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Everything posted by BadHabit
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Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
I am not questioning Dolphin and I have respect for the guys, but this is wrong 100% to my eyes. Horrible wrong. -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
Yes it does. I was supposed to posses a released version months ago. No I won't. I am a customer. I was patient for a long time. I was supportive for a long time, I was expecting better and delivered less, I am a customer and an unhappy one. The data I am using is that the feel of the only DCS AC I was enjoying flying is gone in on wrong patch. I don't need to waste more time proving anything. I made my point. The FM looks fake enough for ME to stop enjoying the product. The last FM was more proper for ME felt proper, my only issue was low AoA achievable. I really don't feel I need anybody to patronize me, I know how things work just don't wanna follow. My opinion is that soon if this update go to public more people will notice how wrong update this was. Maybe I am right maybe I am wrong, still if I think this doesn't suite me, I have the right to comment to that, feel disappointment and angry. -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
Mate I am tired thats why! -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
I am running another repair hoping that my files are messed up. Tho I really don't bet on it. NOPE! -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
Maybe I am flying a different aircraft cause I can't comment worse enough on this FM.. -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
:joystick:Just run some more quick flights in it. Oversensitive roll response in X axis 35 curves which advance in very fast rolls as speed increases. Aileron Booster set to off roll has more natural response, however this switch is mandatory to be on in flight especially in high speed maneuvering tho I was able to maneuver just fine in any speed and I was in better control. :joystick: Enabling stabilizer gives me a lot better feel off the aircraft in all axis except rudder which is horribly changed to make the ac unstable especially in low speed level flight (landing) and maneuvers. The mig was supposed to be rudder efficient to low speed and used for roll extensively which in the OB is forever gone. Using rudder to roll is a no go in this FM. -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
Honestly I was fine with the previous ones. AoA was my only issue. This feels way to much unreal for me (speaking only for the roll rate) and every video I watched so far the inertia was there, now when the input stops the aircraft magically locks attitude and a small bounce to the opposite side of the input is visible, exactly the same experience I have with the F-15C or the M2KC. FM and the feel of it was the reason I fly the mig and that feeling is complete off now. -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
Dolphin ok about the roll rate, but it doesn't feel right after the vanishing of the roll inertia, it just doesn't comply with my senses. I am trying to spend more time but It's not something I can digest. It feels wrong. I am not a dev or an expert at aeronautics and can not make my point valid. It is just wrong to me. I will wait and see other users thoughts on the new FM. -
Questions about MiG-21 FM after todays update.
BadHabit replied to BadHabit's topic in Flight Dynamics
Dolphin I used about 10-15 for X and Y it was fine. I just had to set the curve to 40 just to be in control. Where is the inertia where did drag go. The only positive I saw was stall behavior. This update is wrong I can't comment more. Go see for your self. I just installed release again cause I wanna fly the mig not M2k and the mig in the OB feels like more a mirage to me sorry. BTW thanks for the starforce update and the keys. -
I ran to my pc today to install the new OB so I can taste all the cookies M3 got for us today only to find my jaw on the floor by how the mig feels so alien and unreal like ever before! Honestly how the hell can this gone out?! Roll inertia is complete gone, plus the plane acts more like a violent FBW system is on it! The hole feeling I had flying the mig even in the latest buggy release version is gone. Honestly i just flew the take off instant mission to found that alien thing rolling like there is no tomorrow. I won't even bother to post a track or file or video or post on bug tracker. This is nuts go see for your selfs and fix it! I AM TIRED!
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http://www.redstar.gr/Foto_red/Eng/Aircraft/Mig_21_93.html
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Lancer is not Soviet or Russian at all. Bison and 1993 is.
