

Echo179
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Everything posted by Echo179
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I was surprised to see it so fast. It's definitely a game changer. Makes slewing around a lot less of a headache now.
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[Official] SimShaker for Aviators
Echo179 replied to f4l0's topic in PC Hardware and Related Software
Would the sound module work for vibration motors like the jetseat has, or just bass shakers? At this point, I'm not sure which would be easier to implement as a custom setup. Might just do a couple small transducers. -
[Official] SimShaker for Aviators
Echo179 replied to f4l0's topic in PC Hardware and Related Software
Hey there. I am curious if there's any way to have a custom shaker solution be run by Simshaker? For instance, I am looking at the viability of creating a few haptic motor units to place with my pedals and stick, to give feedback there. I had a buttkicker providing feedback, but it shakes the whole upper floor and gets loud. I could obviously use a sound module if necessary, but I was looking at the possibility of running motors straight through Simshaker, mainly for stuff like feeling firing the GAU-8 in the stick, and the runway rumble in my pedals when I'm rolling. -
I received my order #6419 today in Oregon after it shipped on the 9th! Installed, calibrated, and working wonderfully! Tested it out in the F/A-18C, and the TDC is a joy to use now! Entering grid coordinates isn't a pain anymore, and I can easily slew around the Maverick and TPOD. Originally looking at this mod, I was trying to think of how hard it would be to do myself, and whether the purchase was worth it. Needless to say, I would have had to do a lot more than remove some screws and swap out a single component. Absolutely worth it!
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Just got my shipping notification! The hype is real!
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Any updates on people receiving their orders? My order said it was expected to be dispatched this week. Curious on the lead time. Needless to say I am excited to install this upgrade.
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I'm having similar issues. I tried swapping the TDC function back to 'realistic' in the special menu. That made it work, at least sometimes. However, I then have the issue of having to deal with that TDC function, using the Warthog slew nipple, which is the whole reason for the option.
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Not sure if it's been asked here yet, but what about the GRID position entry for targets and such? Didn't see that anywhere on the list of upcoming features, but it would be really nice to have.
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That was the direction I was thinking about going if things weren't much better on a 2070 S
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I'm currently running a GTX 1080ti with a Ryzen 5 2600X and 32gb of 3200mhz RAM. I'm trying to determine if going to an RTX 2070 Super is worth the hassle. I can likely sell my 1080ti for the same price as a 2070 Super, but if it's gonna be for at most marginal gains, I don't see the point. Different sites have different figures for performance and capability. 3dmark puts the 2070 Super ahead, while hwcompare sees the 1080ti coming out in front. Video comparisons for flat screen games show them trading blows depending on the game and resolution. The RTX cards have some specific driver features that are supposed to make them better for VR though. Has anyone done this? Gone from a 1080ti to an RTX card that's not the 2080ti? Any input would be appreciated.
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So, I'm getting more and more comfortable flying around and employing weapons, and decided to jump into the quick mission maker. Load up a mission, and holy crap, I'm at 12 fps on my Rift S, running a Ryzen 5 2600x, GTX 1080ti, and 32gb of 3200mhz DDR4 RAM. I loaded up one of the combat missions included for the F/A-18C, and had similar issues. I'm guessing there's a lot of extra stuff bogging down the system with all these units, thier triggers, waypoints, radio comms, etc. Through the Inferno runs pretty well for me though, as do less busy missions, so I'm trying to figure out what kind of stuff I need to be looking at to improve mission performance. Like what balance I need to strike. Anyone else making missions running into similar issues? Thanks.
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Thanks. Love the mission. Probably the best Case I training mission available until the Super Carrier module releases (maybe you'll still have the crown then too)
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With Voice Attack, I'm gonna map it to something like "Later B***es", or "Peace Out", and salute as I say it, lol. Maybe have like 4 or 5 phrases I can say, for whatever mood I'm in. "Great balls of Fire" maybe, or "I feel the need... the need for speed". Or, if I'm just in a boring mood, something like "Launch" would work I guess.Point is, VA is definitely nice to have sometimes. I also do think having the ability to click something in the cockpit would be beneficial though. It would have to only be an available activation once you are on the cat and ready to go though. Or not I guess. You'll have so many people doing videos of them saluting other players mid air though.
