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KevinAu

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Everything posted by KevinAu

  1. I tried out the new loadouts and tgp for the b-52. After a successful test with 24 gbu-38s, when accessing the b-52 aircraft loadout screen back in the mission editor afterwards, the game freezes.
  2. Excitedly, upon seeing the new B-52 update in the changelog, I went and updated the game and did a test with the B-52 and the litening pod and 24 gbu-38s. It flew a ground attack pass over the target array and dropped 13 jdams on 13 tanks. Awesome. However, when I went back to the mission editor to try the next thing I wanted to try with the B-52, the game froze upon entering the aircraft loadout tab and I have to restart the computer. The new loadout crashes the game in the mission editor. BTW, now that tgp’s and pgms are available to the ai b-52, the CAS mission should be unlocked for the B-52.
  3. Trackir takes up your F7 if you have that. Can’t use it for dcs functions.
  4. Thanks rob10. Had not solved it until your suggestion. Rescan did not work. The default had my ch propedals joy_z keep getting assigned to the throttle lever. Axis assign, rescan buttons did absolutely nothing. Only right clicking the cell and then ‘add combo’ worked. Thank you.
  5. They show up in the axis page for other aircraft. The assign axis button doesn’t work for the joystick either for the f4u. But the axis is already assigned there.
  6. The axis assign button in the control options axis commands does not work with the F4U corsair. How do I add my rudder pedals to this thing?
  7. It seems like the cmds programs got shifted up by 1. What I had set as my man 1 in the mission editor cmds file loaded into man 2, while man 2 got loaded into the man 3 spot, and so. My man 6 fell away nowhere while the man 1 was empty.
  8. Yes, I deleted a second after posting when I realized ‘penultimate’ actually does mean second to last instead of last. Congratulations, that was very fast on your part. To be honest, I haven’t seen any such issue in the racettack function, even though I do have a tanker set up with racetrack as a penultimate waypoint in one mission. As many say here, post a .trk please.
  9. During case iii departures, the ai will fly the standard case iii departure automatically to the first waypoint. They will fly straight ahead to join a 10 mile dme arc around the ship (launch position) and then fly straight out to the waypoint once it has arced to the radial that joins the starting point to the first waypoint. It will then turn and fly on that line to the first waypoint. If your first waypoint is too close to the ship for the ai to do all that, then it ends up flying in circles. Try putting your first waypoint around 30 miles away.
  10. The AI wingman of the player seems to get hung up in the marshal hold during case III recovery. Other AI flights work alright, but the player's wingman seems to get stuck in the marshal hold. Track of a night refueling and landing training mission attached. Fast forward towards end to see wingman circling forever. NIGHTCQ.trk
  11. It looks like instead of setting a bank angle that will allow a wide or tight enough continuous turn around 180 degrees at the current speed to make the selected diameter, it creates a bunch of waypoints for the plane to fly to during the turn portion of the hold and the plane just uses a 20+ degree bank maneuver no matter what. This causes it to s-turn through the turn around portion of the holding pattern going from waypoint to waypoint to waypoint to waypoint. Fortunately, the race-track function for tankers with refuellers still works unchanged, where the tanker just enters a shallow 15 degree turn for the whole 180 degrees of turn and the turn diameter size will just adjust appropriately per the speed the of the tanker. I would just go back to using race-track, since this ai behavior is still the most realistic.
  12. It’s the tac turns. When you make a large turn, the wingman will switch sides on their own, but within the menu the game still thinks they are on their original sides. I have just been giving them left or right echelon commands until the menu gets back in phase with them and they go where I want.
  13. The rpg round is floating in the air about waist high.
  14. Yes, at roll initiation and rollout, it’s too violent, you can’t stay connected. If you take a look at atp-56, 15 degrees is what they are supposed to do, they can go up to 25 if necessary for cause such as atc, weather, etc.
  15. In real life, they fly race track holding patterns, not circular orbits. So it is not a ‘workaround’.
  16. It was changed back to fifteen. 25 was ridiculously violent, throwing ai and player flown refuelers off. 25 degrees was a limit, not a goal, in the refueling manuals. Tankers are supposed to flown docilely in order to make refueling easier. Also, orbit tracks are supposed to be 50nm in length, not 15nm.
