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Everything posted by JupiterJoe
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F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
Deep breath. 1,2,3,4,5,6,7,8...9......10. -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
I apologise to everyone for letting my frustrations get the better of me last night. Perhaps what triggered me was once again catching a glimpse of the F-14's beautifully modelled crew ladder, nestled in its housing for all these years, never to see the light of day: Meanwhile the Phantom has this on the day of launch: Can this thing even perform Carrier Ops? -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
Thanks for being so positive and helpful. Poor guy's just trying to do us all a favour and compile of list of stuff that needs fixing on our beloved module. -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
Bug reports for the F-14 get little to no response from Devs on here, or Discord these days. Whilst we're on the subject, having bug reports in two different locations is a stupid idea. This forum is a mess and a completely inefficient way of tracking anything. This Wish List/To Do List/Fix List is long and getting longer. Sure sounds like it's going to stay that way. -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
That says it all. What a load of rubbish. -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
What are you still not convinced about? Point 1: is a real life procedure. Just as you cannot currently repair the aircraft in-game with the engines running, I want it so you cannot refuel the F-14 with the starboard engine running. Point 2: Overweight landings and over-stressing the airframe both have consequences IRL. I guess that's why Reflected included them in his campaign. I am simply asking for a repair period as a consequence for doing either/or. Getting a demotion/points deducted for repeat offending is just a bit of added gameplay fun. Point 3: The weapon rail weights are not in the loadout menu. -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
1) During AAR you switch to left-engine air source, to avoid ingestion of fuel/fumes into the cockpit. When refuelling on the ground I believe it is procedure to have the right engine shut down to avoid similar, plus the danger of the refuelling crew standing immediately in front of a running engine intake. 2) During Reflected Simulations Speed & Angels Campaign you fail the task if you overstress the jet. I would like some penalty in general. Perhaps you have to do a repair if you overstress the airframe and/or land overweight - in effect a time penalty. I want some sort of inconvenience if you screw up. Perhaps a demotion if you do it twice/thrice in a row. Currently the hook breaks if you land too fast, but it doesn't matter if you're well overweight, as long as you land 'on-speed' it won't break. Yes it's possible to collapse the gear, but that's if you land way too hard, again not because you're over 54,000 lbs. 3) No, it isn't already modelled. The weapons rails have no weight. You're wrong three times in row there @draconus, I think you're losing your edge -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
[Wish List] I would like it so you cannot refuel the aircraft with the right engine running. Weight added for weapons rails. Thank you. -
AI Tanker Refueling Weirdness
JupiterJoe replied to Proper Charlie's topic in Aircraft AI Bugs (Non-Combined Arms)
Probe still not contacting drogue properly. There is mention of something being fixed in the last Patch, but it wasn't this: This image shows my AI wingman attempting to refuel from an S-3B. -
Still broken: I have made mention of this here:
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Was the fuel probe located in the drogue properly? The bug I'm talking about had the probe hovering outside the drogue at the two o'clock position. That aspect seems to have been fixed with the last patch. (EDIT: Not fixed. See below.) 15 mins seems a very long time. Are you sure that's accurate? Did you ask him to rejoin/RTB? The AI usually launch with empty external tanks, so can take longer to re-fuel than you do.
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I hope when they fix this it doesn't ruin the awesome induction noise you hear when you increase throttle whilst sitting in the cockpit with the canopy open.
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F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
Could you give me an example to jog my memory? I wasn't aware of any current issues. -
Hi Reflected. Hope all is well. Thanks.
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Surely the U-2 is even easier to shoot down than it was in the early 60's? I guess they can still use it to fly over countries other than Russia. Even the mighty SR-71 would be under threat from SAM's today. Hence the need to go even higher and a great deal faster, in orbit. Not as sexy though, is it?
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F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
[To Fix] At dawn/dusk it's possible to have the red HUD filter in place when spawning into a mission, even though the lever isn't pulled. -
F-14 ACLS not working again after patch 2.9.13.6818 (21/2/2025)
JupiterJoe replied to ValhallaAB's topic in Bugs and Problems
Ah, that explains a lot. Thanks @draconus. -
I guess camera tech is so good now reconnaissance can be done from space, via the USAF's X-37, or whatever. Negating the need for the SR-71 etc? It is a shame to see these masterpieces of engineering become obsolete.
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F-14 ACLS not working again after patch 2.9.13.6818 (21/2/2025)
JupiterJoe replied to ValhallaAB's topic in Bugs and Problems
Where are these signatures? This is all I see: null -
F-14 ACLS not working again after patch 2.9.13.6818 (21/2/2025)
JupiterJoe replied to ValhallaAB's topic in Bugs and Problems
ACLS does not currently work with FFB sticks -
F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
That's great @scommander2. Thanks. I hope the Devs are aware of this list. To get confirmation they've seen each of these items individually (on here and Discord), would be some task at this point. -
Will 'heaters' miss more often now?
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How does one determine this? Does the tone emitted by the seeker rise if a flare passes in front of it?
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F-14 A/B feature follow-up, wish list and beyond
JupiterJoe replied to scommander2's topic in DCS: F-14A & B
This switch (see attached image from the F-14 manual), no longer functions. Your video is interesting. The launch bar is flickering, perhaps indicating it's not sure which position it's supposed to be in. How were you able to achieve this? Please note: I am not referring to kneeling and extending the nose gear. That's a different system. I am just referring to the Emergency Abort Switch depicted below. It used to function, up until about two patches ago. Although the manual says it's not currently used in DCS. They must have removed this functionality. I swear to you it used to work.