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Any chance of adding a 'touch and go' option? Something similar to the 'pattern' option we have now, but where you can leave the hook up and go back around. Have the grading tallied up for everything but the wire catch. That way you can just work on smoothing out the pattern without having to get off the wire, hook up to the cat, and take off each time.
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Any info on what is being worked on for the next update? Is it focused on fixing things that have gotten bugged or broken, or is there intent to get new things added as well?
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I think this solution would be the best of all worlds for those that like the tactile feel of having all the switches and controls physically in the pit, but also want the immersive view outside the cockpit. You could still build your 1:1 cockpit, and even put screens in your MFD's, and then that would be visible in your view, while everything outside the glass is virtual. Maybe have it so you have a mix of real and virtual instruments. Have the MFD buttons visible, but have a virtual screen overlaid. Save on time and money of having all the guages and instruments by having them represented via VR, but still have all the controls visible. It would make using an actual kneeboard much easier too.
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One of my bigger complaints right now, is under NVG's. The cursor and tips are treated as light sources, and therefore are really bright and unreadable in NVG's, and can wash out other things as well. It's interesting that these are treated as physical objects in VR, but having them be more like an overlay would be better, at least as far as NVG's are concerned.
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Especially when it's related to some seemingly relatively simple quality of life improvements that would greatly increase the capability of the Hornet without requiring a whole new system. Improved Litening Pod functionality, grid coordinate entry, etc. At least let us know if it's not actually a simple thing to give us, so we can calm down on it a bit.
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VRK - a virtual reality enabled kneeboard with touch and ink support
Echo179 replied to AMVI_Rider's topic in DCS Modding
Trying to get VRK to pull from my .miz files. I've put in the path to my save games, and installed the hooks, but it's still not automatically pulling the mission kneeboards. Any tips? -
VRK - a virtual reality enabled kneeboard with touch and ink support
Echo179 replied to AMVI_Rider's topic in DCS Modding
Any chance on a full setup video tutorial? -
Still waiting for the ability to input coordinates via MGRS grid. Currently still have to do it in lat/long. That, or have the JTAC or other units give you the coordinates in lat/long without needing a mod for it. The option is right there on the UFC. It just needs to be usable.
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VRK - a virtual reality enabled kneeboard with touch and ink support
Echo179 replied to AMVI_Rider's topic in DCS Modding
I was not able to successfully install the driver. It kept coming up as H420 even after following the steps in the quick start guide (uninstall everything, restart, install driver, restart, plug in tablet) -
VRK - a virtual reality enabled kneeboard with touch and ink support
Echo179 replied to AMVI_Rider's topic in DCS Modding
Will the custom driver work with the Huion H420? If not currently, can you look into it? I just picked one up, and it works really well, except I can't seem to get the custom driver to work so I can use the buttons on the stylus and tablet. Edit: Additionally, and it might be easier to support more devices, would be to allow users to set keyboard bindings for the different buttons as well, so you can bind the different buttons to keys, as I know at least the default Huion software allows the buttons to be mapped to keyboard presses. Then, it would be simply a matter of going in and setting up the tablet and VRK for the same bindings for stuff like gesture, forward, back, etc. -
The GRID option is right there. It's just not usable. Can we PLEASE get this implemented ASAP, so that we can start putting in waypoints and targets the way they are delivered by the JTAC? Instead, right now we're forced to use a modded NATO.lua file to add lat/long coordinates to the file. I've figured out the exact section of text to modify (starting at line 85), so it's now not a huge lift to get it done, but it's still a pain to have to update it every time there's a new update. We've got all these precision guided munitions, but have to convert the MGRS to lat/long before we can use them, or use a mod for the JTAC to do it for us? I'm not sure how much of a development lift it is to implement this feature, but over a year later and we still don't have it.
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Hey guys, having a weird issue, which is quite frustrating when trying to learn aircraft. Flying normally, in any aircraft is fine in VR, as is navigating menus. I only have an issue when specifically in training missions. Seems to be the specific ones that use the yellow highlighting boxes. I lose the mouse cursor completely. As I move the mouse around, descriptions of switches pop up, indicating I'm hovering over them, but clicking also has no effect. When I go to the menu, the cursor works fine again in the menu, but disappears again as soon as I resume the mission. Anyone have a similar issue and/or a solution?