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alieneye

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Everything posted by alieneye

  1. у меня Dell UltraSharp U3415W, но сейчас я летаю в Рифте исключительно По поводу ультравайда: 1. Можно ожидать падение фпс, по причине более высокого разрешения и возросшей нагрузки на видео карту, у вас какая? можно посмотреть видео на моем конфиге 2. Странности с fov, которые я подробно описал здесь (Англ) если коротко, то на ультравайде картинка не добавляется слева и справа, а увеличивается и потом режется сверху и снизу: Сказали, что так и должно быть, поэтому я летал немного отзумившись назад Ультравайд, безусловно, удобнее в работе и в других играх
  2. это новый glow/bloom эффект, скорее всего тут видно
  3. All right! It is not finished, but... Enjoy! Note: livery is partially fictional SORRY, IMAGES ARE TEMPORARILY REMOVED DUE TO NDA RESTICTIONS
  4. so, is that option working in the last release?
  5. DCS запускается тем быстрее, чем меньше модулей подключено. В любом случае, отключение модуля не должно влиять на что либо, кроме этого модуля.
  6. такая же ситуация, удаление pluginsEnabled.lua помогло autoupdate.cfg
  7. Yes, press Ctrl+F1 while replaying track
  8. Here is my test with some post effects like barrel distortion and color correction
  9. just tried, yes it definitely helps- it`s smooth now and no ghosting! But sometimes (on heavy scenes) you`ll get artifacts like this 0:47
  10. Oculus announces Asynchronous SPACEWARP- positional ATW! Due to Asynchronous Spacewarp and NVIDIA+AMD's latest driver VR optimisations, Oculus is reducing the minimum spec to an i3-6100 and GTX 960! (Allows for a $499 VR ready PC) Does that means that we will get better performance in DCS soon?
  11. Tu-22M3 rear gear. Not as good as front gear, but still enough to be a reference for modelling.
  12. no cleanup at all - this is the mesh generated by agisoft photoscan (density-high). We are very happy with the front gear, it came out very clean, especially wheels
  13. 9,3 millions, wireframe looks like solid model :) you can see tris only when you zoom in:
  14. Front gear reference photoscan 3D model is done
  15. Guys, please, do not quote the whole long posting if you wish to write just one word next to the original. P.S. Thank you ;) UPDATE: Much better!
  16. We`ve got the first good photogrammetry 3D model: Brian and Oleg took 1634 photos of the aft cockpit in museum, then Oleg used special software to generate 3D mesh. The process took around 100 hrs. 19783831 polygons in the 3D model, 3ds max scene file is around 1 gigabyte, texture is about 800 megs. 3d model screenshots: I just quickly rendered it for fun: This is a really great reference for 3d modeling, since all the dimensions are real we can start modeling the in-game cockpit! Dmitry.
  17. I would like to see some kind of Making Of video, how do they model, texture, animate, record sounds (there is a few videos on youtube about sound recording for L-39). I heard about wind tunnel tests for flight model etc. There is a lot a stuff to show us, Guys :)
  18. Big thank you, CiberAlex! Extremely helpful!
  19. from Wikipedia: Doom – Vulkan support released in July 2016.[26] Up to 66% faster when using the Vulkan rendering path.[27] Just tried Doom with Vulcan and looks that it`s true
  20. Controls - UI Layer section
  21. You need to turn off vertical sync (V-Sync) in DCS. via setting or config files
  22. Nice!
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