Jump to content

jasonbirder

Members
  • Posts

    450
  • Joined

  • Last visited

Everything posted by jasonbirder

  1. Ignoring the obvious B29 operations...were ANY land Based tactical aviation sorties flown FROM the Marianas during the War? My understanding is that operations were planned with the new P51H models for Operation Olympic but never happened... From a "Warbird" Point of view the Marianas map will be suitable for Carrier based F4U sorties if/when Leatherneck release it (and associated Carrier assets) and long-term if any developer takes on a late war Zero model and releases it...
  2. Well its 900 miles from Puerto Belgrano to Stanley and in 1982, The Falklands Islands Military was an Antarctic Research Vessel and precisely NO aircraft. Its 2,500 miles from Yulin to Guam (and would involve a transit in restricted waters between Taiwan and The Phillipines) - and is home to B52s, RQ-4s and F15s I'm not entirely sure the scenarios are comparable...
  3. Sounds great...i'm certainly in when its released... BUT what about backwards compatability with already paid for DLC...will that be guaranteed? (IE Campaigns)
  4. Its not that its "Fictional" scenarios...after all UAE/US vs Iran is a Fictional Scenario...NATO involvement in Causacus conflicts is a "Fictional Scenario" Its just that its "Far-fetched" Fictional Scenarios isn't it? USN/USMC vs a Marianas occupied by the Chinese? How did that happen? A Chinese task force attacking US bases in the Marianas? Where are the Naval/Amphibious assets available to make that work...ignoring the fact that there's no "Redfor" plane to fly and the idea that a Chinese Task Force could even get to the Marianas without being destroyed... Yes, a predominantly Ocean map can be used for Carrier Ops and for Single Player there are enough Assets to support a Russia vs US scenario...but you'd essentially be ignoring the Islands in that Scenario...so why not make an all-water map in 5 minutes and release it free with the F/A18 months ago? Re-skinned its usable for WW2 Scenarios - but there isn't a single plane or asset available to fit that scenario yet...(I know F4U is under development) but you're essentially talking about starting from scratch - currently there is no opposition, no ground assets and no playable planes to support that. Far more realistic Conflict Scenarios with mainly water maps could have included (as mentioned above) Kurils, Sakhalin/Kamchatka (A Great choice...1980's Lehman doctrine USN & USMC vs Full strength Russian land-based Aviation), Indian Ocean Fifth Fleet US vs Russia or US vs India Scenarios (perhaps based around the Chagos Islands) Iceland & North Cape as outside choices (maybe more relevent for paid DLC because of Terrain complexity)
  5. Its not that theres anything wrong with a free map...but as there are only 4 "Conflict" maps in DCS (NTTR being training only) is Marianas really the best option? There's little tactical avaiation interest in reality is there? As a broad summary - its a base for B52s and Tankers, targetted by D21s... I know that's a little picky...but its creation doesn't exactly scream "joined up" thinking to me...
  6. What Redfor planes would be available for a marianas map without any "mental gymnastics" ? Oh yes, none... Warbirds...well I guess some P51s were stationed there - but weren't they "H" models slated for use during Operation Olympic and never used in WW2? Obviously the Corsair when it arrives... I know its free, but seriously underwhelming - do the mapmakers not look at what modules will be available and what AI Units/assets to populate them?
  7. Love the images...i've got a 1/72 Mig 21 bis TZ 356 from the Mali AF I made sat next to me on my desk right now :)
  8. Exactly as Sabre said...use the NVGs its pretty much impossible without - you can see the tanker silhouted below you against the cloud...but once he's above you...Invisible! ED really needs to look at night lighting!!! Mess about with the Gain on your NVGs till you can see the Tanker and the HUD comfortably!
  9. Following the latest update to the stable release i'm getting a bug in the communications menu for the Mission BFT004 (I've not tested it in campaign) Selecting ATC>Batumi>Action on Mic 1 (VHF FM) gives my comms menu message starting "Dzrhunnik Colt 11 Action" (AN ATC identifier i don't recognise) I initially thought it might be a viacom pro error...but it occurs identically with both voice and menu selected comms so is DCS based Not that it should affect the menu - only receipt/response but i am dialed into the correct Fox Mike frequency 131.0 Testing further it appears that many of the ATC stations give incorrect identifiers in this mission (not all)
  10. You'll need to bind the HOTAS Throttle pinkie switch to something in controls -it still has the same functionality
  11. Without being patronising...exterior lights are controlled by the HOTAS Throttle pinkie switch...if left central they'll be off...regardless of how you've assigned them in the cockpit...forward or aft turns exterior lights on (default or as selected) Its so its easy to turn off all exterior lights whne you FENCE in...by putting HOTAS Throttle pinkie switch to centre (apologies if you already know)