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First off don't let your speed drop below 500k whilst entering a turning fight. Always have a open window (tha means enter the fight High not low) if you turning fight in the bis. IF turning fight caught you below 600-500k use your rudder for rolling the aircraft with small Roll Axis inputs. You always use ur rudder in the bis but below that speed you need it to roll. Watch you AoA indicator closely, Yellow portion is the optimum for high G maneuvers. Right now AoA in the bis is very limited consider it's a Delta tail wing AC. But you can still pull enough in a high speed 800> and 6g> turn. All in all be fast, escape on time, don't pull negative g, use flaps to turn tighter for short time and train to always neutral your pitch before using roll inputs.
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+ a trillion! Maybe Baltic can do something for us hopefully!
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Alpenwolf, flied the mission shortly today and looks great, far better than previous obsolete setups.Great job. But I have some remarks :D : Red Bulls( don't know about Blue) is far out of the theater of operations. I suggest you put it upon an RSBN station Nalchic or Mozdok so Migs can have a proper reference. Red AWACS is (A-50) first of all an airborne RU side breaks the immersion for me at the period of the theater. Ground based EWR is far better option for red (doesn't need refueling wpnt's and it's consistent) and for blue E2D. ex. todays flight was with both AWACS on ground. total disaster :doh:. Su-25t has no weapons limitations, I just blinded Blue side with a way too long salvo of 58's. 25U will do the job and will make it harder? CBU's and all the american nukes should be out of choise, plus weapons that entered service later than the theater of operation. AIM 9m(A-10c, Hawk)?? R-73's (25) ?? HAWK? HAWK..the dmg model of this atm "not flaming devs" is garbage and kills the game (had a fight once where the guy accepted this was unfair and landed a wingless ac on our base to end it..omfg) Last but not least, the sam coverage over main bases should be a little more "restricted" SA-6 today would not fire into enemy trespassing "lethal" airspace in their lethal range. Thank god S-19 where awake! :D Just my two cents to make this mission really great, at least on my end, that is the direction. Your server serves us well so far! GJ! :thumbup:
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Issues Vincent posted are not fantasy, they exist. Although I don't share he's opinion about the Mig being in such a bad state. The aircraft is the most real feel flying AC in the sim and its a joy to fly and master. Good thing is that M3 are in deep bug fixing atm so expect the most of them polished soon.
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A Bison would kick ass! But I love the Mig as it is, especially when after the polishing. But if there is an option for upgraded variant I vote Bison!
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Fly High and don't hide. F-5 is a rock in High Alts while mig is king, and that is without the compressor stall simulated yet! Use your R3R head on only. Make them fight your fight. Flying low and undeteced is the F-5's fight. IF you ever find trouble up high just dive and vanish they will never catch you. TIP: Protect your AWACS!!
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Question: For people who don't own Nevada and not interesting to, do they have the ability to install Normandy? Is 2.0 bind with Nevada? Or we just have to install 2.0 then select Theater?
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Thanks but it's not my content, I just remaked it for the mig. If there is not a problem with whoever made the original, no problem.
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Very true. Hope the Mag guys now will have time to focus more on polishing this bird. It's the only I fly.
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What is wrong with the missiles atm. Let alone that R3R is not able to track correctly head on targets, the missiles don't accelerate to their top speed. the faster I saw any missile go is 1.7 mach and that is like for a few milliseconds they also seem to have too much drag after some seconds. Anyone can explain? EDIT: Looking from many other sources I see that that is the correct speed, possible lock distacne and abilities in general are correct but still the missiles seem to loose energy way to fast.
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Hey I'm on the same spot buddy. Mig is long forgotten from LN side. My simple solution is take a campaign that the Mig would fit to, convert it to your likes and try. I did this with "Fortress Mozdok" campaign for the Su-27. An old one but it worked for me. Changed units for better balance but still some missions are not really easy. Here is a link if you wanna try https://1drv.ms/f/s!Ar3g7DvN5ZPdhwhL_FzXIDiZEooF
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The new critical angle of attack might be too low!
BadHabit replied to Maverick Su-35S's topic in Flight Dynamics
That's great news Foxbat! Now lets see LN's reaction ^^ -
Has 30 secs of life. Then detonates