Jump to content

Grundar

Members
  • Posts

    387
  • Joined

  • Last visited

Everything posted by Grundar

  1. If you have anything like a MERS or centerline tank you will need to jettison it. Turn the jettison dial to directly down and hit the jettison button, that should clear the centerline and make those sparrows accessible.
  2. Yeah this is what I have to do as well with the in game manual. Click outside the manual display and then it will respond to pressing M again.
  3. I don't think it has a binding allocation yet, the same goes for the rain removal switch.
  4. So I gave this a test following the procedures as listed in the manual. Flight Controls Check The Crew Chief should confirm all flight control positions. Slats and Flaps should be OUT AND DOWN. Pitch trim - 1 TO 3 UNITS NOSE DOWN Control stick - PULL FULL AFT AND RELEASE Movement forward should be smooth and free of any restriction. The stick may not return to the full forward position. The stick should move forward at least to the ½ travel position and further movement toward the stop should require no more than one pound push force. (Chief should report stabilator positions) Rudder - CHECK FULL TRAVEL LEFT AND RIGHT (Chief should report rudder positions) Ailerons/ARI - CHECK Move control stick full left. Confirm left spoiler up, right aileron down and rudder slightly left. Engage yaw stab aug. Confirm rudder move further left (Chief should report "KICK"). Depress emergency quick release lever. Confirm rudder move toward neutral (Chief should report). Release emergency quick release lever, neutralize stick and disengage yaw stab aug. Repeat check substituting right for left On the Ailerons check as via the aforementioned procedure I was able to get the confirmation of rudder kick and rudder neutral when using the emergency quick release lever on both right and left sides. But if i tried to do it fast it did seem to not report the rudder position consistently, I think I must of been cutting the crew chiefs replies and the crew chief stopped responding to that first input and then went to respond to the next? - I guess that interrupts and prevents that sequence of action and reply/response? When I deliberately paused for a few seconds between each step it reported correctly each time. So for me; that was stick full left - crew chief confirms, wait a few seconds Stab Aug Yaw on - crew chief confirms the kick, wait a few seconds and then squeeze the emergency quick release lever and hold - crew chief reports neutral. Centre stick, Stab Aug Yaw off, then repeat for the right side and it worked fine.
  5. The radar can be slewed in CAA mode with the weapon pinky switch to scan left, right or middle, so I'm not entirely sure there is a magic spot for each weapon on that scan. But I haven't tested that myself. In CAA mode Guns position for example will focus left, Heat postion will focus center and Radar will focus right. These views are independent of the actual weapon selected - as far as i can see at least. I don't think scanning right for examples makes the Aim 7 any better than if you were on a central or left sided scan. Then again perhaps it is an effect of that technology at the time.
  6. Yeah this is currently occurring on cold starts of the aircraft. If you start the engines opposite order left to right, the left pressure gauge rises to 3800psi and the right gauge is normalised. If you do a hot start, pressures are normal. It's reported in the bugs section. It doesn't appear to affect performance at all, I turned off the 'random failures' option in the DCS options and it still occurs each time.
  7. Yeah Jester can't monitor the fuel, there are no such gauges in the WSO cockpit which is why he will prompt you regarding fuel at times. Well technically Jester will know when you are very low fuel when the Master Caution light illuminates at critically low fuel levels. Diesel Thunder has a wonderful video regarding the Fuel System and Management: Personally what I do is factor in the following; Total Internal Fuel = 12000lbs of Fuel (fuselage and wing tanks) External Fuel: Centerline Tank = 600 Gallons of Fuel - equivalent to 4000lbs of fuel. Wing Tank (always carried in pairs) 370 Gallons of Fuel per tank = 740 Gallons which is equivalent to 4800lbs of fuel (2400 per tank). Total Fuel (Internal and Centerline tank): 16000lbs Total Fuel (Internal and External Wing Tanks): 16800lbs Maximum Total Fuel (Internal, Centreline and Wing Tanks): 20800lbs of fuel. I check what I have before take off to make sure I have the correct values and then I will reference the Fuel Totalizer for status. It registers only internal fuel so I make sure that I am using any external tanks early, especially the centreline