HB had provided. This ability and others (like the Emergency Launch Bar retraction), may have been rarely used, but they did help give a sense of depth to the systems modelled and increase immersion. It's a 'study-level sim' after all, not War Thunder.
  5. Why on Earth does the brief disappear as soon as loading commences? Please leave it up so we can read it during this dead time. Thank you.
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  6. Do me a favour everyone, next time you land on the Carrier, try and do a repair. I think you'll find the aircraft damaged every time and once damaged it will remain that way, unless you respawn:
  7. Yeah, well it isn't on their list of known issues, which is terrifyingly short considering how many problems there are. They're probably completely unaware of this particular issue and seeing as they haven't yet acknowledged your comments in this thread, probably remain oblivious.
  8. Thank you for identifying this. It's a huge deal for FFB users. Now, how do we get this to the attention of the Devs amongst this already chaotic forum?
  9. I think the majority would prefer historically accurate as a baseline, in all aspects. Thanks.
  10. This morning I found a recent (June 2025) post regarding this issue on Discord. The chap said he deleted any keyboard trim bindings and it fixed his issue with the aircraft nosediving the moment the NWS button is pushed/the system is activated. Well, I found that rudder trim was still bound to my keyboard and deleted those. I just tried ALCS and was delighted to discover that for the first time it didn't immediately try and nose dive me into the water. Sadly it was still unable to successfully land though, as within two miles of carrier the aircraft wanders up and down (it does stay on track), as if hunting for the signal/trying to remain on glideslope and ultimately crashes into the sea short of the Carrier: 26/06/2025 15:00 EDIT: Second attempt did the nosedive thing right off the bat again Perhaps it's connected to the fact iceman trims all the way nose down when you jump in the back seat, which in turn may be connected to aircraft spawning with the stick trimmed all the way forward as with a cold/dark state (the stick is trimmed forward IRL, to ease pilot access). Please note that warning light (no.11) is illuminated:
  11. @Zabuzard https://discord.com/channels/1071433028045377637/1355282973682831551 *It should be noted that ACLS and all autopilot modes work perfectly with non-ffb sticks.
  12. Wouldn't each update erase any changes you made? I suspect we'll see more nuance added to the flight-model and improvements to the FFB model as development continues, as we did with the Mustang.
  13. I suspect we'll see more nuance added to the flight-model and improvements to the FFB model as development continues, as we did with the Mustang. I guess the Corsair used dive brakes to avoid ordinance collisions and prevent damage to the airframe & control surfaces, as mentioned above? Anyway, it was a tough s.o.b., like the men who flew her.
  14. I think it would work better if Magnitude 3 added a similar main gear suspension 'bounce' as the Mustang. It was only added to the P-51 in the last year and made turning whilst taxiing much easier.
  15. I concur, but in this case when the aircraft is lowered after repair the gear sinks below ground level. The sudden jolt to bring the aircraft back to ground level breaks the gear.
  16. The aircraft is in a damaged state from the moment you spawn in. When a repair is completed, the Corsair comes crashing down and this tends to damage the aircraft and I suspect in particular the tail wheel. I don't think the model is not aligning with the ground level (or Carrier deck, which may cause damage to aircraft and Carrier on every landing). Taxiing in the Corsair is currently more difficult than it should be, because the tail wheel is perpetually damaged. EDIT: This bug is listed on Magnitude 3's official bug form -Rudel- just posted. So at least they're aware. I am grateful -Rudel- did this, so we know what they're aware of and what they aren't. I did ask Heatblur to share a 'snag list' in the latter stages of the F-14's development, but for whatever reason they weren't interested. I admire Mag 3's transparency. After all, we all want the same thing, an awesome Corsair: null
  17. Do your pedals show up in the controls menu? You may have to hit the 'Rescan Devices' button.
  18. Hands up who thought they were in a hangar when they first spawned into the Corsair cockpit Folding wings. So cool! The detail is incredible.
  19. Who needs a model railway in your attic (taking up all that space and your wife nagging you), when you have DCS?
  20. Can we have temperatures in Kelvin please people? We're not animals.
  21. I think any working F-14's would be in a hangar.
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