  17. Tested it with the kc130. Tanker behaved good. Stable 15 degree bank turns while refueling. Ai aircraft flights refueled without hangups. Thanks for fixing this.
  18. ok thanks. will do
  19. I’ll test the refuelling. I just saw that only the s-3 light and s-3 refuelling ai aircraft issues were mentioned in the list of fixes. The ‘wing rock’ the other poster mentions would be with regard to the tankers aggressively banking left and right when they finish their 180 degree holding turns to track the straight portion of the race track course.
  20. So there’s still no fix yet for the tankers doing steep turns while refuelling and the failure of ai aircraft to take fuel from the other tankers?
  21. What may need to be explored is the idle thrust being modelled and also the drag coeffiicient being used for rolling around on your wheels. It seems like all planes in dcs need a good goose of power to get rolling. My bet is there ground friction of the airfields in dcs is too high.
  22. The 11/2013 version of ATP 56 has a note on page 2H-8 in the chapter about tanker formations that state: 2) Turns. To maintain position, all aircraft must start the turn over the same geographical point. Succeeding tankers will therefore start the turn after an appropriate delay, which will depend on TAS and separation. The lead tanker should use 10o AOB for turns up to and including 20o and 25o AOB for turns of more than 20o (if tanker national restrictions direct the use of AOB less than 25º, ATC should be informed). Any necessary track adjustment due to wind in the AAR area is to be made on the straight legs; the bank angle is not to be increased during the turn. NOTE SOME TANKERS WITH RECEIVER(S) IN CONTACT, ARE RESTRICTED TO 20° AOB. SEE NATIONAL SRDs FOR DETAILS So there it is, a note that restricts aob while refueling. A 25 degree banked turn is but a maximum. It is not what a pilot should strive for. A limitation sets a bound for us when we need to fix a problem, ie. you may go that steep if running out of airspace and need to tighten the turn, for example. In general, a decently flown tanker would strive to make the refueling process as easy as possible for the receiver, by using the standard 15 aob turn as a matter of course unless there is a need to bank harder. In this game, there are no airspace or atc restrictions, so just program the ai pilot again to use 15 degrees.
  23. I am using the NATO ATP-56(A), from Nov 2000. On page 4A-1, Annex A which depicts the refueling anchor pattern, that holding pattern is described as minimum 50nm in length and 20nm in width. There is no way a 25 degree bank angle turn will give a shallow enough turn to scribe a 20nm *wide* holding pattern. The old tanker turn behavior was much closer to what is prescribed. The user who told you that the the tanker can roll with a 25 degree angle misread paragraph ‘d’ on page 4-1 of that document. This is what it says: d. Turning Angles of Bank and Range. A planning assumption of 25o angle of bank is used by tankers for most RV procedural turns mentioned in this Chapter. This angle of bank should be flown whenever possible; most of the tanker Turn Ranges in RV procedures are based on this planning assumption. Additional sets of Turn Range tables are provided for some RV procedures; these tables are based on the planning assumption of the tanker using the angle of bank specified in the table. So, the 25 degree bank angle is with reference to the rendezvous (RV) procedure only, not the holding pattern while connected to a receiver. It is part of the planning assumptions used to determine when a tanker approaching a receiver from head on should begin his turn around (procedural turn) to help affect a join up with a receiving flight. The 25 degree bank angle statement has nothing to do with the actual act of refueling. It is only used with relation to a rendezvous of two different flights. Please reinstate the old tanker 15 degree aob while refueling. That was correct.
  24. Well, maybe it worked fine on that one particular run, but there is indeed a problem, and it's been reported in multiple threads now. And it is not just a kc-135 and s-3b issue, but rather a general ai aircraft refueling issue, as it also afflicts ai aircraft refueling from the kc-130. Here is a trk that clearly shows the problem. This needs to be fixed as it completely porks aerial refueling when ai aircraft are involved. And I will also add that the new feature of the 25-degree banked turns is completely unrealistic and makes this task unnecessarily and unrealistically harder than it should be. The old ai refueling tanker behavior needs to be returned. RefuellingBug_.trk
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