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Everything posted by jackmckay
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@Tharos 1) true because plane was trimmed down 2) G's rising up fast and continued even stick was released (!) ..I didn't check FCS switch status under throttle (?) and did you add 1G to actual limit because
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Here's acmi .. I can't find the track but you can try to repeat the same condition and if you brake it (out of "S" mode off course) I'll withdraw everything I said and apologize to DCS community. Conclusion will be it was my mistake but first brake them. Tacview-20161001-232559-DCS.txt.zip
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Unreliable at my point of view. My fairness logic says that ED should have implemented unified flight physics applied on all planes not push just some special treatment for su27. They should make flight dynamics countable for all planes equally or no plane at all until ready to do so. Things set up that way could have been easier for them as developers and us as beta testers too. Thank you DarkFire on comments.
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Right, in official SATAC match (lucky me). So you say MP "accidentally" diabled my FCS or pressed <S> in short at right exact point in time? Seriously, I wouldn't mind at all if there wasn't official team.vs.team match because "Wing Thing" happens all the time in the DCS now.. but.. It looks like that even with a fine tuned PFM and stricken flight limits the Su-27 is still in BUG mode which makes this aircraft useless and unreliable in serious MP matches (at this point) regardless of piloting skills and logic.. or my system is vulnerable to some sort of MP intrusion with "backdoor open" support. DCS looses a lot of juice by crippling this plane so much, 'cos who's gonna play Eagle targets with some hope of survival as AMRAM's won't score as they should since Sukhois are breaking wings too often. Could this happen to F-15 sometimes soon too?
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I tried in single player at same alt, higher speed(max), full load, fuel max.. couldn't broke wings, pulled 5G max, plunged down for 5km in a seconds.. alter I pressed "The S" key then I broke them but had to pull full aft max.
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No performance mods. I have StarwaysBlackSea2.0 and Reshade&SweetFX. Its MP so it has to pass integrity check.
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1. - wasn't case cos I first rolled then pulled 2. - plane was trimmed down(!) since plane has tendency to nose up on high speed 3. - right, data blending 4. - tried to keep it under 5G for sure, inverted flight should subtract 1G and I was also trying to imitate ballistic dive, something that NASA uses to imitate 0G environment. In chart above 'Height factor' is missing cos air density IS most influencing force factor on wing. I was at 7.6km ASL, air there isn't that solid to induce that much force on wings and going mach 1.3 at that height won't induce equal force on wings as going same mach at sea level. So IAS is factor of most importance for G scale. Somehow plane build up 9+ Gs continuously on inverted ballistic dive even stick wasn't pulled so hard aft and wasn't moving radically. Structural limit could be close, true, but I have some weird feeling that something isn't right there.
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I saw it now after watching track, actually G-meter shows more than 9G! for a second after rising even AoA indicator wasn't moving so hard .. it looks like plane somehow accumulates Gs in a inverted dive.. weird, I didn't had feeling of high Gs.. I was counting on negative 1G due to the inverted flight that would subtract total G count but Gs are constantly rising and stick is not moving to aft(!)... There's great difference between .ACMI and .TRK files readout though.
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here's the track SATAC 2016 mission-20160924-193008.zip
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ED please explain to me what was the case here, I'm not sure is this realistic? I was flying at 7,3km ASL, at Mach 1,26, roll rate was 23 deg/sec going inverted into the dive at AoA 1.7 deg and 3,9G, wing normal was at 167deg, fuel status was less about 70%, carrying ECM pods with extended combat load (4x27ER, 2x27ET, 2xR73)... this means I was extremely careful not to over stress the air frame. Since it was first serious maneuver the air frame wasn't able to accumulate stress prior to disintegration. Why did the wings broke off? (Attachment below, callsign *NOB*Birdstrike, track time +00:14:05) NOB vs TAW 1.zip
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What about FCS limitation in all planes with FBW?
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Hey guys, I’m glad about this contest and as I see many new and very nice skins for K4 have been posted here, really good job.. but there is one little detail that is I must say is kind of avoided or neglected. You probably guess its swastika symbol. Personally, I really got no slightest sympathy for Nazi regime and swastika symbol itself and its real life 'importance'. Its copyrights have never been transferred from Indian culture to the XX. century Germany so actually there is no originality of German swastika at first place, nevertheless, that symbol was part of historian contest and reflection of trend at certain time point in past and since DCS is actually virtual simulator encapsulating high fidelity and realism there is concern that this 'high fidelity' is kind of degraded due to perpetrated avoiding of this symbol from being used on skin replicas of WW2 German fighter planes in DCS. I don’t know is this case due to game rating but if we take a look at other 'virtual' entertainment products like movies (Inglorious Bastards, even Star Trek had Nazis with swastikas), National Geographic documentaries or even some early games (Duke Nuke’m) this symbol have had minor or no impact on real life of average gamer or user because everybody knows its virtual and not real at all. So, my opinion is, regarding of any political or ideological impact, that this 'forbidden' symbol should be used in case of replicating high-fidelity skins made for WW2 German planes in contest of reality of time we want to go back to. I say, my intention is not to hurt anyone's feelings but it's been quite long since this symbol was identification of real life movement and correlating with 'neglecting' logic we could go back or forth in time even more and forbid many more symbols used in negative connotation but if we want to replicate details and accurate timely environment we should be as much genuine and with as much high fidelity as we can. What is your opinion on this question?
