

Alkaline
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Everything posted by Alkaline
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Hi, My squadron always creates custom mission datacards as .PNG's for us to have as kneeboard. I also have SAM threat guides in kneeboard etc. Every other aircraft works with having the added custom pages in C:\Users\Gripen-39\Saved Games\DCS\Kneeboard\'AIRCRAFT-NAME' But with the F-16, it just wont work... I have to put it in the installation folder in F-16\Cockpit\Scripts\KNEEBOARD, but that shouldnt be necessary... The folder is named F-16C_50 in C:\Users\Gripen-39\Saved Games\DCS\Kneeboard directory. Can anyone help me with this issue?
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Does this work without issues? I have it installed, but sometimes there is no engine sound in cockpit..
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How'd it end up? Im interested in this aswell. BBeen having the same issues that I have been required to work around in a very time-consuming way..
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So, lets say I have Steerpoint 1 in my HUD. That will show the location of the steerpoint accurately. But if I look on the steerpoint via my JHMCS, the symbol that shows the lcation of the steerpoint is NOT accurate. It can have an offset f 500-1000 meters. Am I missing something, or is it supposed too be like this? Doesnt matter if I align the JHMCS either. Still same problem.
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Why cant I have the bitrate on 150 on HEVC codec? With less bitrate comes more compression artifacts/Pixelated image, wont it? And I already have enough of that, but I rly want this product haha yes, sorry. Edited now
- 350 replies
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- hand tracked cockpit clicking
- oculus
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(and 2 more)
Tagged with:
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Why cant I have the bitrate on 150 on HEVC codec? With less bitrate comes more compression artifacts/Pixelated image, wont it? And I already have enough of that, but I rly want this product
- 350 replies
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- hand tracked cockpit clicking
- oculus
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(and 2 more)
Tagged with:
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My Su-30MKI mod is not working
Alkaline replied to Darkstar Simulations's topic in Flyable/Drivable Mods for DCS World
You need the Su-30SM CWS (Cockpit Weapon System). Get in their discord and get it. -
Wow, this is insanely interesting
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Do I need Persian Gulf map for this?
Alkaline replied to Alkaline's topic in F-14 Speed & Angels Campaign
Jesus christ.... I have no idea where I read anything about Persian Gulf.... Wow, that was so weird... haha thanks -
Just as title, it says I need Marianas, Caucasus and persian gulf
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Hello, I really like the Sukhoi-25, and I really want to do like a russo-ukrainian war scenario, but with georgia and russia, or a Russia-Sweden conflict, where I am russia in a Su-25, doing offensive missions in Sweden on Kola map. And what I have gathered for infrmation, the Sukhoi-25T is kinda very rare, and its like, only Su-25 that is doing missions in ukraine for example. But how am I supposed to lase a target with oonly the HUD? I mean, to actually hit the target is EXTREMELY difficult. The Sukhoi-25T version, with the low quality Skhval, it atleast like "autoaim" when the Skhval senses that u are on a target. Am I missing something?
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Just as title. Doing close air support with rockets in the Kamov-50 is nearly impossible, even on trucks. It requires direct hit to even do slightest damage. Even if the unit is ENGULFED in flames and inside the actual explosion, the damage is NULL. This isnt talked abouit enough, and it really needs to be a priority. Please Eagly Dynamics!
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Artillery AI units just wont attack naval vessels...
Alkaline replied to Alkaline's topic in Mission Editor
Uploading track files. I tried various ranges, within red line, outside red line... Tried the regular Paladin and the regular HIMARS. Stationary unit, advanced waypoint, Attack group Naval 1. aiunit.trk aiunitlonger.trk -
Artillery AI units just wont attack naval vessels...
Alkaline replied to Alkaline's topic in Mission Editor
Yea, I'll try it with a clean version tonight Thanks man. -
Artillery AI units just wont attack naval vessels...
Alkaline replied to Alkaline's topic in Mission Editor
Yea, I fast forwarded to way more than 3 minutes. Tried outside green within red aswell. With both light artillery, rocket launchers, HIMARS, HIMARS precision strike missile, Anti ship, 155mm Paladins.... Do they need infantry or like, power station or whatever? -
So, in mission 5 in my campaign, the whole russian offensive escalationen is based of of ONE thing. And that is Norways coastal defense are engaging 2x Corvette's Grisha and Molniya. I placed several groups consisting of 155mm Paladins, HIMARS both normal, PRSM (Current Hill), and AsHm (ANti ship Current Hill) ((Current Hill assetpack), with included of course a FAC if that is needed. However, I have tried Attack group, Attack unit, fire at point... Nothing works, I tried even with a Flag on condition. They just wont engage the stupid ship. I tried within the green ring, outside green ring, stupidly close... I tried placing the units ontop of a FARP so its 100% level.. They just wont fire... I tried RoE free, Alarm state red, RoE designated... GAAH, im loosing my mind.. Map - KOLA. Can it be based on the map?
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Splash Damage 2.0 script (make explosions better!)
Alkaline replied to Grimm's topic in Scripting Tips, Tricks & Issues
So, is there any version of this script that is like, compiled or whatever in lost of other words? I see alot of guys writing LuA codes in replyes here, but is there an actual release with this updated edits? I would really need something like this when flying SU-25 or KA-50 III -
Is this project/website dead, or is the developer still around?
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Hello, Noticed a bug last night when doing training mission in AJS37 Viggen. When getting damage on the wings, and they partially break off, the fire animation is on the wing as it wouldnt be broken off. In other words, the fire is burning on no material, in the air. Screenshot is attached. Ryzen 5700X3D AMD 7800XT 64GB RAM Virtual Reality with PICO 4.
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Its your antivirus that flagged the CWS .dll file. U need to add an exception for it.
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Is it only me, or does this mod require alot of compute power? My CPU works ALOT when flying this mod with any AI units. And if the aircraft gets damaged in any way, my fps drops to like 4 frames per second.