tank which obstructs the operation of any front fuselage mounted Aim-7's. I reference the Fuselage Fuel Tape to determine if i have empty internal wing tanks or not to get an idea where I am sitting at. I also pay attention to the fuel flow gauge. - This gauge does not display extra fuel consumption via afterburner use, you have to watch your Fuel Gauge totalizer spin lol. But for approximation I multiple your current PPH x4 to estimate fuel usage in afterburner. So knowing that I am using external tanks first and that I can drop them if necessary also means later on I am seeing a complete fuel remaining picture without having to reference back to external tanks etc.. It also means i can jettison them in combat if required without worrying about having a sudden big reduction in available fuel. One caveat is that you have to monitor when your external tanks are empty so you can move the switch around as necessary, especially given that selecting external tanks prevents any flow from the wing tanks until deselected. So when Jester inevitably asks me how is our fuel status I'm much more confident in giving him a more accurate answer rather than fobbing him off lol.
  8. CAA is a subset of CAGE mode so you are required to be in CAGE first. So enter CAGE and then press the nose wheel steering button to enter CAA. The button they are referring to might be the ARR (Air Refueling Release located on the stick) which is held to UNCAGE the seeker.
  9. In all probability you were most likely locked onto your wingman at the start. That said your wingman could of been chasing the enemy target you had locked and flew into the path of the Sparrow by accident - stranger things have happened in DCS. The pilot can change the IFF transponder but only the WSO has control of the interrogator (which is to identify other aircraft). You can ask Jester to identify a target via the IFF prompt under the Jester wheel, but that can be time consuming in a rapidly escalating situation like a dogfight. But if in doubt, for IFF, hold the shot off - especially with identical airframes involved until you have confirmation. This means you will have to start thinking about repositioning yourself. Sometimes if you are also acquiring as the Pilot in CAGE mode with CAA, it will lock a target in the boresight, if there are multiples it may not select the one you wish.
  10. As i understand, it if you reacquire lock through boresight/pilot activation it will activate flood mode. If the parameters are still met the missile should be able to track to it's target still.
  11. I'm seeing the same increase, I don't recall it being there prior to the patch. For what it's worth, data as follows; Caucasus Map Training mission Cold Start: Right engine on start - Hydraulic Pressures: Utility = 3000psi (2755 +/- 255 expected) - Hydraulic Pressures: PC 2 = 3900 (3000 +/- 250 expected) - Engine Oil Pressure: 12 psi Left engine on start - Hydraulic Pressures: Utility = 3100 psi (2755 +/- 255 expected). Both Right and Left engine move to this position - to peer at the indicator it is at the top of the blue margin. - Hydraulic Pressures: PC 1 = 3200 (3000 +/- 250 expected). Right engine drops to around 3800psi. The Left engine is on the cusp of red marker and the R) engine well exceeds it. - Engine Oil Pressure: 12 psi. Engine Parameters: Fuel Flow - Right and Left: 1150 PPH RPM - Right 65% and Left 64% Temp - 340 Deg Celsius Right and Left engines Nozzles - Both past 3/4 open. EDIT: No hydraulic warning lights are noted to be on at the panel EDIT 2: Cold Start on Marianas map Reflected's Mission: Covey 41. Manual Start same issue as above, Auto Start (Win + Home) same issue as well. I start hot on the runway on a Take Off Instant Mission - Hydraulics all appear as normal ranges.
  12. Yes it is, and that loadout is now saved for me as: Raisuli GIGO FOVe (wwagwdnef)* *Get In, Get Out, Fangs of Valhalla Edition - (where we are going we don't need extra fuel).
  13. Ok Salvo mode does what you are looking for and it will launch from all pods, continuous won't, not sure if that is a design feature of that mode. Edit: On the AWRU I had it set to salvo (S) and had the Interval in a normal mode, bomb depress then emptied all my pods.
  14. Yeah i was being a little facetious re: instant of 200+ rockets in a hail of death. I did test with the same parameters as you and yes it seems you have to manually deactivate those stations before being able to fire the next stations. I tried that in continuous mode I'm going to see if other modes change that.
