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Everything posted by Fox One
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In the mission editor, when I press PAYLOAD button, this is how the loadout editor looks like. Always. So I can't edit weapon loads anymore. This never happened before 1.2.3. Any ideas?
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WOW, I had no idea work is in such an advanced state on the Focke Wulf. I suppose getting the tracer colour right is not exactly one of the first things you worry about when you start buliding a new DCS module. My impression was that it is in very early development stages, and honestly I was already thinking "next year"... Don't wanna get my hopes too high, but anyway maybe there will be a nice surprise "soon enough", meaning ... two weeks ? :D
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In DCS P-51D, flying horizontally at low level and full throttle, with the rudder trim and rudder neutral, the "ball" is centered at approximately 250 mph IAS. Below that speed, to keep the ball centered you need right rudder, above that speed, left rudder. Sure, changing throttle position rebalances everything, but let's keep it simple and consider the simplest case, the plane flies horizontally at low level and full throttle, with 3000 rpm/ 61in. Now my question for A2A P-51D owners here: how does the A2A simulation compares to that, what are the rudder trim requirements to keep the ball centered in horizontal flight at low level as described above, from let's say 150 mph up to the maximum speed the plane will reach in horizontal flight at full throttle, 3000 rpm/ 61in? How about a full throttle dive up to close to 500 mph, what is the rudder trim requirement to keep the ball centered in this case? Thanks
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did he just say they are developing the FW190?
Fox One replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
I'm dying to know which version it will be!!! My gut feeling - A-8 or D-9. D-9 would most likely be a better match for the Mustang. One thing is sure - we definitely need the MW-50 system, even though not even all D-9s had the system. Personally, I would enjoy immensely any version built to ED's DCS standard, I love equally all Focke Wulfs. But with a Dora I think it would be easier to fight the Mustang. @DavidRed - beautiful painting, thanks. -
did he just say they are developing the FW190?
Fox One replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
There's no need to elaborate much. Fw 190 is my favourite WWII plane and also my favourite propeller aircraft of all time. I'm crazy about it and I know how it looks down to the smallest details, down to rivet lines. So only if you want, take it from me: that particular model is very, very poor, one of the worst I've seen. There is nothing entirely accurate about it, I don't need to measure it, compare it to a photo or see a higher rez screenshot to change my mind. The front engine cowling, guns cowling, windshield, canopy is not exactly right too, tail looks almost as taken from a different plane. Even inscriptions on rear fuselage are inaccurately applied. Find a picture from a similar angle and make you own opinion. -
did he just say they are developing the FW190?
Fox One replied to 9.JG27 DavidRed's topic in DCS: P-51D Mustang
God, I hope is not that one. The Fw 190 model in that screenshot is terribly inaccurate, no way that model was done by ED. NO WAY! -
Yo-Yo, should we understand that you have been working on modeling the system? :smilewink:
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That's not a Fw 190. It's just a plane deliberately built to look like one (well almost...) and with a different engine. The last real Fw 190 with a radial engine was built in 1945.
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Also, about 2 years ago (I guess) there was a topic started by ED searching for high-res US carriers pictures ... :smilewink: And I would also add that: http://forums.eagle.ru/showpost.php?p=1482499&postcount=75
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Since your list is so long, after you release the Buckeye maybe you could do a poll on the forum, smth like that: "Our current experience level in developing for DCS allows us for our next release to make planes X, Y and Z. What would you like next?"
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Great post. I feel the same.
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About roll rate, I just did my own research. he does some fast rolls. I downloaded the video to be able to do some frame-by-frame analyses, and concluded that when the roll rate was fully developed it was about 191 deg/sec. In DCS I was certainly able to achieve something very close to that when my speed was close to 400, and it is visible in the video his speed was high too. The A-10 flight manual says the roll rate is 130 deg/s at a speed of 300 and 200 deg/s at the same speed, with 40% speed brakes. On my test flight I tested those and I achieved values differing from that with less than 10 deg/s. Anyone implying that ED hasn't done its homework regarding A-10C performance in DCS definitely has no idea how incredibly silly that is. And actually kind of an insult to Yo-Yo and all the others ED scientists.
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In that video from the moment he starts his takeoff run until he makes that abrupt pull there are precisely 42 seconds. I have done a test flight in DCS. Fuel weight 3,000lbs, gun ammo removed. Summer, standard conditions. Takeoff, gear, flaps, I keep the plane low just like in the video. After 42 seconds from starting the takeoff my speed was 278. With that kind of speed you can do a lot of things, especially if the plane is light in weight. I pulled the stick, the G initially spiked to about 5, then I eased the pull a bit. Velocity vector on 80deg, I did an 80 deg climb for no less than 3 full seconds, then I pulled gently, when I came up above in inverted position my altitude was 3,900 and the speed about 95 (sufficient for this type of aircraft if you do the pull smoothly while over the top). I kept the plane in horizontal inverted flight for a few seconds, then another pull, so in the end I completed a square loop, F-18 style :) Honestly, I don't understand why you say the performance is well below that of the real aircraft. When the weight is low, to me it seems that is pretty much as nimble as what I can see in those videos. Personally, I can't see anything in the videos I feel I can't do in a lightly loaded plane in DCS.
