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Everything posted by Grundar
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Mission: Flak It.
Grundar replied to Grundar's topic in DCS: Mosquito FBMkVI Freeman's Folly Campaign
G'day Mate, loving the campaign, very enjoyable. Nah I don't get that message at all from Ginger, bombs drop and nothing, but good to know that I'm not getting it, I thought I was missing something given in the rest of the campaign you always get that sort of response. I might run a DCS repair and see if something has messed up in the install usual DCS update shenanigans. I will report back if it helps. I know DCS can sometimes muck up profiles as well for your pilot so I might do a repair then create a new profile and see if it works any differently. Oh the collisions are definitely DCS AI in it's glory lol, I just mentioned it in case it's relevant. EDIT: I did a repair of my DCS build, Friendly AI don't cause any damage to their respective targets it seems. I released my bombs hit my flak position and no Ginger message. I'm guessing this is DCS AI behaviour conflicting, which is kind of difficult to fix when it can change from patch to patch. -
G'day everyone, I'm terrible at bombing with the Mosquito, (so perhaps therein lies my answer), but I am unable to hit "victory" triggers for this particular mission. To be fair I have to go back with guns and cannons and clean up my designated Flak site, but even with a clean sweep of my site - everything destroyed (Particularly all Flak marked by the flare location) I can't seem to get a Mission score (though I get the unit kill score). So I'm not sure if it's because I am not achieving that with the bombs, or it it also includes the other target sites (which Wingmen barely seem to damage even with direct hits), or there is some other trigger I am not hitting. Any advice/tips appreciated. Also on this mission a nearby flight of A-20's manage to always collide with each other as I head towards the coast from Manston - Aerial 2-2 and Aerial 3-3. This seems to happen with or without time skipping (I've flown this mission around 15 times now lol)
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Minor Typo; Mission: Siege of Dunkirk also has a misspelling of "Siege" and there seems to be an extra space after of and Dunkirk so reads as Seige of Dunkirk. Doesn't impact gameplay or enjoyment in anyway, just mentioning it if you are going to sweep for other typos.
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Yeah I just set the altimeter to the airfield elevation where I am based out of at that stage 160 for Manners for example. The campaign is generally relaxed in the matter of handing things extraneous to "the action" as it were, not a bad thing at all, especially for more casual players. I do find myself setting things though which I don't need to really set in this campaign. I also often forget that navigator will manipulate some things for you such as bomb settings - somehow despite the mission directly telling you the navigator will set the bombs and open the doors, I tend to automatically do it myself (and then the trigger for the navigator activating the bombs and doors reverses my actions, I've done it like 5 times now lol >_< )
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Mission 5 Lenses High: Strategy Tips?
Grundar replied to HIGHLANDSPRING's topic in SUNTS SIMULATIONS
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G'day all, is anyone having issues with this campaign mission, specifically the inability to operate any controls (other than the flight stick) while in the pilots seat? I am unable to close/open the sliding window, use the throttle or activate switches over on the pilots side. I can start the engine from the navigators seat but it will start the engine at full throttle and it cannot be altered with joystick/throttle or keyboard inputs. I can wait for the briefing to complete and then try to start up and the same issue occurs Not sure if I am dealing with a peripheral device issue here or if somehow the pilot is accidentally locked off in this mission by a trigger. The follow up mission - Box Car responds normally. Edit: Oops thought i was in the bug subheading channel Edit 2: The Box Car campaign is the proceeding mission and is a repeat of the mission prior to this, not sure if this is also a bug or intended consequence if you skip a mission.
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Yeah I would love to see it be used as well, it would add to the authenticity (and help me justify DCS costs to myself lol). The WW2 pack is a sore spot for some though and it is frustrating that it isn't default to DCS WW2 maps. The Mossie seems like abandonware at times with unfinished content and features (including pilot and navigator bodies as Madlou1 said) but campaigns like this always show what it is capable of and what I enjoy it for.
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Oh a new campaign! A WW2 campaign?! It's for the Mossie?!?!!! *Hits buy button* And what a great campaign it has been thus far! The Mossie is always a joy to fly (and a mongrel on the ground lol) but there is always something special about throwing it over the wavetops morning, noon or night, penetrating defences and making a nuisance of myself over occupied Europe to get the mission done. Some things that come to mind that have made the campaign enjoyable and just as importantly, accessible; 1. It doesn't require the WW2 pack. I love the WW2 pack, but it's and extra hurdle for the DCS WW2 fan. WW2 content already seems heavily gated in comparison to the modern aspects of DCS. 2. The initial practice missions are great for getting back up to speed with weapons deployment and general handling of the aircraft in attack - this is always good for those new to the Mossie or getting back into it after some time away. Making aspects of these missions skippable for those who remain proficient is a good choice for the player. 3. The missions seem graduated in complexity - at least early on things start out "easy" - recon missions with no weapons to deploy for example and then it introduces missions with more tasks to engage with. Good for players new to the Mossie, perhaps a little tedious to veteran Mossie pilots/WW2 campaigners. 4. Your co-pilot is great. The big drawback of the Mossie is it takes two people to operate it fully, playing solo is fun but has that missing aspect and it can be very difficult to find a navigator (let alone another pilot), ED have yet to produce a co-pilot and seem unlikely to do so. So the addition of a navigator in this campaign really helps sell the teamwork aspect and of coarse makes it more enjoyable. You interact, he gives feedback, performs various tasks for you so you can focus on the flying. Like Reflecteds V for Victory it really sells the Mossie and it's role. 5. The voicework is likewise enjoyable. I'm Australian so the accent is easy to understand, not sure if non-native speakers will find it more difficult. Overall great job, no real complaints to make.
