

matze140
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Flight Simulators
DCS
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Germany
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Please also add ETIN Kitzingen Army Airfield with its Patriot Sam Site and storage for nuclear warheads. I want to take off in front of my house
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Disabling the E-Cores is not recommended on Win11, as the Core allocation should work fine by the time. You just loose overall performance. As speaking for the CPU-Bound in DCS FPS Monitor, as long as you are „Yellow“ CPU bound, everything is fine. If it becomes „Red“, you are CPU limited. In VR you never get GPU Bound. It has something to do how the VR Render Pipeline works, but maybe someone could correct me if I am wrong.
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9950X3D vs 9800X3D in DCS World?
matze140 replied to Winger's topic in PC Hardware and Related Software
I recently build my new rig with the 9950X3D on a X870 Board. In the DCS log, 6 of the 8 CCD0 cores are allocated to Render. 2 of them are on the common Threads. Vise versa 2 of the non 3D V-Cache cores allocated to the rendering. So in total Render {0,1,2,3,4,5,8,9} Common {6,7,10,11,12,13,14,15} is this a problem or does the core prioritization work as indented? -
I may have to try this again. I also heard about this behavior.
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Just install PimaxXR and select OpenXR in this app.
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Yes. This is the actual Quad views setting. You can see the runtime mentions „vrgineers“ wich is the Somnium runtime. But there is no quad views applied as you can see. you have to activate Eye tracking in VR-1 and apply foveated rendering values in the Sofrware tool.
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no, it has just gone live.
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Same here..
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Deactivating Ultra Leap has no effect. Still getting those weird Call_Order_Invalid errors. Maybe this log snippet helps. This are the two QVFR parts in the DCS log for Pimax Crystal and Somnium VR-1 QVFR VR-1.txt QVFR Pimax.txt
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Hey there, today I tried the new Somnium VR-1 in DCS using their OpenXR runtime. i got extreme bad performance and heavy spiking frametimes. Also the Ingrame FPS overlay was totally off to the DCS FPS limiter or the VR-1 build in FPS counter. in steamVR everything is just fine. maybe some OpenXR experts can have a look at the log file. dcslogfile.log
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High mouse polling rate impacting framerate
matze140 replied to Smashy's topic in Game Performance Bugs
Back again for me too. Sometimes a restart of DCS fix it. its like the wrong core usage at the beginning of MT. Some start up of DCS it was correct, some was a slideshow -
High mouse polling rate impacting framerate
matze140 replied to Smashy's topic in Game Performance Bugs
Same here. No difference in VR -
The trim for pedals is completely broken. Pressing the trim button causes the pedals to apply the amount of deflection on top. Speaking: you got 10% deflection to the left, you press trim, the pedal in the Hook moves to 20% deflection. Pressing trim again adds another 10% on top and so on until you got full deflection while your hardware pedals are still at 10%. before the patch the exact same behavior was with a FFB cyclic stick. now we got this on the pedals.