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With all these 3rd party planes announced, covering pretty much all "very popular U.S. fixed wing aircraft", I was thinking what would make sense for ED to make: a "very popular Russian fixed wing aircraft" :D Su-27
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Yes, but that might end up as some sort of second-class DCS. That ED is first-class is a certitude.
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I would be very surprised if it's not multirole. Because the overwhelming majority of people on this forum have been screaming for years for a multirole supersonic with AFM and complex systems modelling. In Ka-50, A-10C and P-51 ED hasn't yet delivered that. I suppose ED cares about what people want. Now it would be about time for a multirole. If I would have to develop the first AFM for supersonic a/c, I would certainly chose a plane with a relatively simple shape, like F-104. To begin with F-18, maybe not the best idea. Except for the natural complexity of simulating supersonic flight with an AFM, the F-18 also has very complex aerodynamic interactions between LERX, wing, fins, etc. I imagine it's very hard to tune everything right and be able to get the entire flight envelope corect. You need really hard data for that. Or you can try with wind tunnel models experiments. For example, in F-18 in certain parts of the flight envelope if the pilot commands a roll, all control surfaces, LE flaps, flaperons, ailerons, stabilators and rudders will deflect. One can only imagine the challenge to build an AFM for such an aircraft. Speaking of F-104, is your signature a hint about ED's next DCS plane? :D
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If it isn't, that's just fine with me. I said it before, I don't care if it's Su-7 or F-15. Like many others, I just want a supersonic with AFM. I want it, and I want it badly :D Here is why it will be F-16 or F-18: The F-14, -15 and -22 are developed by IRIS. AFAIK, those are all the "popular fixed-wing US planes" :P
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Most people here know that, for example, the simplified hydraulics diagram from the flight manual usually is not gonna be enough for modelling a DCS plane at A-10C level. Also, think about FBW aircraft. ED could have all the pilot manuals they want, those are of little to no help regarding modelling FBW control system. They need to understand the logics of such a flight control system before they could hope to implement an AFM that will calculate for example the aerodynamic forces on any control surfaces, etc. I'm not saying the next DCS plane made by ED couldn't be the F-16, who knows, maybe the have the technical description manuals. But here is a little hint why the next DCS plane is highly likely to be F-18C :D This website http://www.chqsoftware.net/product_info.php?products_id=4469 for 949USD is selling a huge collection of technical manuals for most, if not all the essential systems of the plane. See what I'm talking about: http://www.chqsoftware.net/f18m.pdf
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mvsgas, from this website http://www.flight-manuals-on-cd.com/ you can buy GR1F-16CJ-34-1-1 (weapons delivery flight manual) and GR1F-16CJ-1-1 (performance flight manual). GR1F-16CJ-34-1-1-1 is a classified supplement to GR1F-16CJ-34-1-1 and it will never, ever be available. Anyway 99% of the avionics are nicely covered in GR1F-16CJ-34-1-1. GR1F-16CJ-1-2 i'm not sure what it contains but the GR1F-16CJ-1-1 is already fully loaded :D. There are performance diagrams for both GE and P&W engines, also performances with conformal fuel tanks. Sustained turn anvelope diagrams for military/ max AB for any drag indexes. Highly recommended.
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I really hope that happens. About third parties developing their own AFM, personally I have huge doubts. Not huge, gigantic. Even for a very-subsonic plane like A-10, right now ED is the only one that can do it. Anybody believes that, after "getting used" to ED's SFM, IRIS suddenly will be able to develop their own AFM for F-14? That's crazy. A supersonic plane with AFM is a great challenge even for ED. For me it's quite clear. Either ED will greatly help third party developers to bulid their FM (AFM), or there will be nothing but SFM.
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This is just an example for people maybe less familiar with Lock On / Flaming Cliffs. Let's say you are in Lock On taxiing in an F-15 at about 15 kts. You do a sharp turn, and in the middle of it you suddenly release the joystick twist or rudder pedal input. The plane will stop from turning that millisecond when the rudder input is neutral, behaving like it's a small plane made of paper and not a 20 tonne or more machine. That's because it doesn't have any form of angular inertia modeled. Then you taxi on the runway at a pretty similar speed in DCS A-10C. Perhaps it's better to watch the plane from outside and from front. Do a sharp turn using full rudder input, and when the turning rate is greatest suddenly apply full rudder the opposite side. See what's happening? Yeah, that baby has plenty of angular inertia and it behaves like a big, heavy object should. Also look how the front tire gets dragged sideways untill the plane stops turning in the initial side and goes the other way. Look from the outside how the front tire gets compressed when you taxi slowly then suddenly brake. Look at the tires to see how the brakes work with antiskid on/off. Look how the shock absorbers work while taxiing & turning & braking. See how when you brake the plane will turn slightly because the front wheel is not on the plane's centerline. All this inertia and other complex stuff modelling happens all the time, on the ground or in the air. Nothing is scripted. This is the real deal. It just behaves the way it should. There is no other PC simulator in the world today that does this better.
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I'm sure a quarter of century from now there will still be guys playing some form of F4-derived sim, claiming that it's still the king and by comparison everything else is lame :D
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Both :D
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YES !!!!!
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Quite funny the way they brag in that video about how if you twist the throttle you change the gunsight's range... Yes, it's functional but totally useless :D In DCS P-51 it's functional, and we really need it.