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More Heatblur F-14 is always great to see. The F-14B(U) is a surprise to hear about, but something I look very much forward to - Just as I wait and long for the F-14 A early and IRAIF version to make an appearance. Am I concerned they are announcing a new product while we still wait for products that have been promised? No, I'm not particularly concerned. Heatblur keeping their business afloat is in our best interest as Tomcat enthusiasts and to be honest as they develop more and hone their skills they can translate the new to other things in progress (like the early F-14A) which will hopefully result in a better product. Our current Tomcat's are a joy to fly off of the carrier.
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I believe the Syria map recently had some terrain/item placement updates which has had this kick on effect. For example Baltic Dragons Gamblers campaign has the very same issues with the Syria map. Not sure if the campaigns require updates or it is something on ED's end.
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Feedback Thread - F-4E Phantom II Patch, September 30th 2024
Grundar replied to IronMike's topic in DCS: F-4E Phantom
I am unable to find the Frog 7 mini campaign in the game, I have updated, have Syria installed and Combined Arms. I will give my install a repair and see if that rectifies the situation. Edit: Update appears to have failed to apply. Seems to install and then remove itself, I will look into it. Edit 2: After having to essentially remove everything but the base DCS install the patch finally applied after a painfully long install time, for no apparent reason. Frog-7 present and looks great! -
For what it's worth, I enjoy Jester as is, I appreciate the more human touch he has and the fact he is imperfect. It gives the player more feedback with his commentary, even if it's not always right and Jester does a fine job in combat with what you give him. Give him a bad angle? be positioned poorly? don't be surprised that he can't lock up a target or has some trouble tracking - those things aren't singularly Jesters fault. The OP, 450 there has listed what they like/dislike and it's all reasonable constructive feedback. Heatblur have commented with a plan that appears to be suitable solution for all concerns - more comm brevity and the option of a more AI ("professional") like callout system. I would also add that managing cockpit radio volumes is something that is done IRL as well to allow you clarity for specific information when you have multiple sources of communication. It can be a real chore sometimes to come to the forums to have a read and see what people are up to when the same horse is being flogged to death again in multiple threads.
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If you go to the options in DCS (the cog on the main menu screen) and select the Special tab and then select the F-4E-45MC down the bottom at the page that appears you can select a reduced radar mode - which may improve things for you.
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I'm no tech guru, but from my understanding, you need the transfer speeds of an SSD device for DCS (and arguably for all of modern gaming - depending on the genre). The retrieval speeds are significantly faster than a standard HDD = faster and more stable loading of data. As Max points out, old style spinning plate HDD's are too slow, you simply will have delays loading in all that data and you see that reflected in the differences between the drives and your games performance. You turn the radar off and it improves a bit and that is because less data is having to be retrieved. If you are stuck with a HDD you can perform a defragmentation of it to clean it up (Don't defragment a SSD device though!) and maybe speed it up some. It won't hit anywhere near SSD performance but it might help some. Another thing you could review your pagefile and move it to the SSD if required, you could also increase the size of it if needed. While this gives you theoretical "extra RAM" it may give you a performance increase, especially if your pagefile is on the HDD instead. Other things you could try (I'm not entirely sure if it is useful with DCS) but with some games increasing some display settings to higher settings will push workload onto the GPU and off of the CPU which can help increase general performance at times, if the CPU is under constant high loads. There are some DCS performance guides around a quick search reveals this one: I haven't used it myself so not sure if it would be beneficial to you or not. Long Story short, get another or a larger SSD if you can and shift DCS and it's maps to SSD drives only. If you can't maybe some of the above can ameliorate some trouble for you.
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So after you have started up the aircraft and are all good to go, make sure you are tuned into the correct radio channel, I think on this mission you (the pilot) need to select channel 2. Then pressing the spacebar should activate the next steps (radio messages) and trigger the mission progress.