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This Plane (Su27) have changed every aspect of its life (scope just on FC3). flight dynamics, sensors, damage ratio.. everything you could f*** you did so. Flight dynamics became dangerous after negative flat spin syndrome introduction.. cool, get used to trim, expect nose dive immediately, fine.. but instant blackout? should it be red out first? and how come you can with ACS on pull short over ground and drastically change velocity vector without inertial drift calculation? no logic! .. Radar was relatively fine, oh except that it won't stay on TWS mode if gremlin inside decides not to, TWS is just mode that tells you who is where around you (something called RWR in F15) but even real model is able to engage multiple targets at once - this one can't even stay focused on single target (that's why MiG29 has TWS2 mode which is of course useless) .. IR sensor was fine except now it loses signals picture by decision of gremlin driving it.. weird ha? Radar range resets by itself on radar off/on an often refuses to lock even changing scan ripple modes? Have you ever lost lock on F15 with direct beam contact line? Damage model - Flanker is relatively big airplane (the largest fighter there beside Su33) so how come that every missile fired on it destroys it even as Russian safety standard is higher than others? Whats the use of damage model in Su27, just to say we have it? Proximity fuses at really high speed pass by are so precise? Really? Next, about Russian missile performance, they are so underestimated its kind off odd, single each countermeasure is so effective against that this must be a miracle countermeasure ET technology, as of ECM which is useless against US missile arsenal. Really? When Suhoy factory rolled out the Flanker they didn't changed it on worst after upgrades only on better. This is not case with you. Oh not to mention the teleportation lag that makes this game so idiotic, instead you could halt velocity vector of plane and keep the plane movement remembered and allowed only in direction of flight and some AoA possible added and last speed record valid, not sideways of upwards at tremendous speed smashing nearby objects. Wtf? ED guys, you ruined good job by constantly changing basic characteristics of things in game. Stop that practice, use CFD before deploying models in game, all models in same conditions! Fixed performance, no degradation updates, ever!
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This is general complain about ED missile(sensors/plane) performance policy!!! ALL the time you change the missile capabilities.. its time to stop f*** tweaking.. make them right/wrong or get out of the way. Do some CFD guys.. Constant 'Cheating' on missiles/sens/pl is too much, each update you change the rules of game so people can not practice combat skills, instead its enough just to select 'the right missile (when you decide its right time to)' regardless of pilot skill or plane capabilities itself. Consistency is THE LAW and you broke it all the time! If this is SIM then make it so if not call it ARCADE and then make missile performance RANDOM! Quit changing performance of models inside, any. This sucks guys! Changes are not subtle but drastic, i don't believe you miss the point at start but manipulate on the go. Consistency!!! F*** the updates!
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Can the Beta 1.5 be installed....
jackmckay replied to Anatoli-Kagari9's topic in DCS World 1.x (read only)
I would like to put my hands on too but still waiting for download.. :/ -
Can the Beta 1.5 be installed....
jackmckay replied to Anatoli-Kagari9's topic in DCS World 1.x (read only)
c0ff, can you share the link? -
There is no way that pilot would blackout in half second to second of inverted Gs (-5 to -10G max) at ASC disengage, no way, human can withstand +60Gs for few seconds!
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Did the payment system change? I do not want to use paypal
jackmckay replied to Aufpassen's topic in Payment and Activation
me too. what happened with previous payment system? I purchased several modules wit my CC card before without problem and everything was fine but now I cant purchase another module cos it asks for PayPal and i forgot pass and seq questions too so its locked. -
MIRAGE is the most dangerous among all fighters there. Shame its not already made available. Definitely jackpot!
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Me too. Reactivation required just after unplugging printer and switching between usb ports, I also switched joystick port to another freed. Tried to return to old state but didn't work. I had to reactivate and loose one activation slot for Mig21Bis?!. Not sure what it is?
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Tetra & default762792, thanx for usage instruction details! :thumbup:
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Add this to kneeboard. I hope it will be very useful. :thumbup: RadioChannels.zip
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Bunker shaking :D cant turn the buttons on but its ok after you exit the bunker. I noticed one issue that happens under this or similar circumstances: High G breath sound occurs too often under shaky stress (high G impulses), maybe there should be some delay to trigger HG breathe sound, it is noticeable on hard touchdown too. Pilots should have some sort of initial resistance to High G stresses to compensate this?