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red_coreSix

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Everything posted by red_coreSix

  1. It's actually a feature. Basically what it's imitating is defensive-deceptive-ECM. In reality deceptive jammers don't need a warm up time like in DCS. That was done to prevent the exact thing you described, flicking ECM on and off. The AI just recently went to this "lock-breaker" ECM to make things more realistic, I guess (it's still far from realistic EW modeling but better than before).
  2. Maybe that is why he wrote "80s"...
  3. Right shift+L to turn on power which will also turn on the HUD.
  4. TAW KO will be down until further notice. Hopefully when we have the obvious current problems resolved.
  5. Hey guys, Good news, deadbeef might just have nailed down the problem to a table clogging up. This is most likely the cause for the lags and server crashes. A fix is in place, let's see how it turns out. The weapon restriction has finally been resolved as well, again all credits to deadbeef for this one.
  6. Yes, we're aware. There appears to be a resource problem on the server...
  7. That command orders the ground crew to move closer to the FARP, as there were some issues with rearming and refueling when the ground crew was too far away.
  8. Yeah, that's literally what I said. But it won't cause any issues in STT, period.
  9. LOL, you do know how a gimbal works right? How do radars work in dogfights then if I may ask, if they're so terrible when you and the target are maneuvering...
  10. Just to add, this is completely ignoring the fact of how TWS works. It's track while SCAN. So how could the radar "drop lock" on a maneuvering target? In TWS you're still scanning the entire airspace around the target as well, refreshing about every four seconds. Granted it's a somewhat slow update rate against a hard maneuvering target but that doesn't matter, it's not meant to guide the missile to impact...
  11. No, it really shouldn't. The radar beam, especially at long ranges, is pretty big. Assuming similar performance to the APG-63 (gimbal-speed wise) there might be a maximum of four seconds between dwells. A fighter won't maneuver out of the radar coverage in four seconds, and even if he would, the radar would go into memory mode and start a grid-search in the vicinity of the last known vector. At really close range you might experience a dropped track, but at that point you would've switched to STT already anyways.
  12. There are some strange issues going on with the latest release version. I triple checked the weapon restriction in the ME, still people can equip restricted weapons in-game. Air-air munitions are not affected apparently. In retro perspective, the first reset was not caused by me at all. The file I changed was a relic and wasn't used anymore. So it couldn't have been me that caused the reset. Please tell me more about the resets, ZHeN. When do they happen, do you know?
  13. I did not tweak anything regarding server crashes. And the weapon restriction worked when I tested it. I'll have a look at it later again...
  14. I may or may not have tried resetting the lifes.... Edit: Changed the wrong file, reset the campaign. Nothing I can do to get it back now.
  15. EU3 now running KO 0.967: -added viggen -added gazelle mistral -fixed weapon bug for m2k
  16. Guys, the server crashing is being looked at. Have some patience please.
  17. Hi antonovia, the server is currently running on 1.5 stable. If you have updated to open beta you won't be able to see it in the server list.
  18. Just about any SAM can engage missile sized targets at close range, the SA-8 could actually always do that but it has a very long reaction time from detection to missile launch, so usually it gets hit before it can react. Seems like the SA-19 is now engaging missiles with cannon in self defense too.
  19. Seems fine to me, tested with HARM, KH-58 and KH-25MPU, they track fine. I agree with Bignewy, they shouldn't have a 100% hit rate, a slight bias in the guidance might be intended actually. Especially because DCS AI does not make use of shoot and scoot tactics, blinking the radar and all the other tricks.
  20. TAW EU1 now running 1.5.6, missions updated for addition of AJS-37.
  21. Fixed, seems to happen randomly from time to time :thumbup:
  22. 4 slots for TAW: TAW_redcoreSix TAW Germany F-15C TAW_STRYK3R TAW Germany F-15C TAW_Alephro TAW Moldova F-15C TAW_CougarNL TAW Netherlands F-15C
  23. red_coreSix

    530D's range

    F-14 and phoenix will probably be the same problem but until ED gets around to address the missiles we will be stuck with unrealistic relations between the modules, despite how "off-the-mark" ED's or RAZBAM's philosophy is.
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