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Do you have anti-virus (AV) software on your computer that is blocking parts of DCS? It sounds like with each update you are getting aspects of it blocked by your AV software. There is some AV which will report a file of a module as being unsafe and will quarantine and block the offending file. You can access your AV and see what it is blocking or what it has quarantined. If it's the DCS file in question, unblocking it should restore function of the module again. Edit: I don't run DCS through Steam but you may find this link helpful if your AV is causing the issue:
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Ejection seat altitude from zero alt zero speed is worriesome
Grundar replied to krayons213's topic in Bugs & Problems
F-4's had either the Martin Baker Mk. H-5 or MK H-7, I'm not sure which is modelled by Heatblur (may even be another seat type altogether). The H-5 requires a minimum of 115kts speed on the ground and the H-7 a minimum of 0 knots... and that is about where my knowledge ends on the matter. If it's a H-7 it should give you more clearance I imagine, if it's a H-5 it might make more sense in the picture to have the lacklustre ejection at 0 knots of airspeed. -
Yes INS drift is quite apparent in the F4, makes the F14 INS look like a laser in comparison lol. Part of the charm of it all, the F4 is very hands on to get what you need out of it, especially in comparison from later generation jets. It makes you appreciate the changes the made and how they improved workflow enough that you can do it pilot only. The only problem I have with the campaign isn't even a campaign problem, it's that I don't have headtracking and I really need to invest in it. Otherwise everything you need is in your kneeboard cards and you have to follow the leaders instructions to complete the mission. Like Speed and Angels (or speed and angles which is how I look at it lol) it can seem a little jarring with the missions "split", as it were. But damn, it is so effective at allowing you to focus and practice specific weaknesses. I also think in the context of a training campaign it works absolutely fine. For example, I was terrible at lag pursuits against the Mig-17, having the option to go over that easily and readily is so damn helpful and cuts out the fluff of having to restart a mission, do the setup again etc. I also love the aspect of having to start up and shut down, it teaches you more about the jet and gets you more involved in it. So many of Reflected's campaigns I use to 'learn' the aircraft (looking at you Mosquito campaign), because of the detail it goes in to.
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Mission One - Intro One Wingman flies to Nellis?
Grundar replied to Oesau's topic in Bugs and Problems
Yeah this seems to occur when the USAF phantom appears and then breaks off. I had Jester then calling out Flash as the enemy and his position. For the flight both Flash and the USAF phantom were Red on their labels as well. -
Mission One - Intro One Wingman flies to Nellis?
Grundar replied to Oesau's topic in Bugs and Problems
Yeah after the break he just flies over to McCarron for me in full afterburner. F2 view after I shut down my bird, I saw him parked next to a couple of passenger planes. I can't wait for the day that ED are able to produce effective AI, both friendly and enemy. -
Woot! finally. Looking forward to this very much. Edit: Flew the intro, looks beautiful, the radio is great, nice and immersive for the time period.
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One other thing to look at is to make sure your anti-virus isn't isolating off any DCS files. Sometimes AV like Windows Defender will detect a file which isn't "signed" and will isolate it automatically preventing modules from launching or for example preventing the cockpit loading etc..
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I was very much looking forward to Mig Killers with the new patch. It was going to line up perfectly with some annual leave. Oh well, it'll be here soon enough (which i've been telling myself since June lol)
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Sorry mate I should of been more clear in that post above in terms of what I tested, that's my bad. The links were just the procedures I followed for the Walleyes so that I could show that i didn't do any deviation (other than put Master Arm on which isn't listed in the procedure in the manual) in their deployment. Running the quick mission I made, I could move between modes such as switching and dropping some Mk-82's, firing some Aim-7E's and then successfully switching back to the Walleyes. Releasing the Walleyes is noticeably more annoying than on other maps, hence why I mentioned contrast and that sort of thing as I had to do a lot of fiddling to get a useable picture to even get the lock to hold so I could then press and hold the weapons release in addition. The problems with the switching to Walleye for me were post using the Aim-7's and switching from A-A to A-G modes, I'm not sure if I'm just missing a step or it is a bug of some kind. So When I had trouble releasing Walleyes during this mission I did the following: HUD to Standby DSCG Scope to Standby Deselect all Weapon Stations Delivery Mode dial to Off Weapons Select to B Master Arm off. I would leave it set like that for 30 seconds or so, (an arbitrary time to be honest) and then set up for the Walleye as per the procedure I linked in the previous post. After that the Walleye display would appear approximately 3 minutes post being re-activated and once I dialed in my contrast and brightness I was able to successfully launch those weapons as well. I will link my mission if it helps, it's just some BTR-70's and some buses hanging out approximately 6 miles ahead of your start point near Camp Bastion. I just used them for targets. There is also a Bear circulating overhead for Aim-7 and Gun practice. Walleye Test F4 Afghanistan.miz
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Any more Heatblur training missions coming?
Grundar replied to MichaelJWP15's topic in DCS: F-4E Phantom
On top of that, is Heatblur looking at making any sort of mini-campaign? Such as was done for the F-14? I guess the current lack of theatres might make it less desirable. Reflected's Campaign should be out soon so that will fill the gap.