  12. Having problems with the altitude for the flare drops...I'm getting "Check your altitude" instead of "Well done lets move onto the next target" from the FE dropping at various heights from 5250 - 5750 (which should meet the <6000 for flare drop and >5000 hard deck restrictions) Any thoughts? (yes i'm dropping over the target rather than using the CCRP queues and holding the pickle switch after release so the game can register it)
  13. Having completed the BFT Campaign recently - i found on one or two occasions that overflying an earlier Waypoint would trigger a recycled "speech action" from earlier - but that continuing with the flight it didn't impact anything and subsequent speech/instructions/triggers proceeded normally and it was possible to complete the mission unhindered... What may have happened here is that you've passed a waypoint from your previous circuit pattern at an appropriate speed/heading/altitude and its activated the "speech" continuing outbound then turning north may well have allowed you to complete the mission...
  14. Thanks for that :) I'll see how I get on with the NVG's Cheers again - much kudos for the instant 1-2-1 support!
  15. Just a quick Q...In the practice mission its dark...i mean really dark - too dark for me to get visual queues off the Tanker once i'm at pre-contact position (its ok to form up on as if you're slightly above he's silhoueted against the clouds I literally can't see the engine nacelles or the tankers wings... Is there anyway to get him to put more formation lights on?
  16. Saw that on FB :) can't wait! Great stuff Baltic Dragon
  17. Any tips on reliably joining up with the FE on this PO ? If I do manage to get on his wing I find the rest of the mission easy enough (though he does seem to be able to zoom up to 8K remarkably fast through the altitude change) BUT joining on him generally seems to involve me rolling onto him and honking hard as he turns and burns...like I'm in the F5E BFM campaign...NOT smoothly pulling alongside and closing the distance... I know this is the way his orbit is set up around WP#2 (he seems to circle until I arrive) but being able to catch him on a west east leg before he starts to turn again is like rolling the dice!
  18. I have not long started re-learning the A10 and am working my way through the BFT missions as part of my "training" Strangely i just passed the Aerobatics mission...it is definitely the toughest one of the set (as far as Mission 11 anyway) The problems are - the A10 doesn't really have enough "chops" for a neat immelman...so start with >260kts (something like 270 - 280 kts) and be prepared to wallow once your inverted... The mission "judges you" on coming out of the maneuvers on the right bearing and (for the loop/barrel roll/cloverleaf) at the right altitude rather than how "neat" you fly them...so as long as you hit those trggers...you should get a pass...PLUS you don't need to succeed everyone maneuver - 4 (or maybe even 3) is enough to pass...
  19. Thanks for that Dispatch! I'll give it a try next time I'm on my desktop :) Much clearer
  20. I hate to ask what should be a basic question...but i've read and re-read the manual (The preferences and the Key Word Editor pages) and scoured the many posts on this thread... BUT I'm still non the wiser about how I can use Viacom Pro to access the F10 menu...and how to "import" the F10 menu commands that sit within each mission... (Even if in my chosen example the only F10 command is F1 = Copy Could anyone explain...or even link me to a single post in this thread which does :) Much appreciated!
  21. Starting at 260kts i don't seem to be able to come out of the top of the Immelmen with anything like enough speed I've practiced a number of times and watched Recons Stewarts video multiple times and he seems to wallow about and come past 0 degrees (level flight) too Is there anyway to keep speed up in the Immelman i'm missing or anyway I can get better control authority at sub 100 kts to allow me to level of at 0 degrees and roll crisply? This maneuver just looks a mess (not like the nice clean ones I can do in an F5!!!) every time i try
  22. Hi everyone...quick question - bizarrely I'm finding this the most difficult maneuver to master! Thing is once I start to lose speed at the top of the Immelman - I seem to lose alot of control authority and have two problems Firstly and most importantly my roll rate seems to go down the pan! I'm sure I should be doing something with my rudders at low speed but for the life of me I don't know what... Secondly I'm finding it hard to stop my nose dropping past the 0 degree lineas I come out on the top of the Immelman - presumably as I'm tottering on the edge of a stall and the plane is looking for more lift... What do I need to do to ensure this cadet flies this maneuver crisply and neatly!
  23. Thanks very much :)
  24. I've acquired a second hand pair of Combat Rudder Pedals They work electronically but are stiff and juddery in their mechanical movements - the fore/aft track are obviously grating as they move. They were filthy when I got them so i'm assuming there's dirt inside making it that way... Anyway...my question Does anyone have a Guide/Pictures/Video as to how to strip them down, clean and lubricate?
×
×
  • Create New...