  15. I fully support your Lord of Destruction approach and I think I want to test this as it sounds terrifying. So FFARs (19 per pod) on Stations 1, 2, 5, 8 and 9 for a total of 285 rockets and using operating procedures as: https://f4.manuals.heatblur.se/procedures/rockets.html?highlight=rockets#rockets ? To hazard a guess, the pods firing from outer to inner seems to replicate that order of operation of other weapons, but I'm not sure that you would have to deselect the spent pods to make the subsequent pods active. That said it may well be a safety feature which is designed to prevent, say a pilot releasing 285 rockets instantaneously. EDIT: So in continuous mode it will fully empty external pods first and then as you said Raisuli it then requires manual deselection of the spent stations to use the subsequent pods.
  16. Yes I have ejected once from the Phantom after combat and it made my Logbook ejection count 2 (Both I and Jester were ejected). I don't recall the Tomcat doing that, but maybe it did lol.
  17. Run the updater for DCS, you can find it under the bin folder in your DCS install location. Edit: Your location install spot for DCS World/bin/dcs_updater.exe
  18. That does seem strange, the bombing computer https://f4.manuals.heatblur.se/dcs/bombing_computer.html should allow you to calculate it quite effectively and allow you to feed that info to Jester. Maybe a value is off by mistake and is throwing that off?
  19. I can't find a binding for it either, I found an "unknown" button while searching the F4 binding options but that works on the Right front wall switch for the RWR so isn't the missing option. It's part of the air conditioning system but I can't seem to find where I can bind it: https://f4.manuals.heatblur.se/systems/utility.html Maybe it isn't an option to bind as of yet?
  20. What works for me; - Stab Aug all on, trim nose down 3 notches. -Flaps and slats in required position, usually down and out position. - Ensure you are aligned on the runway so you are straight - Wheel brakes on and advance to Mil power. Give a moment for the engines to spool up - Release brakes and advance to afterburner. By using Afterburner you ensure a rather rapid sequence of events but also the rudder authority kicks in quickly as well. Don't use nosewheel steering to hold an absolute perfect alignment when you are able to correct with rudder shortly. - Pull the stick back at the 80knot mark and hold it there as you accelerate through. The Phantom will start to lift and you will feel it lighten on the gear. Keep holding the stick back, there shouldn't be any particular oscillation. -As you lift you will feel yourself pull free of the runway. Retract gear and retract flaps, start to release pressure on the stick and trim as required. -As you get towards 300knot, wind back the afterburner.
  21. AFCS Panel all Stab AUG switches on for takeoff.
  22. Reflected said that the campaign was in the hands of ED so I guess with their next patch cycle? Would be nice to see it earlier to help support the Phantom (and vice versa).
  23. It definitely feels more sensitive than some other modules and the F4 definitely requires those frequent trim changes. Its significantly more noticeable at slow speeds. If I stick to a light touch on the trim (i.e - small, deliberate clicks) it functions as I would expect it to. If you hold it down too long it certainly has a big throw of the aircraft - whether that is accurate to the F4 airframe - I don't know. If trimming issues are on the ground, it's the bellows system quirk, trim nose down 3 for takeoff and avoid the immediate aggressive trim chasing saga on lifting. So are the bellows modelled to be affected by barometric changes and from there is influencing the trim? I'm honestly not sure of how elevation changes would affect that particular system in the F4 or if it is already compensated for. It would also be interesting to see/find out if the trim on hard wing F4's was more sensitive or whether it is a quirk of this particular model.
  24. I read it as a brief pause i imagine it would be a pause for maybe the length of a short press - so short press, wait as if doing another short press, then long. Edit: The manual seems to indicate that it is an OR option, so either one short press or one long press by the looks of it. Could be an issue I guess if there are targets in dogfighting range and some still in BVR. https://f4.manuals.heatblur.se/jester/combat/overview.html?highlight=context#context-action
  25. That was a good video, it is very interesting to see how regretful he was of that in combat. I imagine that in latest gen fighters it is a no go, too many safety systems and fly by wire would prevent it I think. In the F4e? I imagine the wing is "biggish" enough, you would have to flick the stabilisation switches to off. Really need an SME to explain it. Edit: and there you go Victory205 to the rescue.
×
×
  • Create New...